mirror of
https://github.com/thug1src/thug.git
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1093 lines
29 KiB
C++
1093 lines
29 KiB
C++
#include <core/defines.h>
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#include <gel/object.h>
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#include <gel/object/compositeobject.h>
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#include <gel/objtrack.h>
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#include <gel/scripting/struct.h>
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#include <gel/scripting/component.h>
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#include <gel/scripting/script.h>
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#include <gel/scripting/array.h>
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#include <gel/scripting/checksum.h>
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#include <gel/scripting/symboltable.h>
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#include <gel/scripting/utils.h>
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#include <gel/event.h>
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#include <gfx/2D/ScreenElement2.h>
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#ifdef __NOPT_ASSERT__
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#include <gfx/debuggfx.h>
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#endif
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namespace Obj
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{
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#ifdef __NOPT_ASSERT__
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extern bool DebugSkaterScripts;
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#endif
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CEvent::CEvent()
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{
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m_flags = 0;
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}
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CEvent::~CEvent()
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{
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if (m_flags & mCONTROLS_OWN_DATA && mp_data)
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delete mp_data;
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}
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void CEvent::MarkRead(uint32 receiverId, uint32 script)
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{
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Obj::CTracker* p_tracker = Obj::CTracker::Instance();
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p_tracker->LogEventRead(this, receiverId, script);
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m_flags |= mREAD;
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}
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void CEvent::MarkHandled(uint32 receiverId, uint32 script)
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{
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Obj::CTracker* p_tracker = Obj::CTracker::Instance();
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p_tracker->LogEventHandled(this, receiverId, script);
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m_flags |= mHANDLED;
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}
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int CEvent::sExtractControllerIndex(CEvent *pEvent)
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{
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int controller = 0;
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Script::CStruct *pData = pEvent->GetData();
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if (pData)
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pData->GetInteger("controller", &controller);
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return controller;
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}
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CEventListener::CEventListener()
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{
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m_registered = false;
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m_ref_count = 0;
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}
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CEventListener::~CEventListener()
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{
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CTracker* p_tracker = CTracker::Instance();
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p_tracker->UnregisterEventListener(this);
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Dbg_MsgAssert(m_ref_count == 0, ("Event listener still being referenced"));
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}
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/*
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The flags are for optimization purposes. Don't allow events that aren't
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targeted to the attached object if it isn't necessary -- this will
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speed things up.
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pObject = NULL means no associated CObject, which is legal, but you must
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set mALL_ALL_EVENTS
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*/
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void CEventListener::RegisterWithTracker(CObject *pObject)
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{
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mp_object = pObject;
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CTracker* p_tracker = CTracker::Instance();
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p_tracker->RegisterEventListener(this);
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}
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/*
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Called by CTracker singleton on every event listener that is registered,
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whenever CTracker receives an event.
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*/
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void CEventListener::event_filter(CEvent *pEvent)
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{
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if (mp_object)
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{
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#ifdef __NOPT_ASSERT__
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// if (mp_object->GetFlags() & Front::CScreenElement::vIS_SCREEN_ELEMENT)
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// ((Front::CScreenElement *) mp_object.Convert())->debug_verify_integrity();
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#endif
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}
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// TRICKY DELETE
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// Can in theory lead to the destruction of any CObject or any listener.
