mirror of
https://github.com/thug1src/thug.git
synced 2025-01-21 21:33:46 +00:00
1495 lines
37 KiB
C++
1495 lines
37 KiB
C++
//////////////////////////////////////////////////////
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// p_memview.cpp
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//
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// code for tracking memory usage, and displaying it in a graphical manner
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// keeps extra info about allocated blocks
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// including the call stack, so we can print out information
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// about specific allocated blocks
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// which we will select using the graphical memory browser
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//
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//
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// tried to use a little of the task system as possible
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// so we can run the inspector
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// without it messing with the heap it inspects
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//
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//
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extern char _mem_dump_start[];
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extern char _map_file_start[];
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extern char _symbols_start[];
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extern char _callstack_start[];
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extern char _code_end[];
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extern char _std_mem_end[];
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extern char _stack_size[];
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extern char __text_org[];
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extern char __data_org[];
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extern char __rodata_org[];
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extern char __bss_org[];
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extern char __rodata_orgend[];
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extern char __bss_objend[];
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extern char __text_objend[];
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//extern char _rwheapdebug_start[];
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#define STACKDEPTH 30
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extern "C"
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{
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extern void* ENTRYPOINT;
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}
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#include <gfx/gfxman.h>
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#include <gfx/nxviewport.h>
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#include <gel/inpman.h> // needed for buttons
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#include <gfx/ngps/p_memview.h>
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#include <sys/file/filesys.h> // needed for loading map file
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#include <gel/scripting/script.h>
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#include <stdio.h>
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#include <string.h>
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#include <sys\mem\memman.h>
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#include <sys\mem\heap.h>
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#include <sys\mem\region.h>
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#include <sys/config/config.h>
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// needed for some VerticalMenu specific debugging
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#include <core/support.h>
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#include <core/list.h>
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#include <core/String/CString.h>
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extern volatile int test_vblanks;
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class CCallStack
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{
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public:
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void Append(CCallStack *p);
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void Remove();
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void InitHead();
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int used;
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int size;
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CCallStack *pNext;
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CCallStack *pPrev;
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int addr[STACKDEPTH];
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uint32 flags;
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Mem::Allocator::BlockHeader * pBlock; // pointer to block that has this callstack
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};
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CCallStack free_list; // list of created objects
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CCallStack used_list; // list of created objects
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// init a node, so it can act as the head
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inline void CCallStack::InitHead()
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{
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pPrev = this;
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pNext = this;
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}
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// append node p to this node (after it)
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inline void CCallStack::Append(CCallStack *p)
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{
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p->pNext = this->pNext;
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p->pPrev = this;
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this->pNext = p;
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p->pNext->pPrev = p;
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}
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// simply unlink it from the list
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inline void CCallStack::Remove()
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{
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pPrev->pNext = pNext;
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pNext->pPrev = pPrev;
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}
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//CCallStack * CallStack_FirstFree;
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//CCallStack * CallStack_FirstUsed;
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static int MemView_Active = 0;
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#define MAX_CALLSTACK (8192 * 8) // we got 8 mb, woo woo.
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static float step = 128.0f;
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//static char HexByte(char a)
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//{
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// if (a >= '0' && a <='9')
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// {
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// return a-'0';
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// }
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// if (a >= 'A' && a <='F')
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// {
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// return 10 + a-'A';
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// }
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// if (a >= 'a' && a <='f')
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// {
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// return 10 + a-'a';
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// }
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//
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// // should really be an error, but just ignore it and return 0
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// // as this is only used for parsing the map file
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// return 0;
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//
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//
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//}
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//
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//
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//static int doneonce = 0;
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char *MemView_GetFunctionName(int pc, int *p_size)
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{
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//
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// if (!pc)
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// {
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// return "NULL";
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// }
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//
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// // given an address, return the name of the function
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// // does this by intially loading and buuilding a list of
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// // all the start points, and names, of all the functions
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// // by loading the skate3.map
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//
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//
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// static int symbols = 0;
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//
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// if (!doneonce)
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// {
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//
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//// mdl.m_fd = sceOpen( "host:ctrl_out.dat", SCE_RDWR );
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///// sceRead( mdl.m_fd, mdl.m_recorded_data, 72000 * sizeof( Inp::RecordedData ));
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//// sceClose( mdl.m_fd );
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//
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//
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// #ifdef __NOPT_CDROM__OLD
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// int pFP= sceOpen("host:..\\build\\ngpsgnu\\skate4c.map", SCE_RDONLY);
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// #else
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// int pFP= sceOpen("host:..\\build\\ngpsgnu\\skate4.map", SCE_RDONLY);
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// #endif
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//
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// if (!pFP)
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// {
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// return "(skate4.map not loaded yet)";
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// }
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//
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//
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// doneonce = 1;
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//
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// // Open the qb file and load it into memory.
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// //int FileSize = ((skyFile*)pFP)->SOF
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//// int FileSize = File::GetFileSize(pFP);
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// char *pQB= _map_file_start ;
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// sceRead(pFP,pQB,4000000);
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// sceClose(pFP);
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//
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// // Now the file is loaded, we need to extract all the functions
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// // so, search for the text
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//
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// char *p = strstr(pQB,"address order");
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// int *d = (int*)_symbols_start;
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// while (*p!=0x0a) p++; // skip to start of next line
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// p++; // skip over 0a
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// while (*p)
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// {
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// p++; // skip over the space
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// // the next 8 characters are the address in upper case hex
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// int addr = 0;
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// for (int i=0;i<8;i++)
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// {
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// addr <<= 4;
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// addr += HexByte(*p++);
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// }
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// p+= 2; // skip two spaces
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//
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// // the next 8 characters are the size in upper case hex
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// int size = 0;
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// for (int i=0;i<8;i++)
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// {
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// size <<= 4;
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// size += HexByte(*p++);
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// }
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//
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// p+= 2; // skip two spaces
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//
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//
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// // only store symbols of non-zero size
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// // otherwise, we get confused by having things like _bss_size in there
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// // as they are not addresses, they just look like them, being so big...
