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72 lines
2.3 KiB
C++
72 lines
2.3 KiB
C++
//****************************************************************************
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//* MODULE: Gel/Components
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//* FILENAME: WeaponComponent.h
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//* OWNER: Dave
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//* CREATION DATE: 06/10/03
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//****************************************************************************
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#ifndef __COMPONENTS_WEAPONCOMPONENT_H__
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#define __COMPONENTS_WEAPONCOMPONENT_H__
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#include <core/defines.h>
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#include <core/support.h>
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#include <gel/object/basecomponent.h>
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#define CRC_WEAPON CRCD( 0x96cc5819, "Weapon" )
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#define GetWeaponComponent() ((Obj::CWeaponComponent*)GetComponent(CRC_WEAPON))
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#define GetWeaponComponentFromObject(pObj) ((Obj::CWeaponComponent*)(pObj)->GetComponent(CRC_WEAPON))
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namespace Script
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{
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class CScript;
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class CStruct;
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}
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namespace Obj
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{
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class CWeaponComponent : public CBaseComponent
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{
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public:
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CWeaponComponent();
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virtual ~CWeaponComponent();
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public:
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virtual void Update();
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virtual void InitFromStructure( Script::CStruct* pParams );
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// virtual void Finalize();
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virtual void RefreshFromStructure( Script::CStruct* pParams );
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virtual EMemberFunctionResult CallMemberFunction( uint32 Checksum, Script::CStruct* pParams, Script::CScript* pScript );
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virtual void GetDebugInfo( Script::CStruct* p_info );
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CCompositeObject* GetCurrentTarget( Mth::Vector& start_pos, Mth::Vector* p_reticle_max );
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void SetCurrentTarget( CCompositeObject* p_obj ) { mp_current_target = p_obj; }
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void SetSightPos( Mth::Vector& p ) { m_sight_pos = p; }
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void SetSightMatrix( Mth::Matrix& s ) { m_sight_matrix = s; }
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void DrawReticle( void );
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void ProcessStickyTarget( float heading_change, float tilt_change, float *p_extra_heading_change, float *p_extra_tilt_change );
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void Fire( void );
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float GetSpinModulator( void ) { return m_spin_modulator; }
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float GetTiltModulator( void ) { return m_tilt_modulator; }
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static CBaseComponent* s_create();
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private:
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Mth::Matrix m_sight_matrix;
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Mth::Vector m_sight_pos;
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Mth::Vector m_reticle_max; // Position of reticle max point from last collision check.
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CCompositeObject* mp_current_target;
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float m_spin_modulator;
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float m_tilt_modulator;
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};
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}
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#endif
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