thug/Code/Sk/Components/SkaterFinalizePhysicsComponent.h
2016-02-14 08:39:12 +11:00

60 lines
1.9 KiB
C++

//****************************************************************************
//* MODULE: sk/Components
//* FILENAME: SkaterFinalizePhysicsComponent.h
//* OWNER: Dan
//* CREATION DATE: 3/26/3
//****************************************************************************
#ifndef __COMPONENTS_SKATERFINALIZEPHYSICSCOMPONENT_H__
#define __COMPONENTS_SKATERFINALIZEPHYSICSCOMPONENT_H__
#include <core/defines.h>
#include <core/support.h>
#include <sk/objects/skater.h>
#include <gel/object/basecomponent.h>
#define CRC_SKATERFINALIZEPHYSICS CRCD(0x9b373e58, "SkaterFinalizePhysics")
#define GetSkaterFinalizePhysicsComponent() ((Obj::CSkaterFinalizePhysicsComponent*)GetComponent(CRC_SKATERFINALIZEPHYSICS))
#define GetSkaterFinalizePhysicsComponentFromObject(pObj) ((Obj::CSkaterFinalizePhysicsComponent*)(pObj)->GetComponent(CRC_SKATERFINALIZEPHYSICS))
namespace Script
{
class CScript;
class CStruct;
}
namespace Obj
{
class CSkaterStateComponent;
class CSkaterFinalizePhysicsComponent : public CBaseComponent
{
public:
CSkaterFinalizePhysicsComponent();
virtual ~CSkaterFinalizePhysicsComponent();
public:
virtual void Update();
virtual void InitFromStructure( Script::CStruct* pParams );
virtual void RefreshFromStructure( Script::CStruct* pParams );
virtual void Finalize();
virtual EMemberFunctionResult CallMemberFunction( uint32 Checksum, Script::CStruct* pParams, Script::CScript* pScript );
virtual void GetDebugInfo( Script::CStruct* p_info );
static CBaseComponent* s_create();
CSkater* GetSkater() { return static_cast< CSkater* >(GetObject()); }
private:
CSkaterCorePhysicsComponent* mp_core_physics_component;
CSkaterStateComponent* mp_state_component;
};
}
#endif