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// if (size || (addr >(int) __text_objend))
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// {
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// *d++ = addr; // store the address of the symbol
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// *d++ = (int)p; // store the start of the symbol name
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// symbols++; // one more symbol
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// }
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//
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// // search for first space, or CF, and replace with a 0
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// // that way we ignore the "unmangled" version of the function
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// while (*p && /**p!=' ' &&*/ *p!=0x0a && *p!='(' && *p != 0x0d) p++;
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// *p++ = 0;
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//
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//
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// // skip to LF, and replace the
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// while (*p && *p!=0x0a) p++; // skip to start of next line
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// p++; // skip over 0a, will now be at the space on next line
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// }
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// }
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//
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//
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// int *s = (int*)_symbols_start;
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//
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//// just serach the table
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//// (might want a binary search, but no real need for speed)
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// for (int i=0;i<symbols;i++)
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// {
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//
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// int addr = *s;
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// if (addr > pc) // if this one is above the pc
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// {
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// *p_size = addr-s[-2]; // calculate the size of the function
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// return (char*) (s[-1]); // then the previous one is the function
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// }
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// s += 2;
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// }
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return "UNKNOWN";
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}
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// Modifed version of Jamie's unwind stack function
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// ignores the fp, and just goes directly off the sp
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// seems to work much better (and faster too)
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int DumpUnwindStack( int iMaxDepth, int *pDest )
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{
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// uint32* ra;
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// uint64* sp; // frame pointer
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// ra = ((uint32*)DumpUnwindStack)+64; // fake point in function to unwind from (
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// // after the sd ra,0(sp), but before getting it back
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//// asm ( "daddu %0, $29, $0" : "=r" (sp) ); // get current sp
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// sp = (uint64*)OSGetStackPointer();
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//
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// if (!pDest)
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// {
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// printf("\n");
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// }
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//
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// int icd = iMaxDepth; // depth counter
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// uint32* last_ra = NULL;
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// while ( icd-- )
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// {
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// /* scan instruction*/
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// uint32* pc = ra; // current pc, somewehre in middle of function
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// uint32 count = 4096; // enought to cover large functions (16k)
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// while ( count-- )
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// {
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// uint32 ins = *pc; // get 32 bit instruction
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// if (((ins >> 16) & 0x7fff) == 0x7fbf) // sd ra,offset(sp) (or sq, for .C files)
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// {
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// uint32 offset = *(short*)pc; // get offset (bottom 16 bits)
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// ra = (uint32*)(sp[offset>>3]); // >>3 as it's at 64 bit word pointer
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// break;
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// }
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// pc--;
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// }
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// while ( count--)
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// {
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// uint32 ins = *pc; // get 32 bit instruction
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// if ((ins >> 16) == 0x27bd) // addiu sp,sp,offset
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// {
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// int offset = *(short*)pc; // get offset (bottom 16 bits)
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// if (offset & 0x8000)
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// {
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// offset |= 0xffff0000;
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// }
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// sp = (uint64*)( (int)(sp) - (offset));
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// break;
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// }
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// pc--;
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// }
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//
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//// if (last_ra == ra)
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//// {
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//// icd++; // one more please....
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//// }
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//// else
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// {
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// last_ra = ra;
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// if (pDest)
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// {
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// *pDest++ = (int)ra;
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// *pDest = 0;
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// }
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// else
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// {
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// int size;
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// // printf ("sp = %p, ra = %p %s\n",sp,ra,MemView_GetFunctionName((int)ra));
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// printf ("%p: %s\n",ra,MemView_GetFunctionName((int)ra,&size));
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// }
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// }
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//
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// // test to see if we have recursed up all the way...
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// if (abs(int((int)ra - (int)&ENTRYPOINT)) < 1024
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// || (int)ra &3
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// || (int)ra < 0x100000
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// || (int)ra > (int)_code_end // and check it's not totally crazy....
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// )
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// {
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// return 0;
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// }
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//
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// }
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// return iMaxDepth - icd;
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return 0;
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}
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// mD_L2 = nBit( vD_L2 ),
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// mD_R2 = nBit( vD_R2 ),
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// mD_L1 = nBit( vD_L1 ),
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// mD_R1 = nBit( vD_R1 ),
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// mD_TRIANGLE = nBit( vD_TRIANGLE ),
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// mD_CIRCLE = nBit( vD_CIRCLE ),
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// mD_X = nBit( vD_X ),
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// mD_SQUARE = nBit( vD_SQUARE ),
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// mD_SELECT = nBit( vD_SELECT ),
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// mD_L3 = nBit( vD_L3 ),
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// mD_R3 = nBit( vD_R3 ),
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// mD_START = nBit( vD_START ),
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// mD_UP = nBit( vD_UP ),
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// mD_RIGHT = nBit( vD_RIGHT ),
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// mD_DOWN = nBit( vD_DOWN ),
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// mD_LEFT = nBit( vD_LEFT ),
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void MemViewToggle()
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{
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MemView_Active ^=1;
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}
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void MemView_Alloc( void *v)
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{
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#ifdef __LINKED_LIST_HEAP__
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#ifdef __NOPT_CDROM__OLD
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return;
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#endif
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#endif
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}
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void MemView_Free( void *v)
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{
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#ifdef __LINKED_LIST_HEAP__
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// Need to remove it from the used list
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// and add it back to the full list
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Mem::Allocator::BlockHeader *p = (Mem::Allocator::BlockHeader *)v;
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#ifdef __NOPT_CDROM__OLD
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// return;
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#endif
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CCallStack *c = (CCallStack*)p->mp_debug_data;
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if (!c)
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{
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// no debug data, so probably a re-alloc
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// should probably handle those later
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return;
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}
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// we clear it, in case this header is re-used later
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// I'm not entirely sure how well this will work
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p->mp_debug_data = NULL;
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c->Remove();
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free_list.Append(c);
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#endif
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}
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Mem::Allocator::BlockHeader *MemView_FindBlock( int addr)
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{
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#ifdef __LINKED_LIST_HEAP__
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Mem::Allocator::BlockHeader *pSmallestBlock = NULL;
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uint32 smallest_block_size = 100000000;
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Mem::Manager& mem_man = Mem::Manager::sHandle();
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for (Mem::Heap* heap = mem_man.FirstHeap(); heap != NULL; heap = mem_man.NextHeap(heap))
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{
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Mem::Allocator::BlockHeader *pBlock = (Mem::Allocator::BlockHeader *) heap->find_block((void*)addr);
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if (pBlock)
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{
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if (pBlock->mSize < smallest_block_size)
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{
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smallest_block_size = pBlock->mSize;
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pSmallestBlock = pBlock;
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}
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}
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}
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return pSmallestBlock;
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#else
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return NULL;
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#endif
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}
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char * MemView_GetClassName(CCallStack *c)
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{
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#ifdef __LINKED_LIST_HEAP__
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int *ra = (int*)(c->addr[4]);
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if (!ra) return NULL;
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int count = STACKDEPTH-4;
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while (count--)
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{
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int instruction = *ra++;
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if (instruction >> 24 == 0x0c)
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{
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int code = (instruction & 0xffffff)<<2;
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int size;
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char *p = MemView_GetFunctionName(code,&size);
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// to tell if this is class or not
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// we see if the text is of the form
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// classname::classname (teminated by a 0)
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// as that indicates that it is a constructor
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// dude... this is where we need a regular expression....
