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74 lines
2.2 KiB
C++
74 lines
2.2 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// p_NxFont.h
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#ifndef __GFX_P_NX_FONT_H__
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#define __GFX_P_NX_FONT_H__
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#include "Gfx/NxFont.h"
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#include "Gfx/NGPS/NX/chars.h"
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namespace Nx
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{
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/////////////////////////////////////////////////////////////////////////////////////
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// Private classes
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//
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// Here's a machine specific implementation of the CFont
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class CPs2Font : public CFont
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{
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public:
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CPs2Font();
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virtual ~CPs2Font();
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NxPs2::SFont * GetEngineFont() const;
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private: // It's all private, as it is machine specific
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virtual bool plat_load(const char *filename);
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virtual void plat_set_spacings(int charSpacing, int spaceSpacing);
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virtual void plat_set_rgba_table(Image::RGBA *pTab);
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virtual void plat_mark_as_button_font(bool isButton);
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virtual void plat_unload();
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virtual uint32 plat_get_default_height() const;
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virtual uint32 plat_get_default_base() const;
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virtual void plat_query_string(char *String, float &width, float &height) const;
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// Machine specific members
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NxPs2::SFont * mp_plat_font; // Pointer to engine font
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};
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/////////////////////////////////////////////////////////////////////////////////////
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// Here's a machine specific implementation of the CText
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class CPs2Text : public CText
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{
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public:
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CPs2Text(CWindow2D *p_window = NULL);
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virtual ~CPs2Text();
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private:
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//
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virtual void plat_initialize();
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virtual void plat_update_hidden(); // Tell engine of update
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virtual void plat_update_engine(); // Update engine primitives
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virtual void plat_update_priority();
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virtual void plat_update_window();
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// Machine specific members
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NxPs2::SText * mp_plat_text; // Pointer to engine text
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};
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/******************************************************************/
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/* */
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/* */
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/******************************************************************/
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inline NxPs2::SFont * CPs2Font::GetEngineFont() const
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{
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return mp_plat_font;
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}
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} // Namespace Nx
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#endif
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