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722 lines
24 KiB
C++
722 lines
24 KiB
C++
/*****************************************************************************
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** **
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** Neversoft Entertainment **
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** **
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** Copyright (C) 2002 - All Rights Reserved **
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** **
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******************************************************************************
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** **
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** Project: PS2 **
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** **
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** Module: Nx **
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** **
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** File name: CollTriData.h **
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** **
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** Created: 02/27/2002 - grj **
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** **
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*****************************************************************************/
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#ifndef __GEL_COLLTRIDATA_H
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#define __GEL_COLLTRIDATA_H
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/*****************************************************************************
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** Includes **
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*****************************************************************************/
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#ifndef __CORE_DEFINES_H
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#include <core/defines.h>
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#endif
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#include <core/math.h>
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#include <core/math/geometry.h>
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#include <gfx/Image/ImageBasic.h>
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#include <gel/collision/collenums.h>
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#ifdef __PLAT_NGC__
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#include <sys/ngc/p_vector.h>
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#include <sys/ngc/p_gx.h>
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#endif
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#include <gfx/nxscene.h>
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/*****************************************************************************
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** Defines **
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*****************************************************************************/
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// Precision for fixed point split point value
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#define COLLISION_SUB_INCH_PRECISION 16.0f
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#define COLLISION_RECIPROCAL_SUB_INCH_PRECISION 0.0625f
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namespace Nx
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{
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class CCollStatic;
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class CCollMovable;
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class CCollStaticTri;
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class CCollMovTri;
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class CCollObjTriData;
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struct CollData;
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class CBatchTriCollMan;
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/*****************************************************************************
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** Class Definitions **
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*****************************************************************************/
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////////////////////////////////////////////////////////////////
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// Axis-Aligned BSP tree node
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//
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class CCollBSPNode
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{
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public:
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CCollBSPNode();
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// These functions allow us to have "virtual" functionality with an instance. We can safely
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// cast a pointer to CCollBSPLeaf if isLeaf() returns true.
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uint8 GetSplitAxis() const { return m_leaf.m_split_axis & 0x3; }
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void SetSplitAxis(int axis);
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bool IsNode() const { return (GetSplitAxis() != 3); }
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bool IsLeaf() const { return (GetSplitAxis() == 3); }
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CCollBSPNode * GetLessBranch() { Dbg_Assert(IsNode()); return m_node.m_children.GetLessBranch(); }
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CCollBSPNode * GetGreaterBranch() { Dbg_Assert(IsNode()); return m_node.m_children.GetGreaterBranch(); }
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FaceIndex * GetFaceIndexArray() { Dbg_Assert(IsLeaf()); return m_leaf.mp_face_idx_array; }
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int GetSplitPoint() const { return m_node.m_split_point >> NUM_AXIS_BITS; }
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void SetSplitPoint(int ipoint) { m_node.m_split_point = (ipoint << NUM_AXIS_BITS) | GetSplitAxis(); }
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float GetFSplitPoint() const { return ((float) GetSplitPoint()) * COLLISION_RECIPROCAL_SUB_INCH_PRECISION; }
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void SetFSplitPoint(float point) { SetSplitPoint(point * COLLISION_SUB_INCH_PRECISION); }
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private:
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////////////////////////////////////////////////////////////////
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// Basically, a class for a pointer that uses the lowest two bits for flags.
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// It also assumes that the pointer points to two consecutive nodes: the left
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// node and the right node.