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char *end = p;
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while (*end) end++; // scan to end
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while (end[-1] != ':' && end > p) end--; // skip to char after the last :
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char *other = strstr(p,end); // find fist occurance of end of string
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if (other != end) // if different, then this is it!!
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{
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return MemView_GetFunctionName(code,&size);
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break;
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}
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}
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}
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#endif
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return NULL;
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}
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void MemView_DumpBlockInfo(int cursor)
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{
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#ifdef __LINKED_LIST_HEAP__
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Mem::Allocator::BlockHeader *pBlock = MemView_FindBlock(cursor);
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if (!pBlock)
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{
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// should search free blocks here???
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}
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// find this in the allocators used list
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// and say if it is free, or not
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if (pBlock == NULL)
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{
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// if (cursor > (int)__text_org && cursor < (int)__bss_objend) // check to see if in code/data
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// {
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//
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// if (cursor < (int)__data_org)
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// printf("Code: ");
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// else if (cursor < (int)__rodata_org)
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// printf("Data: ");
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// else if (cursor < (int)__bss_org)
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// printf("RO-Data: ");
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// else
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// printf("BSS: ");
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//
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//
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// int size;
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// char *p_name = MemView_GetFunctionName(cursor,&size);
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// printf ( "%s, size %d\n",p_name,size);
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// }
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// else
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{
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printf ("Block Not Found\n");
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}
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}
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else
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{
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void * p_start = (void*)((uint)pBlock + Mem::Allocator::BlockHeader::sSize);
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printf ("Block found, addr = %p, size = %d (Header = %d)\n",p_start,pBlock->mSize,Mem::Allocator::BlockHeader::sSize);
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CCallStack *c = (CCallStack*)pBlock->mp_debug_data;
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if (!c)
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{
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//printf ("Block with No Debug Info!!\n");
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}
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else
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{
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// assume this is a "new", then the fourth callstack ra will point to the
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// jal xxxxxx instruction, where xxxxx is the constructor for the
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// or it might be sortly thereafter, so check 16 instructions
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char * classname = MemView_GetClassName(c);
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if (classname)
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{
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printf ("CLASS: %s\n",classname);
|
|
}
|
|
|
|
// then list out the call stack (skipping the MemView_Alloc, as that's a given, and irrelevant);
|
|
|
|
int *p = c->addr + 1;
|
|
while (p[1]) // also skip the ENTRYPOINT, just go back to main()
|
|
{
|
|
int size;
|
|
printf ("%p: %s\n",(void*)*p,MemView_GetFunctionName(*p,&size));
|
|
p++;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
static int blockstart;
|
|
|
|
static float cursor;
|
|
|
|
void MemView_Display()
|
|
{
|
|
|
|
//#ifdef __NOPT_CDROM__OLD
|
|
// return;
|
|
//#endif
|
|
//
|
|
//
|
|
// if (!MemView_Active)
|
|
// {
|
|
// return;
|
|
// }
|
|
//
|
|
// FlushCache( 0 );
|
|
// sceGsSyncPath( 0, 0 );
|
|
//
|
|
// //perfrom the copying
|
|
// // there are 512x256 words in the rectangle
|
|
// // and 32768*1024 bytes in memory
|
|
// // giving us a step of 256 (i.e, sample every 256th bytes)
|
|
//
|
|
//
|
|
// // The start of the middle line will be at
|
|
// // start + 512 * 2 * 128 * step;
|
|
// // then start1 + 512 * 2 * 128 * step1
|
|
// // for them to be the same, start + 512 * 2 * 128 * step = start1 + 512 * 2 * 128 * step1
|
|
// // so start1 = start + 512 * 2 * 128 * (step - step1)
|
|
//
|
|
//
|
|
//
|
|
// blockstart = 0;
|
|
// int blockend = 0;
|
|
//
|
|
// static float last_start;
|
|
//
|
|
// float start = cursor - (512.0f * 2.0f * 128.0f * step);
|
|
//
|
|
// int i_cursor = (int)cursor;
|
|
//
|
|
// Mem::Allocator::BlockHeader *pBlock = MemView_FindBlock(i_cursor);
|
|
//
|
|
// if (pBlock)
|
|
// {
|
|
// blockstart = (int)((uint)pBlock + Mem::Allocator::BlockHeader::sSize);
|
|
// int size = pBlock->mSize;
|
|
// blockend = (int)((int)blockstart + size);
|
|
// }
|
|
//
|
|
// if (start != last_start)
|
|
// {
|
|
// last_start = start;
|
|
// printf ("\nCursor Addr = %p\n",(void*)i_cursor);
|
|
// MemView_DumpBlockInfo(i_cursor);
|
|
// }
|
|
//
|
|
//
|
|
// static int color = 10 + (10<<5) ;
|
|
//// color ^= 5 << 10;
|
|
//
|
|
// float f_source = start;
|
|
// float f_off = 0.0f;
|
|
//// uint16 *source = (uint16*)(intstart&~1); // converting from a float to a pointer... yowza!!!