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// Will assert if this listener gets destroyed
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pass_event_to_listener(pEvent);
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if (mp_object)
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{
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#ifdef __NOPT_ASSERT__
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// if (mp_object->GetFlags() & Front::CScreenElement::vIS_SCREEN_ELEMENT)
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// ((Front::CScreenElement *) mp_object.Convert())->debug_verify_integrity();
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#endif
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}
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}
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CEventHandlerTable::CEventHandlerTable()
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{
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m_num_entries = 0;
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mp_tab = NULL;
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m_valid = true;
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m_in_immediate_use_counter = 0;
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m_changed = false;
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}
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CEventHandlerTable::~CEventHandlerTable()
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{
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Dbg_Assert(!m_in_immediate_use_counter);
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if (mp_tab)
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{
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for (int i = 0; i < m_num_entries; i++)
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{
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if (mp_tab[i].p_params)
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{
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delete mp_tab[i].p_params;
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}
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}
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delete [] mp_tab;
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}
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}
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void CEventHandlerTable::GetDebugInfo(Script::CStruct *p_info)
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{
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#ifdef __DEBUG_CODE__
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if (mp_tab && m_num_entries)
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{
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Script::CArray *p_array=new Script::CArray;
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p_array->SetSizeAndType(m_num_entries,ESYMBOLTYPE_STRUCTURE);
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for (int i=0; i<m_num_entries; ++i)
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{
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if (mp_tab[i].script != vDEAD_ENTRY)
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{
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Script::CStruct *p_ex = new Script::CStruct;
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p_ex->AddChecksum(CRCD(0x7321a8d6,"Type"), mp_tab[i].type);
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p_ex->AddChecksum(CRCD(0xd1e70f97,"Event_Script"), mp_tab[i].script);
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p_ex->AddChecksum(CRCD(0x923fbb3a, "Group"), mp_tab[i].group);
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p_array->SetStructure(i,p_ex);
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}
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else
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{
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Script::CStruct *p_ex = new Script::CStruct;
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p_ex->AddChecksum(NO_NAME, CRCD(0xd3d5f556, "DeadEntry"));
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p_array->SetStructure(i,p_ex);
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}
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}
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p_info->AddArrayPointer(CRCD(0x3e55ff39,"mp_event_handler_table"),p_array);
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}
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#endif
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}
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// Add a single event to the table
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// replacing any existing event handler with the same ex type
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void CEventHandlerTable::AddEvent(uint32 ex, uint32 scr, uint32 group, bool exception, Script::CStruct *p_params)
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{
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Entry *p_entry = NULL;
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// if there is no mp_tab, then we'll need to create a single entry one
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if (!mp_tab)
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{
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m_num_entries = 1;
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mp_tab = new Entry[1];
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p_entry = mp_tab;
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}
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else
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{
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// otherwise see it it exists, and if so, then simply replace it
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int i;
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for (i = 0; i<m_num_entries; i++)
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{
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if (mp_tab[i].type == ex)
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{
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p_entry = &mp_tab[i];
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if (p_entry->p_params)
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{
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delete p_entry->p_params;
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}
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goto GOT_ENTRY; // goto useful
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}
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}
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// check for empty slots, and use them
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for (i = 0; i<m_num_entries; i++)
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{
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if (mp_tab[i].script == vDEAD_ENTRY)
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{
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p_entry = &mp_tab[i];
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goto GOT_ENTRY; // goto useful
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}
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}
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// otherwise, extend the table by one entry
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// printf ("Allocating new table to extend by one\n");
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Entry * p_old_tab = mp_tab;
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mp_tab = new Entry[m_num_entries + 1];
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for (i=0; i<m_num_entries; i++)
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{
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mp_tab[i] = p_old_tab[i];
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}
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delete [] p_old_tab;
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p_entry = &mp_tab[m_num_entries];
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m_num_entries++;
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}
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GOT_ENTRY:
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Dbg_MsgAssert(p_entry, ("NULL p_entry"));
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p_entry->enabled = true;
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p_entry->exception = exception;
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p_entry->group = group;
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if (p_params)
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{
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// printf ("Allocating parameters\n");
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// if params are passed, then we need to make a copy of them
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p_entry->p_params = new Script::CStruct(*p_params);
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}
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else
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{
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p_entry->p_params = NULL;
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}
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p_entry->script = scr;
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p_entry->type = ex;
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// Need to flag it as changed, so we can break out of pass_event
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// if an event causes a change in the table (which we are iterating over)
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m_changed = true;
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}
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void CEventHandlerTable::add_from_script(Script::CArray *pArray, bool replace)
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{
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Dbg_Assert(pArray);
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int new_entries = pArray->GetSize();
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if (replace && !new_entries)
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{
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// if no new entries, and we are "replacing", then delete any existing table
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// and return
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if (mp_tab)
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{
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for (int i = 0; i < m_num_entries; i++)
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{
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if (mp_tab[i].p_params)
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{
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delete mp_tab[i].p_params;
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}
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}
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delete [] mp_tab;
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mp_tab = NULL;
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m_num_entries = 0;
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m_changed = true;
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}
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return;
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}
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/*
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// Optimization for adding a single entry
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if (new_entries == 1)
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{
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// get the type, script pair, and any params and flags
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Script::CStruct *pEventStruct = pArray->GetStructure(0);
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Script::CComponent *p_left = pEventStruct->GetNextComponent(NULL);
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Dbg_MsgAssert(p_left, ("missing 'type' half of event handler pair"));
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Dbg_Assert(p_left->mType == ESYMBOLTYPE_NAME);
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Script::CComponent *p_right = pEventStruct->GetNextComponent(p_left);
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Dbg_MsgAssert(p_right, ("missing 'handler' half of event handler pair"));
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Dbg_Assert(p_right->mType == ESYMBOLTYPE_NAME);
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uint32 type = p_left->mChecksum;
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Entry *p_entry = NULL;
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// if it's a "replace" entry, then we scan through to see if we already have an entry
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// then we delete it, and can use that slot
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if (replace)
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{
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for (int i = 0; i < m_num_entries; i++)
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{
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if (mp_tab[i].type == type)
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{
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mp_tab[i].script = vDEAD_ENTRY;
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// delete the original parameters, whilst (while!) we are at it
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if (mp_tab[i].p_params)
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{
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delete mp_tab[i].p_params;
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mp_tab[i].p_params = NULL;
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}
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p_entry = &mp_tab[i];
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break;
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}
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}
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}
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// if not got one via replace, we need to look for an empty slot
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// 95% of the time there should be one, as the table
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// will expand to the max size required, and will not shrink
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// so we only need to add slots during expansion.
