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64 lines
1.9 KiB
C++
64 lines
1.9 KiB
C++
//****************************************************************************
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//* MODULE: Gel/Components
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//* FILENAME: ParticleComponent.h
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//* OWNER: SPG
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//* CREATION DATE: 03/21/03
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//****************************************************************************
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#ifndef __COMPONENTS_PARTICLECOMPONENT_H__
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#define __COMPONENTS_PARTICLECOMPONENT_H__
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#include <core/defines.h>
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#include <core/support.h>
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#include <gel/object/basecomponent.h>
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#include <gel/components/suspendcomponent.h>
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#include <gfx/nxnewparticle.h>
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// Replace this with the CRCD of the component you are adding
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#define CRC_PARTICLE CRCD(0xa9db601e,"Particle")
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// Standard accessor macros for getting the component either from within an object, or
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// given an object
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#define GetParticleComponent() ((Obj::CParticleComponent*)GetComponent(CRC_PARTICLE))
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#define GetParticleComponentFromObject(pObj) ((Obj::CParticleComponent*)(pObj)->GetComponent(CRC_PARTICLE))
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namespace Script
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{
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class CScript;
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class CStruct;
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}
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namespace Obj
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{
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class CParticleComponent : public CBaseComponent
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{
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public:
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CParticleComponent();
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virtual ~CParticleComponent();
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public:
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virtual void Update();
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virtual void InitFromStructure( Script::CStruct* pParams );
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virtual void RefreshFromStructure( Script::CStruct* pParams );
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virtual void Hide( bool should_hide );
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virtual void Finalize();
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virtual EMemberFunctionResult CallMemberFunction( uint32 Checksum, Script::CStruct* pParams, Script::CScript* pScript );
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virtual void GetDebugInfo( Script::CStruct* p_info );
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static CBaseComponent* s_create();
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private:
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uint32 m_update_script;
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Nx::CNewParticle* mp_particle;
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CSuspendComponent* mp_suspend_component;
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Tmr::Time m_birth_time;
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uint32 m_system_lifetime;
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};
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}
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#endif
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