|
|
// uint16 *dest = (uint16*)_mem_dump_start;
|
|
// for (int i=0;i<512*256-4096;i++)
|
|
// {
|
|
// uint16 *source = (uint16*)((int)(f_source + f_off) &~1);
|
|
//
|
|
// uint32 word;
|
|
// if (source < (uint16*)0x00100000 || source >= (uint16*)(0x08000000))
|
|
// {
|
|
// word = (3<<10)+(3<<5)+(3); // grey for outside of memory
|
|
// }
|
|
// else
|
|
// {
|
|
// if (blockstart && (int)(source)>=blockstart && (int)(source) <blockend)
|
|
// {
|
|
// word = *source;
|
|
// word |= color;
|
|
// }
|
|
// else
|
|
// {
|
|
// word = *source;
|
|
// }
|
|
// }
|
|
//
|
|
// *dest++ = word;
|
|
// *dest++ = word;
|
|
//// source += intstep; // 128 words = 256 bytes
|
|
// f_off += step*2.0f; // 128 words = 256 bytes
|
|
// }
|
|
//
|
|
// // need a flush cache, as the data probably has not been written yet...
|
|
// FlushCache( 0 );
|
|
//
|
|
// //for (int i=0;i<1000000;i++); // bit more of a delay, to stop flickering
|
|
//
|
|
// sceGsLoadImage gs_simage;
|
|
// sceGsLoadImage gs_pointer;
|
|
//
|
|
//
|
|
// for (int i=0;i<2;i++)
|
|
// {
|
|
// sceGsSetDefLoadImage( &gs_simage , 0 , 640 / 64, SCE_GS_PSMCT32, // was SCE_GS_PSMCT16S
|
|
// 64, 64 + 128*i, 512, 128 );
|
|
// sceGsSetDefLoadImage( &gs_pointer, 0 , 640 / 64, SCE_GS_PSMCT32,
|
|
// 32, 64 + 127, 32, 3 );
|
|
//
|
|
// FlushCache( 0 );
|
|
// sceGsExecLoadImage( &gs_simage, ( u_long128 * )(_mem_dump_start + (512*128*4*i)) );
|
|
// sceGsExecLoadImage( &gs_pointer, ( u_long128 * )MemView_Display );
|
|
// sceGsSyncPath( 0, 0 );
|
|
// }
|
|
//
|
|
//
|
|
//
|
|
// return;
|
|
//
|
|
}
|
|
|
|
|
|
#ifdef __LINKED_LIST_HEAP__
|
|
|
|
//static int num_used;
|
|
//
|
|
//static void ScanRegion(uint32 *p_start, uint32 *p_end)
|
|
//{
|
|
//
|
|
// printf ("scanning from %p to %p\n",p_start,p_end);
|
|
// // scan the whole range of memeory
|
|
// while (p_start<p_end)
|
|
// {
|
|
// // get value that might be a pointer
|
|
// uint32 x = *p_start++;
|
|
// // check to see if it's not odd, and it lays in the heap area
|
|
// if (!(x&3) && x > (uint32)_code_end /*&& x < (uint32)_std_mem_end*/) // don't check for end now, as we have some debug heaps up there we want to include
|
|
// {
|
|
// // check to see if it points to one of the heap members
|
|
//
|
|
// uint32 *p_refs = (uint32*)_mem_dump_start;
|
|
//
|
|
// #if 0
|
|
// for (int i=0;i<num_used;i++)
|
|
// {
|
|
// if (*p_refs == x)
|
|
// {
|
|
// // got it, increment the reference counter
|
|
// p_refs[1]++;
|
|
// break;
|
|
// }
|
|
// p_refs+=2;
|
|
// }
|
|
//
|
|
// #else
|
|
//
|
|
// // we want to do it twice, once for x, and once for x+16
|
|
// // the reason being, a class this is allocated with
|
|
// // the [] operator will actually start 16 bytes before the ref
|
|
// // so we need to go back 16 bytes when looking for the block
|
|
//
|
|
// int oldx = x;
|
|
// for (int i=0;i<2;i++)
|
|
// {
|
|
//
|
|
// // binary search folks.....
|
|
// int low = 0;
|
|
// int high = num_used-1;
|
|
// while (1)
|
|
// {
|
|
// int mid = (low + high) /2;
|
|
// if (p_refs[mid<<1] == x)
|
|
// {
|
|
// p_refs[(mid<<1)+1] ++;
|
|
// break;
|
|
// }
|
|
// if (high == low)
|
|
// {
|
|
// break;
|
|
// }
|
|
// if (p_refs[mid<<1] > x)
|
|
// {
|
|
// high = mid;
|
|
// }
|
|
// else
|
|
// {
|
|
// // if the low point is already the same as the mid point
|
|
// // then the only way to go is up!
|
|
// // as this will only occur when low + 1 == high
|
|
// if (low == mid)
|
|
// {
|
|
// low = high;
|
|
// }
|
|
// else
|
|
// {
|
|
// low = mid;
|
|
// }
|
|
// }
|
|
// }
|
|
// x -= 16;
|
|
// }
|
|
// x = oldx;
|
|
// #endif
|
|
// }
|
|
// }
|
|
//
|
|
//
|
|
//}
|
|
#endif
|
|
|
|
#ifdef __LINKED_LIST_HEAP__
|
|
static uint32 *p_used;
|
|
#endif
|
|
|
|
int MemView_CountBlocks(Mem::Allocator::BlockHeader *p_header)
|
|
{
|
|
#ifdef __LINKED_LIST_HEAP__
|
|
int num_used = 0;
|
|
while ( p_header )
|
|
{
|
|
void * p_start = (void*)((uint)p_header + Mem::Allocator::BlockHeader::sSize);
|
|
|
|
*p_used++ = (uint32)p_start; // store the start of the block
|
|
*p_used++ = 0; // store a count
|
|
p_header = p_header->mp_next_used;
|
|
num_used++;
|
|
}
|
|
return num_used;
|
|
#else
|
|
return 0;
|
|
#endif
|
|
}
|
|
|
|
|
|
int blockCompFunc( const void *arg1, const void *arg2 )
|
|
{
|
|
uint32 addr1 = (*(uint32*)arg1);
|
|
uint32 addr2 = (*(uint32*)arg2);
|
|
|
|
if ( addr1 == addr2 )
|
|
{
|
|
return 0;
|
|
}
|
|
else if ( addr1 < addr2 )
|
|
{
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
// Find memory leaks
|
|
// the algorithm is quite simple:
|
|
// 1) Make a list of all "used" memory blocks, and set their usage count to 0
|
|
// 2) Scan all of the heap, and the stack, for each word that looks like a pointer,
|
|
// check to see if it is in the list of "used", and increment the usage count if so
|
|
// 3) Scan the list of used pointers, and check for any with usage == 0
|
|
|
|
// NEED OT EXTEND FOR TOP_DOWN heap.....