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for (int i = 0; i < m_num_entries; i++)
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{
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if (mp_tab[i].script == vDEAD_ENTRY)
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{
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p_entry = &mp_tab[i];
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break;
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}
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}
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if (p_entry)
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{
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// DANG! This is a chunk of cut and paste code from below
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// this event handler container is in serious need
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// of refactoring
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// Mick, if the event handler has a "params" structure
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// then add it to the entry.
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// (note, have to be careful in cleaning these up)
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Script::CStruct *p_params;
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if (pEventStruct->GetStructure(CRCD(0x7031f10c,"params"),&p_params))
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{
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printf ("Allocating Params\n");
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p_entry->p_params = new Script::CStruct(*p_params);
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}
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else
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{
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p_entry->p_params = NULL;
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}
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if (!pEventStruct->GetChecksum(CRCD(0x923fbb3a, "Group"), &p_entry->group))
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{
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p_entry->group = vDEFAULT_GROUP;
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}
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p_entry->exception = pEventStruct->ContainsFlag(CRCD(0x80367192,"Exception"));
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p_entry->type = p_left->mChecksum;
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p_entry->script = p_right->mChecksum;
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Dbg_MsgAssert(p_entry->script,("Adding Null script in event handler"));
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p_entry->enabled = true;
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m_changed = true;
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return;
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}
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}
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*/
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Mem::Manager::sHandle().PushContext(Mem::Manager::sHandle().FrontEndHeap());
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// create new table (this is the one with problems with p_params)
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// the values are not initialized
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// so if it's allocated over an old one, then
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// errors might occur
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// printf("Allocating memory for %d new entries\n",new_entries);
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Entry *p_edit_tab = new Entry[m_num_entries + new_entries];
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#ifdef __NOPT_ASSERT__
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int first_edit_entry = m_num_entries;
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#endif
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int new_entry_index = 0;
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// transfer the new entries from script array into new table
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for (int i = 0; i < new_entries; i++)
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{
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// get the type, script pair, and any params and flags
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Script::CStruct *pEventStruct = pArray->GetStructure(i);
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Script::CComponent *p_left = pEventStruct->GetNextComponent(NULL);
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Dbg_MsgAssert(p_left, ("missing 'type' half of event handler pair"));
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Dbg_Assert(p_left->mType == ESYMBOLTYPE_NAME);
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Script::CComponent *p_right = pEventStruct->GetNextComponent(p_left);
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Dbg_MsgAssert(p_right, ("missing 'handler' half of event handler pair"));
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Dbg_Assert(p_right->mType == ESYMBOLTYPE_NAME);
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if (replace)
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{
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// remove entry from old table, if it exists in there
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remove_entry(p_left->mChecksum);
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}
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Entry *p_entry = p_edit_tab + new_entry_index++;
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// Mick, if the event handler has a "params" structure
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// then add it to the entry.
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// (note, have to be careful in cleaning these up)
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Script::CStruct *p_params;
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if (pEventStruct->GetStructure(CRCD(0x7031f10c,"params"),&p_params))
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{
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Dbg_MsgAssert( (i + first_edit_entry) < (m_num_entries + new_entries),
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( "Array overflow" ) );
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p_entry->p_params = new Script::CStruct(*p_params);
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}
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else
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{
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p_entry->p_params = NULL;
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}
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if (!pEventStruct->GetChecksum(CRCD(0x923fbb3a, "Group"), &p_entry->group))
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{
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p_entry->group = vDEFAULT_GROUP;
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}
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p_entry->exception = pEventStruct->ContainsFlag(CRCD(0x80367192,"Exception"));
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p_entry->type = p_left->mChecksum;
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p_entry->script = p_right->mChecksum;
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Dbg_MsgAssert(p_entry->script,("Adding Null script in event handler"));
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p_entry->enabled = true;
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m_changed = true;
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}
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// if member table already exists, copy it into new one, at the end
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// (append to items already added)
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// Note that some entries in the original table might have been deleted, so
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// the size of mp_tab might end up being bigger than that indicated by m_num_entries
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// but the extra at the end is just garbage.
