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71 lines
2.1 KiB
C++
71 lines
2.1 KiB
C++
//****************************************************************************
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//* MODULE: Gel/Components
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//* FILENAME: VelocityComponent.h
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//* OWNER: SPG
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//* CREATION DATE: 07/10/03
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//****************************************************************************
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#ifndef __COMPONENTS_COLLIDEANDDIECOMPONENT_H__
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#define __COMPONENTS_COLLIDEANDDIECOMPONENT_H__
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#include <core/defines.h>
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#include <core/support.h>
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#include <gel/object/basecomponent.h>
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#include <gel/components/suspendcomponent.h>
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// Replace this with the CRCD of the component you are adding
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#define CRC_COLLIDEANDDIE CRCD(0x6259b52b,"CollideAndDie")
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// Standard accessor macros for getting the component either from within an object, or
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// given an object
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#define GetCollideAndDieComponent() ((Obj::CCollideAndDieComponent*)GetComponent(CRC_COLLIDE_AND_DIE))
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#define GetCollideAndDieComponentFromObject(pObj) ((Obj::CCollideAndDieComponent*)(pObj)->GetComponent(CRC_COLLIDE_AND_DIE))
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namespace Script
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{
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class CScript;
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class CStruct;
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}
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namespace Obj
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{
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class CCollideAndDieComponent : public CBaseComponent
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{
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public:
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CCollideAndDieComponent();
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virtual ~CCollideAndDieComponent();
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public:
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virtual void Update();
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virtual void InitFromStructure( Script::CStruct* pParams );
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virtual void RefreshFromStructure( Script::CStruct* pParams );
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virtual void Hide( bool should_hide );
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virtual void Finalize();
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virtual EMemberFunctionResult CallMemberFunction( uint32 Checksum, Script::CStruct* pParams, Script::CScript* pScript );
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virtual void GetDebugInfo( Script::CStruct* p_info );
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static CBaseComponent* s_create();
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void SetCollisionRadius( float radius );
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private:
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CSuspendComponent* mp_suspend_component;
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float m_radius; // Radius for spherical collision detection
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float m_scale;
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Tmr::Time m_birth_time;
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uint32 m_death_script;
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Tmr::Time m_death_time;
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bool m_dying;
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bool m_first_frame;
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Mth::Vector m_vel;
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Mth::Vector m_last_pos;
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};
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}
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#endif
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