|
|
|
|
void MemView_FindLeaks()
|
|
{
|
|
//#ifdef __LINKED_LIST_HEAP__
|
|
// p_used = (uint32*)_mem_dump_start;
|
|
// num_used = 0;
|
|
// printf ("Counting blocks....");
|
|
// num_used += MemView_CountBlocks(Mem::Manager::sHandle().BottomUpHeap()->first_block());
|
|
// num_used += MemView_CountBlocks(Mem::Manager::sHandle().TopDownHeap()->first_block());
|
|
// num_used += MemView_CountBlocks(Mem::Manager::sHandle().FrontEndHeap()->first_block());
|
|
// num_used += MemView_CountBlocks(Mem::Manager::sHandle().NetworkHeap()->first_block());
|
|
// num_used += MemView_CountBlocks(Mem::Manager::sHandle().ScriptHeap()->first_block());
|
|
// num_used += MemView_CountBlocks(Mem::Manager::sHandle().SkaterHeap(0)->first_block());
|
|
//// num_used += MemView_CountBlocks(Mem::Manager::sHandle().DebugHeap()->first_block());
|
|
// printf (" %d\n",num_used);
|
|
// printf ("Sorting .....\n");
|
|
// // Now we've done that, let's sort the list, so we can use a binary search later
|
|
//
|
|
//
|
|
// #if 1
|
|
// uint32 *p_top = (uint32*)_mem_dump_start;
|
|
// for (int i = 0;i<num_used-1;i++)
|
|
// {
|
|
// uint32 top = *p_top;
|
|
// uint32 *p_scan = p_top+2;
|
|
// uint32 *p_best = p_top;
|
|
// for (int j = i;j<num_used-1;j++)
|
|
// {
|
|
// uint32 scan = *p_scan;
|
|
// if (scan < top)
|
|
// {
|
|
// top = scan;
|
|
// p_best = p_scan;
|
|
// }
|
|
// p_scan+=2;
|
|
// }
|
|
// uint64 t = *(uint64*)p_top;
|
|
// *(uint64*)p_top = *(uint64*)p_best;
|
|
// *(uint64*)p_best = t;
|
|
// p_top +=2;
|
|
// }
|
|
// #else
|
|
//
|
|
// // Use a quicksort
|
|
// // (NOT WORKING)
|
|
// qsort( (uint32*)_mem_dump_start, num_used, 8, blockCompFunc );
|
|
//
|
|
// #endif
|
|
//
|
|
//
|
|
//
|
|
// // now scan all appropiate regions of memory
|
|
//
|
|
// // First scan the code, data and regular heap
|
|
// ScanRegion((uint32*)_code_end,(uint32*)_std_mem_end);
|
|
//
|
|
// // Next scan the alternate area or memory, where the script heap goes
|
|
//// ScanRegion((uint32*)(_rwheapdebug_start),(uint32*)(_rwheapdebug_start + 0x04970000 - 0x04500000));
|
|
//
|
|
// // then scan the stack
|
|
// uint64* sp; // frame pointer
|
|
//// asm ( "daddu %0, $29, $0" : "=r" (sp) ); // get current sp
|
|
// sp = (uint64*)OSGetStackPointer();
|
|
// uint32 *stack_start = (uint32*)sp;
|
|
// // stack end is stack start rounded up by the stack size
|
|
// // assumes that things are nice powers of 2
|
|
// uint32 *stack_end = (uint32*)(((int)(stack_start) + (int)_stack_size-4) & ~(int)(_stack_size-1));
|
|
// ScanRegion(stack_start,stack_end);
|
|
//
|
|
//
|
|
//
|
|
//
|
|
//
|
|
//
|
|
// bool LeaksFound = false;
|
|
//
|
|
// // then check for any with zero reference
|
|
// uint32 *p_refs = (uint32*)_mem_dump_start;
|
|
// for (int i=0;i<num_used;i++)
|
|
// {
|
|
// if (!p_refs[1])
|
|
// {
|
|
// uint32 addr = *p_refs;
|
|
// if (!LeaksFound)
|
|
// {
|
|
// printf ("-----------------------------------------------------------------------\n");
|
|
// printf ("----------- LEAKS FOUND !!!!!!!!!!!!!! ---------------------\n");
|
|
// printf ("-----------------------------------------------------------------------\n");
|
|
// LeaksFound = true;
|
|
// }
|
|
// printf ("\nPossible leak, addr %p\n",(void*)addr);
|
|
// MemView_DumpBlockInfo(addr);
|
|
// }
|
|
// p_refs+=2;
|
|
// }
|
|
//
|
|
// if (LeaksFound)
|
|
// {
|
|
// printf ("-----------------------------------------------------------------------\n");
|
|
// printf ("----------- END OF LEAKS ---------------------\n");
|
|
// printf ("-----------------------------------------------------------------------\n");
|
|
// }
|
|
// else
|
|
// {
|
|
// printf ("----------- NO LEAKS DETECTED!!! ---------------------\n");
|
|
// }
|
|
//#endif
|
|
}
|
|
|
|
|
|
// Given a block addr, then search all the other blocks to see
|
|
// which block contains a reference to this block
|
|
// and recursivly step back through the blocks until
|
|
// we can't find another reference, or the address is not in a block
|
|
void MemView_DumpRefs(int addr)
|
|
{
|
|
#ifdef __LINKED_LIST_HEAP__
|
|
printf ("\n\nDumping references for %p\n",(void*)addr);
|
|
MemView_DumpBlockInfo(addr);
|
|
uint32 *p_first = NULL;
|
|
int last_addr = 0;
|
|
int count = 0 ;
|
|
while (1)
|
|
{
|
|
// now just do a simple search through the heap reagion
|
|
// to find another reference
|
|
uint32 *p_start = (uint32*)_code_end;
|
|
uint32 *p_end = (uint32*)_std_mem_end;
|