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// This is most common when you Set individual events on
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// and already existing table that contains that event
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// (old code would have left an uninitialized gap, causing very obscure bugs)
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if (mp_tab)
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{
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for (int i = 0; i < m_num_entries; i++)
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{
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p_edit_tab[new_entry_index++] = mp_tab[i];
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}
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}
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delete [] mp_tab; // old table has been coped over, so we can delete it
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mp_tab = p_edit_tab; // and make the newly constructed table the active table
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m_num_entries = new_entry_index; // set the number of entries to the actual counted entries (not the size of the array)
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Mem::Manager::sHandle().PopContext();
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}
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// doesn't change the array size, just marks entry dead (and deletes p_params struct)
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void CEventHandlerTable::remove_entry(uint32 type)
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{
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for (int i = 0; i < m_num_entries; i++)
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{
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if (mp_tab[i].type == type)
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{
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mp_tab[i].type = 0;
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mp_tab[i].script = vDEAD_ENTRY;
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// delete the original parameters, whilst (while!) we are at it
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if (mp_tab[i].p_params)
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{
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delete mp_tab[i].p_params;
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mp_tab[i].p_params = NULL;
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}
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}
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}
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// Note, we don't set m_changed here, as the table has not really changed
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// just one entry has changed
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// we will set the m_changed flag if compress_table later removed this entry
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}
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// removes all entries with the given group id
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// or remove them all if "all_groups" is specifed
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void CEventHandlerTable::remove_group(uint32 group)
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{
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for (int i = 0; i < m_num_entries; i++)
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{
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if (mp_tab[i].group == group || group == CRCD(0x8b713e0e,"all_groups"))
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{
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mp_tab[i].script = vDEAD_ENTRY;
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if (mp_tab[i].p_params)
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{
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delete mp_tab[i].p_params;
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mp_tab[i].p_params = NULL;
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}
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}
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}
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}
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|
|
|
|
|
|
|
|
|
