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117 lines
4.3 KiB
C++
117 lines
4.3 KiB
C++
//****************************************************************************
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//* MODULE: Gfx
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//* FILENAME: NxQuickAnim.h
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//* OWNER: Gary Jesdanun
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//* CREATION DATE: 2/4/2003
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//****************************************************************************
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#ifndef __GFX_NXQUICKANIM_H__
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#define __GFX_NXQUICKANIM_H__
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// The CQuickAnim is a per-object interface to the CBonedAnimFrameData
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// (which is raw animation data). Because multiple objects can be playing
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// the same animation at the same time, we can't do anything fancy like
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// caching pointers inside the CBonedAnimFrameData; however, since each
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// object has its own CQuickAnim, we can store pointers or decompress data
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// or whatever here. I've decided to give this class a p-line interface
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// so that different platforms can implement different optimizations
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// based on whether speed or memory is the bottleneck.
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/*****************************************************************************
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** Includes **
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*****************************************************************************/
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#include <core/defines.h>
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#include <core/support.h>
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#include <gfx/bonedanimtypes.h>
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/*****************************************************************************
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** Defines **
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*****************************************************************************/
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/*****************************************************************************
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** Forward Declarations **
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*****************************************************************************/
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namespace Gfx
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{
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class CBonedAnimFrameData;
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}
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namespace Obj
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{
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class CObject;
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}
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namespace Mth
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{
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class Quat;
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class Vector;
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}
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namespace Nx
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{
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/*****************************************************************************
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** Class Definitions **
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*****************************************************************************/
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class CQuickAnim : public Spt::Class
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{
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public:
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CQuickAnim();
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virtual ~CQuickAnim();
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public:
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void SetAnimAssetName( uint32 animAssetName );
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void GetInterpolatedFrames( Mth::Quat* pRotations, Mth::Vector* pTranslations, uint32* pSkipList, uint32 skipIndex, float time );
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void GetInterpolatedHiResFrames( Mth::Quat* pRotations, Mth::Vector* pTranslations, float time );
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void Enable(bool enabled);
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int GetNumBones();
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void ResetCustomKeys();
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float GetDuration();
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uint32 GetBoneName( int i );
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bool ProcessCustomKeys( float startTimeInclusive, float endTimeExclusive, Obj::CObject* pObject );
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private:
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// The virtual functions will have a stub implementation in p_nxquickanim.cpp
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virtual void plat_get_interpolated_frames( Mth::Quat* pRotations, Mth::Vector* pTranslations, uint32* pSkipList, uint32 skipIndex, float time );
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protected:
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Gfx::CBonedAnimFrameData* mp_frameData;
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uint32 m_animAssetName;
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public:
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Gfx::SQuickAnimPointers m_quickAnimPointers;
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};
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/*****************************************************************************
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** Private Declarations **
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*****************************************************************************/
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/*****************************************************************************
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** Private Prototypes **
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*****************************************************************************/
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/*****************************************************************************
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** Public Declarations **
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*****************************************************************************/
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/*****************************************************************************
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** Public Prototypes **
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*****************************************************************************/
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/*****************************************************************************
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** Inline Functions **
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*****************************************************************************/
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/******************************************************************/
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/* */
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/* */
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/******************************************************************/
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} // namespace Gfx
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#endif // __GFX_NXQUICKANIM_H__
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