|
while (p_start<p_end && count < 10)
|
|
{
|
|
if (*p_start == (uint32)addr && p_start != (uint32*)&blockstart)
|
|
{
|
|
count++;
|
|
printf ("\nReference level %d in %p\n",count,(void*)p_start);
|
|
MemView_DumpBlockInfo((int)p_start);
|
|
addr = (int)p_start;
|
|
|
|
|
|
Mem::Allocator::BlockHeader *pBlock = MemView_FindBlock(addr);
|
|
addr = (int)((uint)pBlock + Mem::Allocator::BlockHeader::sSize);
|
|
if (addr == (int) p_first || addr == last_addr)
|
|
{
|
|
printf ("LOOPING .....\n");
|
|
return;
|
|
}
|
|
last_addr = addr;
|
|
if (!p_first)
|
|
{
|
|
p_first = (uint32*)addr;
|
|
}
|
|
break;
|
|
|
|
}
|
|
p_start++;
|
|
}
|
|
if (count >= 10)
|
|
{
|
|
printf ("Stopping after %d refs\n",count);
|
|
return;
|
|
}
|
|
if (p_start >= p_end)
|
|
{
|
|
printf ("No more References Found in heap \n");
|
|
return;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// Find the first block in the free list
|
|
// if no free blocks, then return
|
|
// scan all used blocks, and print out the info for all the blocks
|
|
// that have an address above the first free block
|
|
void MemView_DumpFragments(Mem::Heap *pHeap)
|
|
{
|
|
#ifdef __LINKED_LIST_HEAP__
|
|
|
|
if (!pHeap->mFreeBlocks.m_count)
|
|
{
|
|
printf ("NO Fragmentation\n");
|
|
return;
|
|
}
|
|
|
|
if (!pHeap->mp_context->mp_free_list)
|
|
{
|
|
printf ("!!!!!! No free list, but there are %d free blocks???\n",pHeap->mFreeBlocks.m_count);
|
|
return;
|
|
}
|
|
|
|
Mem::Allocator::BlockHeader *p_free = pHeap->mp_context->mp_free_list;
|
|
|
|
while (p_free->mSize < 10000)
|
|
{
|
|
Mem::Allocator::BlockHeader *p_next = p_free->mpNext;
|
|
if (!p_next)
|
|
{
|
|
printf ("Did not find a free block >10K ?????\n");
|
|
}
|
|
p_free = p_next;
|
|
}
|
|
|
|
Mem::Allocator::BlockHeader *p_full = pHeap->mp_context->mp_used_list;
|
|
|
|
printf ("!!!!!! Free list starts at %p\n",p_free);
|
|
|
|
|
|
// The first p_free will be the start of fragmentations
|
|
while (p_full)
|
|
{
|
|
if (p_full > p_free)
|
|
{
|
|
//printf ("\nFramgented Block\n\n");
|
|
void * p_start = (void*)((uint)p_full + Mem::Allocator::BlockHeader::sSize);
|
|
MemView_DumpBlockInfo((int)p_start);
|
|
for (int xx=0;xx<1000000;xx++); // little delay, to allow printfs to work
|
|
}
|
|
p_full = p_full->mp_next_used;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void MemView_DumpHeap(Mem::Heap *pHeap, uint32 mask)
|
|
{
|
|
#ifdef __LINKED_LIST_HEAP__
|
|
|
|
// Mem::Allocator::BlockHeader *p_free = pHeap->mp_context->mp_free_list;
|
|
Mem::Allocator::BlockHeader *p_full = pHeap->mp_context->mp_used_list;
|
|
|
|
// The first p_free will be the start of fragmentations
|
|
while (p_full)
|
|
{
|
|
// if (p_full > p_free)
|
|
// CCallStack *c = (CCallStack*)p_full->mp_debug_data;
|
|
// if (!mask || !c || !(c->flags && mask))
|
|
{
|
|
printf ("\n");
|
|
void * p_start = (void*)((uint)p_full + Mem::Allocator::BlockHeader::sSize);
|
|
MemView_DumpBlockInfo((int)p_start);
|
|
}
|
|
p_full = p_full->mp_next_used;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
|
|
void MemView_DumpBottomFragments()
|
|
{
|
|
|
|
MemView_DumpFragments(Mem::Manager::sHandle().BottomUpHeap());
|
|
}
|
|
|
|
void MemView_DumpTopFragments()
|
|
{
|
|
|
|
MemView_DumpFragments(Mem::Manager::sHandle().TopDownHeap());
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
class CCallStack
|
|
{
|
|
public:
|
|
void Append(CCallStack *p);
|
|
void Remove();
|
|
void InitHead();
|
|
int used;
|
|
int size;
|
|
CCallStack *pNext;
|
|
CCallStack *pPrev;
|
|
int addr[STACKDEPTH];
|
|
|
|
};
|
|
*/
|
|
|
|
struct SBlockType
|
|
{
|
|
int return_addr; // first meaningful return addr
|
|
|
|
int size; // size of block (if we want to sort by it
|
|
int total; // total size of this type
|
|
int actual; // actual total size, including headers
|
|
char *p_class; // points to class node
|
|
|
|
int count;
|
|
};
|
|
|
|
// scan throught the list of "used" blocks
|
|
// and sort them into a list, organized by "type"
|
|
// the "type" is determined by the first return address after
|
|
// a callstack entry that is either "Malloc" or "Spt::Class::operator new"
|
|
// the "type" is furthur sorted by either "size" or "Class"
|
|
// where "size" is the size of the block (for a Malloc)
|
|
// and "Class" is the type of class that constructed this block
|
|
|
|
#define MAX_TYPES 10000
|
|
|
|
|
|
void MemView_DumpAnalysis( SBlockType* blocks, int numBlocksToPrint )
|
|
{
|
|