// changes size of table, removing dead entries
|
|
void CEventHandlerTable::compress_table()
|
|
{
|
|
if (!mp_tab) return;
|
|
|
|
// count up dead entries
|
|
int num_dead = 0;
|
|
int in = 0;
|
|
for (; in < m_num_entries; in++)
|
|
{
|
|
if (mp_tab[in].script == vDEAD_ENTRY)
|
|
num_dead++;
|
|
}
|
|
|
|
if (num_dead == 0) return;
|
|
|
|
int new_size = m_num_entries - num_dead;
|
|
|
|
m_changed = true;
|
|
|
|
// Mick - If new table has zero size, then don't allocate it
|
|
// just delete the old table, and set it to NULL
|
|
if ( 0 == new_size)
|
|
{
|
|
for (int i = 0; i < m_num_entries; i++)
|
|
{
|
|
// we're about to remove an entry
|
|
// so delete its params if necessary
|
|
if ( mp_tab[i].p_params )
|
|
{
|
|
delete mp_tab[i].p_params;
|
|
mp_tab[i].p_params = NULL;
|
|
}
|
|
}
|
|
|
|
delete[] mp_tab;
|
|
mp_tab = NULL;
|
|
m_num_entries = 0;
|
|
}
|
|
else
|
|
{
|
|
|
|
Mem::Manager::sHandle().PushContext(Mem::Manager::sHandle().FrontEndHeap());
|
|
Entry *p_new_tab = new Entry[new_size];
|
|
Mem::Manager::sHandle().PopContext();
|
|
|
|
int out = 0;
|
|
for (in = 0; in < m_num_entries; in++)
|
|
{
|
|
if (mp_tab[in].script != vDEAD_ENTRY)
|
|
{
|
|
p_new_tab[out++] = mp_tab[in];
|
|
}
|
|
else
|
|
{
|
|
// we're about to remove an entry
|
|
// so delete its params if necessary
|
|
if ( mp_tab[in].p_params )
|
|
{
|
|
delete mp_tab[in].p_params;
|
|
mp_tab[in].p_params = NULL;
|
|
}
|
|
}
|
|
}
|
|
delete[] mp_tab;
|
|
mp_tab = p_new_tab;
|
|
m_num_entries = new_size;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
void CEventHandlerTable::set_event_enable(uint32 type, bool state)
|
|
{
|
|
for (int i = 0; i < m_num_entries; i++)
|
|
{
|
|
if (mp_tab[i].type == type)
|
|
mp_tab[i].enabled = state;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifdef __SCRIPT_EVENT_TABLE__
|
|
void CEventHandlerTable::pass_event(CEvent *pEvent, Script::CScript *pScript, bool broadcast)
|
|
{
|
|
// if it's a screen element, check that events aren't blocked
|
|
#ifdef __NOPT_ASSERT__
|
|
// if ( ( pObject->GetFlags() & Front::CScreenElement::vIS_SCREEN_ELEMENT ) &&
|
|
// ( pObject->GetFlags() & Front::CScreenElement::vEVENTS_BLOCKED ) )
|
|
// {
|
|
// return;
|
|
// }
|
|
#endif // __NOPT_ASSERT__
|
|
|
|
|
|
|
|
#if 1
|
|
bool old_m_changed = m_changed;
|
|
m_changed = false;
|
|
#else
|
|
// only clear the m_changed flag if we are not recursing into here
|
|
if (!m_in_immediate_use_counter)
|
|
{
|
|
m_changed = false;
|
|
}
|
|
#endif
|
|
|
|
m_in_immediate_use_counter++;
|
|
|
|
#ifndef __PLAT_WN32__
|
|
// Need to assert that mp_tab is valid (or we have no entries in it)
|
|
Dbg_MsgAssert(!m_num_entries || Mem::Valid(mp_tab),("Invalid event handler table for Event %s", Script::FindChecksumName(pEvent->GetType())));
|
|
#endif
|
|
|
|
|
|
Entry *p_entry = mp_tab;
|
|
for (int i = 0; i < m_num_entries; i++)
|
|
{
|
|
if (p_entry->type == pEvent->GetType() && p_entry->script != vDEAD_ENTRY && p_entry->enabled)
|
|
{
|
|
|
|
Script::CScript *p_new_script = NULL;
|
|
Script::CStruct *p_params = NULL;
|
|
Script::CStruct *p_passed_params = NULL;
|
|
|
|
|
|
|
|
// printf ("%s calls %s\n",Script::FindChecksumName(p_entry->type),Script::FindChecksumName(p_entry->script));
|
|
|
|
if (pEvent->GetData())
|
|
{
|
|
// there is event data, so copy it into a new structure
|
|
p_params = new Script::CStruct();
|
|
// and then merge the parameters in with it
|
|
if (p_entry->p_params)
|
|
{
|
|
*p_params += *(p_entry->p_params);
|
|
}
|
|
*p_params += *(pEvent->GetData());
|
|
p_passed_params = p_params;
|
|
// using p_params like this is safe, since SpawnScript makes its own copy
|
|
}
|
|
else
|
|
{
|
|
p_passed_params = p_entry->p_params;
|
|
}
|
|
|
|
if (p_entry->exception)
|
|
{
|
|
#ifdef __NOPT_ASSERT__
|
|
if (DebugSkaterScripts && (pEvent->GetTarget() == 0 || pEvent->GetSource()))
|
|
{
|
|
printf("%d: Exception %s, Script %s, Target %s, Source %s\n",
|
|
(int)Tmr::GetRenderFrame(),
|
|
Script::FindChecksumName(pEvent->GetType()),
|
|
Script::FindChecksumName(p_entry->script),
|
|
pEvent->GetTarget() ? Script::FindChecksumName(pEvent->GetTarget()) : "Skater",
|
|
pEvent->GetSource() ? Script::FindChecksumName(pEvent->GetSource()) : "Skater"
|
|
);
|
|
}
|
|
#endif
|
|
|
|
|
|
// If it's an exception, we check to see if the object
|
|
// has flagged an "OnExceptionRun"
|
|
|
|
if (pScript->GetOnExceptionScriptChecksum())
|
|
{
|
|
// Pass in the name of the exception so that certain exceptions can be ignored.