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//
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class CCollBSPChildren
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{
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public:
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void Init() { m_left_child_and_flags = 0; }
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// Actual branches
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CCollBSPNode * GetLeftBranch() const { return GetBasePointer(); }
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CCollBSPNode * GetRightBranch() const { return GetBasePointer() + 1; }
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// Figures out which branch is which
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CCollBSPNode * GetLessBranch() const { return IsLeftGreater() ? GetRightBranch() : GetLeftBranch(); }
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CCollBSPNode * GetGreaterBranch() const { return IsLeftGreater() ? GetLeftBranch() : GetRightBranch(); }
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// These two are needed for the cloning function
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CCollBSPNode * GetBasePointer() const { return (CCollBSPNode *) (m_left_child_and_flags & ~0x3); }
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void SetBasePointer(CCollBSPNode *p_base) { m_left_child_and_flags = ((uint32) p_base) | (m_left_child_and_flags & 0x3); }
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bool IsLeftGreater() const { return m_left_child_and_flags & mLEFT_IS_GREATER; }
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void SetLeftGreater(bool greater);
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private:
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// Constants
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enum
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{
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mLEFT_IS_GREATER = 0x01, // Indicates that the left branch is the greater branch
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};
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uint32 m_left_child_and_flags; // points to left branch, right branch one node over
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};
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protected:
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// Constants
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enum
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{
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NUM_AXIS_BITS = 2, // Number of bits used in fixed split_point for the axis identification
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};
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~CCollBSPNode();
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// m_split axis must always be in line with the low byte of m_split_point
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struct SNode
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{
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int32 m_split_point; // the point on the axis (low 2 bits is the axis itself)
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CCollBSPChildren m_children; // 32-bit value points to left branch, right branch one node over
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};
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struct SLeaf
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{
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#ifdef __PLAT_NGC__ // Big endian on NGC
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uint16 m_num_faces; // number in faces in face array
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uint8 m_pad1;
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uint8 m_split_axis; // the axis it is split on (0 = X, 1 = Y, 2 = Z, 3 = Leaf)
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#else
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uint8 m_split_axis; // the axis it is split on (0 = X, 1 = Y, 2 = Z, 3 = Leaf)
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uint8 m_pad1;
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uint16 m_num_faces; // number in faces in face array
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#endif __PLAT_NGC__
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FaceIndex * mp_face_idx_array; // leaf
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};
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// Clone functions
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CCollBSPNode * clone(bool instance = false);
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int count_bsp_nodes();
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int count_bsp_face_indices();
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FaceIndex * find_bsp_face_index_array_start();
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// Modify functions
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void translate(const Mth::Vector & delta_trans); // delta since we don't store the original pos
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void rotate_y(const Mth::Vector & world_origin, Mth::ERot90 rot_y, bool root_node = true);
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void scale(const Mth::Vector & world_origin, const Mth::Vector & scale, bool root_node = true);
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// The split axis data MUST be in the same place in both SNode and SLeaf
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union
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{
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SNode m_node;
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SLeaf m_leaf;
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};
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// Friends
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friend CCollObjTriData;
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};
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#ifndef __PLAT_NGC__
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#define FIXED_POINT_VERTICES
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#endif // __PLAT_NGC__
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////////////////////////////////////////////////////////////////
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// Collision data for an object
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//
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class CCollObjTriData
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{
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public:
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////////////////////////////////////////////////////////////
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// The following structure represent the disk format of
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// the collision data with the correct padding. If the
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// disk format changes, these structures MUST change, too.
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//
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struct SReadHeader
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{
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int m_version;
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int m_num_objects;
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int m_total_num_verts;
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#ifdef __PLAT_NGC__
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int m_total_num_faces;
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#else
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int m_total_num_faces_large;
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int m_total_num_faces_small;
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int m_total_num_verts_large;
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int m_total_num_verts_small;
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int m_pad3;
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#endif
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};
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//
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CCollObjTriData();
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~CCollObjTriData();
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bool InitCollObjTriData(CScene * p_scene, void *p_base_vert_addr, void *p_base_intensity_addr, // Init collision sector after read from file
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void *p_base_face_addr, void *p_base_node_addr, void *p_base_face_idx_addr);
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bool InitBSPTree(); // Generate the BSP Tree
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bool DeleteBSPTree(); // Delete the BSP Tree
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uint32 GetChecksum() const;
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void SetChecksum(uint32 checksum); // For cloning
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uint16 GetSectorFlags() const;
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void SetSectorFlags(uint16 flags);
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void ClearSectorFlags(uint16 flags);
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const Mth::CBBox & GetBBox() const;
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int GetNumVerts() const;
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int GetNumFaces() const;
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// Vertex functions
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#ifdef __PLAT_NGC__
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const unsigned char GetVertexIntensity(int face_idx, int vert_idx) const;
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void SetVertexIntensity(int face_idx, int vert_idx, unsigned char intensity);
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void SetVertexPointer( NsVector * p_vertex ) { mp_raw_vert_pos = p_vertex; }
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NsVector * GetVertexPointer() { return mp_raw_vert_pos; }
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#else
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const unsigned char GetVertexIntensity(int vert_idx) const;
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void SetVertexIntensity(int vert_idx, unsigned char intensity);
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#endif //__PLAT_NGC__
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// Face functions
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uint16 GetFaceTerrainType(int face_idx) const;
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uint32 GetFaceFlags(int face_idx) const;
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uint16 GetFaceVertIndex(int face_idx, int vert_num) const;
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const Mth::Vector GetFaceNormal(int face_idx) const;
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Mth::Vector GetRawVertexPos(int vert_idx) const; // Must copy data for fixed point
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void GetRawVertexPos(int vert_idx, Mth::Vector & pos) const;
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void SetRawVertexPos(int vert_idx, const Mth::Vector & pos);
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void GetRawVertices(Mth::Vector *p_vert_array) const;
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void SetRawVertices(const Mth::Vector *p_vert_array);
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// Collision functions
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FaceIndex * FindIntersectingFaces(const Mth::CBBox & line_bbox, uint & num_faces);
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// Clone and move functions
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CCollObjTriData * Clone(bool instance = false, bool skip_no_verts = false);
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void Translate(const Mth::Vector & delta_trans); // delta since we don't store the original pos
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void RotateY(const Mth::Vector & world_origin, Mth::ERot90 rot_y);
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void Scale(const Mth::Vector & world_origin, const Mth::Vector & scale);
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void ProcessOcclusion();
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// Debug functions
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void DebugRender(uint32 ignore_1, uint32 ignore_0);
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void DebugRender2D(uint32 ignore_1, uint32 ignore_0, uint32 visible);
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void DebugRender2DBBox(uint32 ignore_1, uint32 ignore_0, uint32 visible);
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void DebugRender2DOct(uint32 ignore_1, uint32 ignore_0, uint32 visible);
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void DebugRender(const Mth::Matrix & transform, uint32 ignore_1, uint32 ignore_0, bool do_transfrom = true);
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void CheckForHoles();
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// Element size functions for init
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static uint GetVertElemSize();
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static uint GetVertSmallElemSize();
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static uint GetFaceElemSize();
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static uint GetFaceSmallElemSize();
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protected:
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//////////////////////////////////////////////////
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// All of the following member variables and structures
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// match the output of SceneConv.exe EXACTLY.