#ifdef __LINKED_LIST_HEAP__
|
|
// Sorts the types, and print out totals
|
|
|
|
int temp;
|
|
|
|
for (int i = 0; i < numBlocksToPrint; i++)
|
|
{
|
|
for (int j = i+1;j<numBlocksToPrint;j++)
|
|
{
|
|
bool swap = false;
|
|
if (blocks[i].actual < blocks[j].actual)
|
|
{
|
|
swap = true;
|
|
}
|
|
|
|
if (swap)
|
|
{
|
|
SBlockType t = blocks[i];
|
|
blocks[i] = blocks[j];
|
|
blocks[j] = t;
|
|
}
|
|
}
|
|
|
|
// i is sorted, so print it out
|
|
printf ("%7d bytes, (%6d hdrs) %4d blks, avg %6d bytes, class %s, function %s\n",
|
|
blocks[i].actual,
|
|
blocks[i].actual-blocks[i].total,
|
|
blocks[i].count,
|
|
blocks[i].total/blocks[i].count,
|
|
blocks[i].p_class,
|
|
MemView_GetFunctionName(blocks[i].return_addr,&temp)
|
|
);
|
|
for (int xx=0;xx<2000000;xx++); // little delay, to allow printfs to work
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void MemView_AnalyzeCallStack( CCallStack* pCallStack, SBlockType* pBlocks, int& num )
|
|
{
|
|
// for each block we find the three things:
|
|
// return_addr after Malloc or Spt::Class::operator new
|
|
// size
|
|
// class
|
|
|
|
int size = pCallStack->size; // size is the only thing we know for sure
|
|
int return_addr = 0; // default unknown return address
|
|
char *p_class = "not a class";
|
|
int latest = 1;
|
|
int i = 0;
|
|
|
|
for ( i = 1; i < 8; i++ )
|
|
{
|
|
int xsize;
|
|
|
|
/*
|
|
// the types of call stack we may encounter:
|
|
// need to
|
|
0x10be48: Mem::Heap::allocate
|
|
0x109914: Mem::Manager::New
|
|
0x1035b0: Spt::Class::operator new
|
|
0x161094: Front::KeyboardControl::sCreateInstance
|
|
|
|
0x10be48: Mem::Heap::allocate
|
|
0x109914: Mem::Manager::New
|
|
0x10a150: Malloc
|
|
0x222df8: _SkyBuildPktForUpLoadAlignedContiguousRectangle
|
|
|
|
0x10be48: Mem::Heap::allocate
|
|
0x109914: Mem::Manager::New
|
|
0x10a210: Malloc_FreeList
|
|
0x257034: _rwFreeListAllocReal
|
|
*/
|
|
|
|
char *p_name = MemView_GetFunctionName(pCallStack->addr[i],&xsize);
|
|
if (!strcmp("Malloc",p_name)
|
|
|| !strcmp("Spt::Class::operator new",p_name)
|
|
|| !strcmp("Mem::Manager::New",p_name)
|
|
|| !strcmp("_rwFreeListAllocReal",p_name))
|
|
{
|
|
latest = i;
|
|
}
|
|
}
|
|
|
|
if (latest != 1)
|
|
{
|
|
return_addr = pCallStack->addr[latest+1];
|
|
}
|
|
|
|
p_class = MemView_GetClassName(pCallStack); // get class
|
|
// right, now we have all the info on this block
|
|
// let's see if we've got one just like it
|
|
|
|
// if (!p_class && !MemView_GetFunctionName(return_addr,&temp))
|
|
/*
|
|
if (!return_addr)
|
|
{
|
|
for (int i = 0;i<STACKDEPTH;i++)
|
|
{
|
|
printf ("%2d: >>%s<<\n",i,MemView_GetFunctionName(p->addr[i],&temp));
|
|
|
|
}
|
|
return;
|
|
|
|
}
|
|
*/
|
|
|
|
|
|
// check if it is a string, and print it out, if so
|
|
/*
|
|
int temp;
|
|
if (!strcmp("Str::String::copy",MemView_GetFunctionName(return_addr,&temp)))
|
|
{
|
|
printf ("String <%s>\n",(char*)((char*)(pCallStack->pBlock)+32));
|
|
}
|
|
|
|
|
|
if (!strcmp("Front::VerticalMenu::sCreateInstance",MemView_GetFunctionName(return_addr,&temp)))
|
|
{
|
|
void *p_start = (void*)((char*)(pCallStack->pBlock)+32);
|
|
printf ("\nVertical Menu ");
|
|
|
|
Front::ScreenElement *pV = (Front::ScreenElement *)p_start;
|
|
printf (" id = %s\n", Script::FindChecksumName(pV->GetID()));
|
|
// MemView_DumpBlockInfo((int)p_start);
|
|
|
|
}
|
|
*/
|
|
|
|
// check to see if this block is already included
|
|
for ( i = 0; i < num; i++ )
|
|
{
|
|
if ( pBlocks[i].p_class == p_class
|
|
/*&& pBlocks[i].size == size */
|
|
&& pBlocks[i].return_addr == return_addr )
|
|
{
|
|
pBlocks[i].count++;
|
|
pBlocks[i].total += size;
|
|
pBlocks[i].actual += size + Mem::Allocator::BlockHeader::sSize;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// if not, then add the block
|
|
if ( i == num )
|
|
{
|
|
pBlocks[i].p_class = p_class;
|
|
pBlocks[i].size = size;
|
|
pBlocks[i].total = size;
|
|
pBlocks[i].actual = size + Mem::Allocator::BlockHeader::sSize;
|
|
pBlocks[i].return_addr = return_addr;
|
|
pBlocks[i].count = 1;
|
|
num++;
|
|
}
|
|
}
|
|
|
|
#ifdef __LINKED_LIST_HEAP__
|
|
//static int bbb = 0; // compiler patch var, see below
|
|
#endif
|
|
|
|
void MemView_AnalyzeBlocks(uint32 mask)
|
|
{
|
|
//#ifdef __LINKED_LIST_HEAP__
|
|
// SBlockType *pBlocks = (SBlockType *)_mem_dump_start; // temp memory
|
|
// int num_blocks = 0;
|
|
// int num = 0;
|
|
//
|
|
// printf ("\nAnalyzing blocks....\n");
|
|
//
|
|
// CCallStack *p = used_list.pNext;
|