|
|
Script::CStruct *pFoo=new Script::CStruct;
|
|
pFoo->AddComponent(NONAME, ESYMBOLTYPE_NAME, (int)p_entry->exception);
|
|
// Script::RunScript(pScript->GetOnExceptionScriptChecksum(), pFoo, pScript->mpObject );
|
|
// Dan: interrupt instead of run
|
|
uint32 checksum = pScript->GetOnExceptionScriptChecksum();
|
|
pScript->SetOnExceptionScriptChecksum(0); // clear it once it has been run
|
|
pScript->Interrupt(checksum, pFoo);
|
|
delete pFoo;
|
|
}
|
|
|
|
// the OnException script may alter the table
|
|
if (p_entry->script != vDEAD_ENTRY)
|
|
{
|
|
// Exceptions act like a GOTO, so we just set the script we are running on to this new script
|
|
// the object reamins the same
|
|
pScript->SetScript(p_entry->script,p_passed_params,pScript->mpObject);
|
|
pScript->Update();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Current Screen element code relies on spawned scripts
|
|
// as they don't update their own scripts
|
|
// but we are moving to an "Interrupt" model, so we
|
|
// only support this "Spawned" model for the screen elements
|
|
|
|
if (pScript->mpObject && pScript->mpObject->GetFlags() & Front::CScreenElement::vIS_SCREEN_ELEMENT)
|
|
{
|
|
// Normal events spawn a new script running on the same object as the current script (if any)
|
|
p_new_script = Script::SpawnScript(p_entry->script, p_passed_params, 0, NULL);
|
|
#ifdef __NOPT_ASSERT__
|
|
p_new_script->SetCommentString("Spawned by CEventHandlerTable::pass_event, 1");
|
|
#endif
|
|
p_new_script->mpObject = pScript->mpObject;
|
|
p_new_script->Update();
|
|
}
|
|
else
|
|
{
|
|
// Instead of spawning, just interrupt the current script
|
|
pScript->Interrupt(p_entry->script, p_passed_params);
|
|
}
|
|
}
|
|
|
|
if (p_params)
|
|
{
|
|
delete p_params;
|
|
}
|
|
|
|
Dbg_MsgAssert((*(uint32*)this) != 0x01010101,("%s\nCEventHandlerTable deleted whilst being used",p_new_script->GetScriptInfo()));
|
|
//p_new_script->mpObject = NULL;
|
|
|
|
// do logging
|
|
//pEvent->MarkHandled(pObject->GetID(), p_entry->script);
|
|
pEvent->MarkHandled(0, p_entry->script); // receiver id not important
|
|
}
|
|
|
|
p_entry++;
|
|
|
|
if (!m_valid)
|
|
{
|
|
// Looks like the spawned script deleted the CObject, invalidating this event handler table.
|
|
// Exit now. If the outermost pass_event() in a recursive chain, then kill self.
|
|
m_in_immediate_use_counter--;
|
|
if (!m_in_immediate_use_counter)
|
|
delete this;
|
|
return;
|
|
}
|
|
|
|
if (m_changed)
|
|
{
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
// if we were previously flagged as changed, or some other function flagged us as changed
|
|
// then say we have changed
|
|
m_changed = m_changed || old_m_changed;
|
|
|
|
m_in_immediate_use_counter--;
|
|
}
|
|
|
|
#else
|
|
|
|
void CEventHandlerTable::pass_event(CEvent *pEvent, CObject *pObject, bool broadcast)
|
|
{
|
|
// if it's a screen element, check that events aren't blocked
|
|
#ifdef __NOPT_ASSERT__
|
|
if ( ( pObject->GetFlags() & Front::CScreenElement::vIS_SCREEN_ELEMENT ) )
|
|
{
|
|
Front::CScreenElement* pScreenElement = (Front::CScreenElement*)pObject;
|
|
if ( pScreenElement->EventsBlocked() )
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
#endif // __NOPT_ASSERT__
|
|
|
|
// only clear the m_changed flag if we are not recursing into here
|
|
if (!m_in_immediate_use_counter)
|
|
{
|
|
m_changed = false;
|
|
}
|
|
|
|
m_in_immediate_use_counter++;
|
|
|
|
Entry *p_entry = mp_tab;
|
|
for (int i = 0; i < m_num_entries; i++)
|
|
{
|
|
|
|
// if (broadcast && !p_entry->broadcast)
|
|
// {
|
|
// p_entry++;
|
|
// continue;
|
|
// }
|
|
|
|
if (p_entry->type == pEvent->GetType() && p_entry->script != vDEAD_ENTRY && p_entry->enabled)
|
|
{
|
|
|
|
Script::CScript *p_new_script = NULL;
|
|
Script::CStruct *p_params = NULL;
|
|
Script::CStruct *p_passed_params = NULL;
|
|
|
|
// visual debugging, if there is a source and target, and they are different
|
|
// then draw a line between the two objects
|
|
#ifdef __NOPT_ASSERT__
|
|
if (Script::GetInteger(CRCD(0xffc8c5f8,"Display_event_arrows")))
|
|
{
|
|
if (pObject->GetFlags() & Obj::CObject::vCOMPOSITE)
|
|
{
|
|
uint32 source_id = pEvent->GetSource();
|
|
// printf ("Source = 0x%x %s, target = 0x%x, %s\n",source_id, Script::FindChecksumName(source_id),pObject->GetID(),Script::FindChecksumName(pObject->GetID()));
|
|
if ( source_id != pObject->GetID() )
|
|
{
|
|
Obj::CObject * p_source_object = Obj::CTracker::Instance()->GetObject(source_id);
|
|
if (p_source_object)
|
|
{
|
|
// printf ("objects types %d, %d\n",pObject->GetType(), p_source_object->GetType());
|
|
// and we only want to do it if they are composite object
|
|
if (pObject->GetFlags() & Obj::CObject::vCOMPOSITE && p_source_object->GetFlags() & Obj::CObject::vCOMPOSITE) // eek!
