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53 lines
1.5 KiB
C++
53 lines
1.5 KiB
C++
//****************************************************************************
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//* MODULE: Gel/Components
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//* FILENAME: CameraUtil.cpp
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//* OWNER: Dan
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//* CREATION DATE: 4/10/3
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//****************************************************************************
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#ifndef __COMPONENTS_CAMERAUTIL_H__
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#define __COMPONENTS_CAMERAUTIL_H__
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#include <core/defines.h>
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#include <core/support.h>
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#include <core/math.h>
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#define SKATERCAMERACOMPONENT_PERFECT_ABOVE (3.0f)
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#if 0
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// Ignore faces that are NOT flagged as camera collidable
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#define IGNORE_FACE_FLAGS_1 (0)
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#define IGNORE_FACE_FLAGS_0 (mFD_CAMERA_COLLIDABLE)
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#endif
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#if 0
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// ignore faces that ARE flagged as camera collidable
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#define IGNORE_FACE_FLAGS_1 (0)
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#define IGNORE_FACE_FLAGS_0 (mFD_CAMERA_COLLIDABLE)
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#endif
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#if 1
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// ignore faces that are non-collidable or invisible
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//#define IGNORE_FACE_FLAGS_1 (mFD_NON_COLLIDABLE | mFD_INVISIBLE)
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#define IGNORE_FACE_FLAGS_1 (mFD_NON_COLLIDABLE | mFD_CAMERA_COLLIDABLE)
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#define IGNORE_FACE_FLAGS_0 (0)
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#endif
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# define CAMERA_SLERP_STOP 0.9999f
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namespace Obj
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{
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float GetTimeAdjustedSlerp ( float slerp, float delta );
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void ApplyCameraCollisionDetection ( Mth::Vector& camera_pos, Mth::Matrix& camera_matrix, const Mth::Vector& target_pos, const Mth::Vector& forcus_pos, bool side_feelers = true, bool refocus = true );
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struct SCameraState
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{
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Mth::Matrix lastActualMatrix;
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Mth::Vector lastTripodPos;
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float lastDot;
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float lastZoom;
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};
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}
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#endif
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