|
// while (p != &used_list)
|
|
// {
|
|
// // Get the actualy block we referred to
|
|
//// Mem::Allocator::BlockHeader * pBlock = p->pBlock;
|
|
//// void * p_start = (void*)((uint)pBlock + Mem::Allocator::BlockHeader::sSize);
|
|
// // Otionally check to see if it on the front end heap
|
|
//// if (Mem::SameContext(p_start,Mem::Manager::sHandle().FrontEndHeap()))
|
|
// {
|
|
// if (!mask || !(p->flags & mask))
|
|
// {
|
|
// MemView_AnalyzeCallStack( p, pBlocks, num );
|
|
// num_blocks++;
|
|
// }
|
|
// }
|
|
// p = p->pNext;
|
|
// }
|
|
//
|
|
// printf ("%d types, in %d total blocks\n", num, num_blocks);
|
|
//
|
|
// MemView_DumpAnalysis( pBlocks, num );
|
|
// if (bbb)
|
|
// {
|
|
// MemView_DumpBottomFragments(); // just to get it compiling
|
|
// MemView_DumpTopFragments(); // just to get it compiling
|
|
// }
|
|
//#endif
|
|
}
|
|
|
|
|
|
void MemView_MarkBlocks(uint32 mask)
|
|
{
|
|
#ifdef __LINKED_LIST_HEAP__
|
|
|
|
CCallStack *p = used_list.pNext;
|
|
while (p != &used_list)
|
|
{
|
|
p->flags |= mask;
|
|
|
|
p = p->pNext;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
|
|
void MemView_Input(uint buttons, uint makes, uint breaks)
|
|
{
|
|
|
|
if (Config::CD())
|
|
{
|
|
return;
|
|
}
|
|
|
|
// if (makes & Inp::Data::mD_TRIANGLE)
|
|
// {
|
|
// MemView_Active = !MemView_Active;
|
|
// }
|
|
|
|
|
|
if (!MemView_Active)
|
|
{
|
|
return;
|
|
}
|
|
|
|
|
|
float step1 = step;
|
|
|
|
float zoom = 1.1f;
|
|
|
|
float scroll = 4.0f;
|
|
|
|
|
|
|
|
|
|
|
|
if (buttons & Inp::Data::mD_LEFT)
|
|
{
|
|
step1 = step * zoom;
|
|
}
|
|
if (buttons & Inp::Data::mD_RIGHT)
|
|
{
|
|
step1 = step / zoom;
|
|
}
|
|
|
|
if (buttons & Inp::Data::mD_UP)
|
|
{
|
|
// start = start - scroll * 512.0f * 2.0f * step;
|
|
cursor = cursor - scroll * 512.0f * 2.0f * step;
|
|
}
|
|
if (buttons & Inp::Data::mD_DOWN)
|
|
{
|
|
// start = start + scroll * 512.0f * 2.0f * step;
|
|
cursor = cursor + scroll * 512.0f * 2.0f * step;
|
|
}
|
|
|
|
if (buttons & Inp::Data::mD_L1)
|
|
{
|
|
// start = start - scroll * 512.0f * 2.0f * step / 256.0f;
|
|
cursor = cursor - scroll * 2.0f * 2.0f * step;
|
|
}
|
|
if (buttons & Inp::Data::mD_L2)
|
|
{
|
|
// start = start + scroll * 512.0f * 2.0f * step / 256.0f;
|
|
cursor = cursor + scroll * 2.0f * 2.0f * step;
|
|
}
|
|
|
|
#define MMMIN (0.0078125f)
|
|
|
|
if (step1 <MMMIN)
|
|
{
|
|
step1 = MMMIN;
|
|
}
|
|
|
|
if (step1>1024.0f)
|
|
{
|
|
step1 = 1024.0f;
|
|
}
|
|
|
|
// start = start + (512.0f * 2.0f * 128.0f * (step - step1));
|
|
|
|
step = step1;
|
|
|
|
if (makes & Inp::Data::mD_CIRCLE)
|
|
{
|
|
if (blockstart)
|
|
{
|
|
MemView_DumpRefs(blockstart);
|
|
}
|
|
// MemView_MarkBlocks(1);
|
|
}
|
|
|
|
// We don't look for leaks automatically now, so I'v put it on "SQUARE"
|
|
if (makes & Inp::Data::mD_SQUARE)
|
|
{
|
|
MemView_FindLeaks();
|
|
// Mem::Manager& mem_man = Mem::Manager::sHandle(); MemView_DumpHeap(1);
|
|
// heap = mem_man.TopDownHeap();
|
|
// MemView_DumpFragments(heap);
|
|
// MemView_DumpHeap(heap,1);
|
|
|
|
}
|
|
|
|
if (makes & Inp::Data::mD_X)
|
|
{
|
|
MemView_AnalyzeBlocks();
|
|
}
|
|
|
|
// Triangle = Dump Fragmentation
|
|
/* if (makes & Inp::Data::mD_TRIANGLE)
|
|
{
|
|
Mem::Manager& mem_man = Mem::Manager::sHandle();
|
|
Mem::Heap* heap = mem_man.BottomUpHeap();
|
|
Mem::Region* region = heap->ParentRegion();
|
|
printf ("BottomUp Frag %dK, %d Blocks\n",heap->mFreeMem.m_count / 1024, heap->mFreeBlocks.m_count);
|
|
printf ("Region %d/%d K", region->MemAvailable() / 1024, region->TotalSize() / 1024 );
|
|
MemView_DumpFragments(heap);
|
|
}
|
|
*/
|
|
|
|
}
|
|
|
|
void MemView_AnalyzeHeap(Mem::Heap *pHeap)
|
|
{
|
|
if ( !pHeap )
|
|
return;
|
|
|
|
//#ifdef __LINKED_LIST_HEAP__
|
|
// SBlockType *pBlocks = (SBlockType *)_mem_dump_start; // temp memory
|
|
// int num_blocks = 0;
|
|
// int num = 0;
|
|
//
|
|
// Mem::Allocator::BlockHeader *p_full = pHeap->mp_context->mp_used_list;
|
|
//
|
|
// while (p_full)
|
|
// {
|
|
// CCallStack* pCallStack = (CCallStack*)p_full->mp_debug_data;
|
|
//
|
|
// if ( pCallStack )
|
|
// {
|
|
// MemView_AnalyzeCallStack( pCallStack, pBlocks, num );
|
|
// }
|
|
// else
|
|
// {
|
|
// printf ("Block with No Debug Info!!\n");
|
|
// }
|
|
//
|
|
// p_full = p_full->mp_next_used;
|
|
// }
|
|
//
|
|
// printf ("%d types, in %d total blocks\n", num, num_blocks);
|
|
//
|
|
// MemView_DumpAnalysis( pBlocks, num );
|
|
//#endif
|
|
}
|
|
|
|
|
|
|
|
|