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85 lines
3.8 KiB
C++
85 lines
3.8 KiB
C++
///////////////////////////////////////////////////////////////////////////////////
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// NxTexMan.H - Neversoft Engine, Rendering portion, Platform independent interface
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#ifndef __GFX_NX_TEX_MAN_H__
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#define __GFX_NX_TEX_MAN_H__
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#ifndef __CORE_DEFINES_H
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#include <core/defines.h>
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#endif
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#include <core/hashtable.h>
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#include <gfx/nxtexture.h>
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namespace Script
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{
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class CScriptStructure;
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class CScript;
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}
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namespace Nx
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{
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///////////////////////////////////////////////////////////////////////////////////
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// Nx::CTexDictManager
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class CTexDictManager
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{
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public:
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// Create and destroy CTexDicts
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static CTexDict * sCreateTextureDictionary(const char *p_tex_dict_name); // Creates an empty dictionary
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static CTexDict * sLoadTextureDictionary(uint32 checksum, uint32* pData, int dataSize, bool isLevelData, uint32 texDictOffset=0, bool isSkin=0, bool forceTexDictLookup=false ); // Loads dictionary from file
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static CTexDict * sLoadTextureDictionary(const char *p_tex_dict_name, bool isLevelData, uint32 texDictOffset=0, bool isSkin=0, bool forceTexDictLookup=false ); // Loads dictionary from file
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static bool sUnloadTextureDictionary(CTexDict *p_tex_dict);
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static CTexDict * sGetTextureDictionary(uint32 checksum); // Will not affect ref_count
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// temporary sprite texture dictionary
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static CTexDict * sp_sprite_tex_dict;
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static CTexDict * sp_particle_tex_dict;
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private:
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static Lst::HashTable<CTexDict> s_tex_dict_lookup;
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// Platform-specific calls
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// The following two will only be called if a physical load or unload is done
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static CTexDict * s_plat_load_texture_dictionary(const char *p_tex_dict_name, bool is_level_data, uint32 texDictOffset, bool isSkin, bool forceTexDictLookup = false );
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static CTexDict * s_plat_load_texture_dictionary(uint32 checksum, uint32* pData, int dataSize, bool is_level_data, uint32 texDictOffset, bool isSkin, bool forceTexDictLookup = false );
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static CTexDict * s_plat_create_texture_dictionary(uint32 checksum);
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static bool s_plat_unload_texture_dictionary(CTexDict *p_tex_dict);
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};
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bool ScriptLoadTexture(Script::CScriptStructure *pParams, Script::CScript *pScript);
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bool ScriptUnloadTexture(Script::CScriptStructure *pParams, Script::CScript *pScript);
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bool ScriptAddTextureToVram(Script::CScriptStructure *pParams, Script::CScript *pScript);
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bool ScriptRemoveTextureFromVram(Script::CScriptStructure *pParams, Script::CScript *pScript);
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bool ScriptLoadFaceTextureFromProfile(Script::CScriptStructure *pParams, Script::CScript *pScript);
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bool ScriptGenerate32BitImage(Script::CScriptStructure *pParams, Script::CScript *pScript);
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bool ScriptOffsetTexture(Script::CScriptStructure *pParams, Script::CScript *pScript);
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bool ScriptAdjustTextureRegion(Script::CScriptStructure *pParams, Script::CScript *pScript);
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bool ScriptPullTextureToEdge(Script::CScriptStructure *pParams, Script::CScript *pScript);
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bool ScriptPushTextureToPoint(Script::CScriptStructure *pParams, Script::CScript *pScript);
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bool ScriptAdjustTextureBrightness(Script::CScriptStructure *pParams, Script::CScript *pScript);
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bool ScriptAdjustTextureHSV(Script::CScriptStructure *pParams, Script::CScript *pScript);
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bool ScriptCopyTexture(Script::CScriptStructure *pParams, Script::CScript *pScript);
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bool ScriptCombineTextures(Script::CScriptStructure *pParams, Script::CScript *pScript);
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bool ScriptLoadParticleTexture(Script::CScriptStructure *pParams, Script::CScript *pScript);
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bool ScriptUnloadParticleTexture(Script::CScriptStructure *pParams, Script::CScript *pScript);
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bool ScriptLoadSFPTexture(Script::CScriptStructure *pParams, Script::CScript *pScript);
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bool ScriptUnloadSFPTexture(Script::CScriptStructure *pParams, Script::CScript *pScript);
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bool ScriptDumpTextures(Script::CScriptStructure *pParams, Script::CScript *pScript);
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void FlushParticleTextures(bool all);
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}
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#endif
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