|
|
{
|
|
Gfx::AddDebugArrow(((CCompositeObject*)p_source_object)->GetPos(),((CCompositeObject*)pObject)->GetPos(),0xff00ff,0xff00ff,200);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
printf ("No Source object found\n");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (DebugSkaterScripts && (pObject->GetID() == 0 || pEvent->GetSource() == 0))
|
|
{
|
|
printf("%d: Exception %s, Script %s, Target %s, Source %s\n",
|
|
(int)Tmr::GetRenderFrame(),
|
|
Script::FindChecksumName(pEvent->GetType()),
|
|
Script::FindChecksumName(p_entry->script),
|
|
pEvent->GetTarget() ? Script::FindChecksumName(pEvent->GetTarget()) : "Skater",
|
|
pEvent->GetSource() ? Script::FindChecksumName(pEvent->GetSource()) : "Skater"
|
|
);
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
if (pEvent->GetData())
|
|
{
|
|
// there is event data, so copy it into a new structure
|
|
p_params = new Script::CStruct();
|
|
// and then merge the parameters in with it
|
|
if (p_entry->p_params)
|
|
{
|
|
*p_params += *(p_entry->p_params);
|
|
}
|
|
*p_params += *(pEvent->GetData());
|
|
p_passed_params = p_params;
|
|
// using p_params like this is safe, since SpawnScript makes its own copy
|
|
}
|
|
else
|
|
{
|
|
p_passed_params = p_entry->p_params;
|
|
}
|
|
|
|
if (p_entry->exception)
|
|
{
|
|
// If it's an exception, we check to see if the object
|
|
// has flagged an "OnExceptionRun"
|
|
|
|
|
|
// Ooh, we need to run a script, so better make sure mp_script points to something.
|
|
if (pObject->GetScript()==NULL)
|
|
{
|
|
pObject->SetScript( new Script::CScript);
|
|
#ifdef __NOPT_ASSERT__
|
|
pObject->GetScript()->SetCommentString("Created in CEventHandlerTable::pass_event(...) (exception)");
|
|
#endif
|
|
}
|
|
// Now we're safe. Note: mp_script will get cleaned up by the CObject destructor.
|
|
|
|
|
|
if (pObject->GetOnExceptionScriptChecksum())
|
|
{
|
|
// printf ("Running onException script %s\n",Script::FindChecksumName(pObject->GetOnExceptionScriptChecksum()));
|
|
// Pass in the name of the exception so that certain exceptions can be ignored.
|
|
Script::CStruct *pFoo=new Script::CStruct;
|
|
pFoo->AddComponent(NONAME, ESYMBOLTYPE_NAME, (int)p_entry->exception);
|
|
Script::RunScript(pObject->GetOnExceptionScriptChecksum(), pFoo, pObject );
|
|
delete pFoo;
|
|
pObject->SetOnExceptionScriptChecksum(0); // clear it once it has been run
|
|
}
|
|
|
|
|
|
// An exception will act like a "goto"
|
|
Script::CScript *p_old_script = pObject->GetScript();
|
|
// printf("RUNNING exception %s script %s on object %s\n",Script::FindChecksumName(p_entry->type),Script::FindChecksumName(p_entry->script),Script::FindChecksumName(pObject->GetID()));
|
|
p_old_script->SetScript(p_entry->script,p_passed_params,pObject);
|
|
p_old_script->Update();
|
|
}
|
|
else
|
|
{
|
|
// Normal events spawn a script running on an object
|
|
// printf("SPAWNING exception %s script %s on object %s\n",Script::FindChecksumName(p_entry->type),Script::FindChecksumName(p_entry->script),Script::FindChecksumName(pObject->GetID()));
|
|
p_new_script = Script::SpawnScript(p_entry->script, p_passed_params, 0, NULL);
|
|
#ifdef __NOPT_ASSERT__
|
|
p_new_script->SetCommentString("Spawned by CEventHandlerTable::pass_event, 1");
|
|
#endif
|
|
p_new_script->mpObject = pObject;
|
|
p_new_script->Update();
|
|
}
|
|
|
|
if (p_params)
|
|
{
|
|
delete p_params;
|
|
}
|
|
|
|
Dbg_MsgAssert((*(uint32*)this) != 0x01010101,("%s\nCEventHandlerTable deleted whilst being used",p_new_script->GetScriptInfo()));
|
|
//p_new_script->mpObject = NULL;
|
|
|
|
// do logging
|
|
pEvent->MarkHandled(pObject->GetID(), p_entry->script);
|
|
}
|
|
|
|
p_entry++;
|
|
|
|
if (!m_valid)
|
|
{
|
|
// Looks like the spawned script deleted the CObject, invalidating this event handler table.
|
|
// Exit now. If the outermost pass_event() in a recursive chain, then kill self.
|
|
m_in_immediate_use_counter--;
|
|
if (!m_in_immediate_use_counter)
|
|
delete this;
|
|
return;
|
|
}
|
|
|
|
if (m_changed)
|
|
{
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
m_in_immediate_use_counter--;
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifdef __SCRIPT_EVENT_TABLE__
|
|
// Register all the entries in this even table with the event receiver table in the tracker
|
|
// (Hey, maybe store the script in here, allow multiple entries and do away with this table?)
|
|
void CEventHandlerTable::register_all(Script::CScript *p_script)
|
|
{
|
|
Entry *p_entry = mp_tab;
|
|
for (int i = 0; i < m_num_entries; i++)
|
|
{
|
|
// if it's a live entry, then add it as a receiver
|
|
if (p_entry->type && p_entry->script && p_entry->script != vDEAD_ENTRY)
|
|
{
|
|
Obj::CTracker::Instance()->RegisterEventReceiver(p_entry->type, p_script);
|
|
}
|
|
p_entry++;
|
|
}
|
|
}
|
|
|
|
// Flush out all references from the Event Receiver table to this object, based on the event handler table
|
|
void CEventHandlerTable::unregister_all(Script::CScript *p_script)
|
|
{
|
|
Entry *p_entry = mp_tab;
|
|
for (int i = 0; i < m_num_entries; i++)
|
|
{
|
|
if (p_entry->type)
|
|
{
|
|
Obj::CTracker::Instance()->UnregisterEventReceiver(p_entry->type, p_script);
|
|
}
|
|
p_entry++;
|
|
}
|
|
}
|
|
|
|
#else
|
|
|
|
// Register all the entries in this even table with the event receiver table in the tracker
|
|
// (Hey, maybe store the script in here, allow multiple entries and do away with this table?)
|
|
void CEventHandlerTable::register_all(CObject *p_object)
|
|
{
|
|
Entry *p_entry = mp_tab;
|
|
for (int i = 0; i < m_num_entries; i++)
|
|
{
|
|
if (p_entry->type && p_entry->script)
|
|
{
|
|
Obj::CTracker::Instance()->RegisterEventReceiver(p_entry->type, p_object);
|
|
}
|
|
p_entry++;
|
|
}
|
|
}
|
|
|
|
// Flush out all references from the Event Receiver table to this object, based on the event handler table
|
|
void CEventHandlerTable::unregister_all(CObject *p_object)
|
|
{
|
|
Entry *p_entry = mp_tab;
|
|
for (int i = 0; i < m_num_entries; i++)
|
|
{
|
|
if (p_entry->type)
|
|
{
|
|
Obj::CTracker::Instance()->UnregisterEventReceiver(p_entry->type, p_object);
|
|
}
|
|
p_entry++;
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
// Dump the given table
|
|
void CEventHandlerTable::sPrintTable ( CEventHandlerTable* table )
|
|
{
|
|
# if !defined( __PLAT_NGC__ ) || ( defined( __PLAT_NGC__ ) && !defined( __NOPT_FINAL__ ) )
|
|
printf("====================================\n");
|
|
printf("Event Handler Table:\n");
|
|
if (table)
|
|
{
|
|
for (int i = 0; i < table->m_num_entries; i++)
|
|
{
|
|
Entry* p_entry = table->mp_tab + i;
|
|
|
|
printf("------------------------------------\n");
|
|
printf(" Type : %s\n", Script::FindChecksumName(p_entry->type));
|
|
printf(" Script : %s\n", Script::FindChecksumName(p_entry->script));
|
|
printf(" Group : %s\n", Script::FindChecksumName(p_entry->group));
|
|
printf(" Exception: %s\n", p_entry->exception ? "yes" : "no");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
printf(" Emtpy\n");
|
|
}
|
|
printf("====================================\n");
|
|
#endif // __NOPT_FINAL__
|
|
}
|
|
|
|
}
|