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// Do not change these without changing SceneConv.
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//////////////////////////////////////////////////
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// Internal structures for the faces (note its size isn't a qword multiple)
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struct SFaceInfo
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{
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uint16 m_flags; // collision attributes
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uint16 m_terrain_type; // terrain type
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};
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// Everything in SFace and SFaceSmall before the vert indexes MUST be the same.
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struct SFace
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{
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SFaceInfo m_info; // face info
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FaceIndex m_vertex_index[3]; // indexes into the corresponding vertex array
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};
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struct SFaceSmall
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{
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SFaceInfo m_info; // face info
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FaceByteIndex m_vertex_index[3]; // indexes into the corresponding vertex array
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#ifndef __PLAT_NGC__
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uint8 m_pad;
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#endif // __PLAT_NGC__
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};
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// Use this structure to shove the rgba value into the W value of a Vector
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struct SOverlay
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{
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uint32 m_dont_touch_X; // equivalent to Mth::Vector X
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uint32 m_dont_touch_Y; // equivalent to Mth::Vector Y
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uint32 m_dont_touch_Z; // equivalent to Mth::Vector Z
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uint8 m_type; // equivalent to Mth::Vector W
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uint8 m_intensity;
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uint8 m_pad[2];
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};
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// This structure is used for 16-bit fixed point vertices
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struct SFloatVert
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{
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float m_pos[3];
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// uint8 m_type;
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// uint8 m_intensity;
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// uint8 m_pad[2];
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};
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// This structure is used for 16-bit fixed point vertices
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struct SFixedVert
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{
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uint16 m_pos[3]; // Relative to min point of bounding box
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// uint8 m_pad;
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// uint8 m_intensity;
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};
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//////////////////////////////////////////////////
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// Members
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uint32 m_checksum; // checksum of sector
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uint16 m_Flags; // Sector-level flags
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uint16 m_num_verts;
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uint16 m_num_faces;
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uint8 m_use_face_small; // Set to 1 if using SFaceSmall below
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uint8 m_use_fixed_verts;
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union {
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SFace * mp_faces; // array of faces
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SFaceSmall * mp_face_small; // array of small faces
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};
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Mth::CBBox m_bbox; // bounding box of sector
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#ifdef __PLAT_NGC__
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NsVector * mp_raw_vert_pos;
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#else
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union {
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#ifndef FIXED_POINT_VERTICES
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Mth::Vector * mp_vert_pos; // array of 32-bit vertices
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SOverlay * mp_vert_rgba_overlay; // overlay array of vertex colors for 32-bit vertices
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#endif
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SFloatVert * mp_float_vert; // array of 32-bit vertices
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SFixedVert * mp_fixed_vert; // array of 16-bit vertices
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};
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#endif
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CCollBSPNode * mp_bsp_tree; // head of BSP tree
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uint8 * mp_intensity; // Intensity list
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#ifdef __PLAT_NGC__
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NsVector * mp_cloned_vert_pos;
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#else
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uint32 m_pad1; // padding
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#endif // __PLAT_NGC__
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SFaceInfo * get_face_info(int face_idx) const;
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private:
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// Constants
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enum
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{
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MAX_FACE_INDICIES = 6000 //2048
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};
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// Gets and puts float data (converting to and from fixed point if necessary)
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void get_float_array_from_data(Mth::Vector *p_float_array) const;
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void put_float_array_into_data(const Mth::Vector *p_float_array);
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void set_vertex_pos(int vert_idx, const Mth::Vector & pos);
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CCollBSPNode * create_bsp_tree(const Mth::CBBox & bbox, FaceIndex *p_face_indexes, uint num_faces, uint level = 1);
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CCollBSPNode * create_bsp_leaf(FaceIndex *p_face_indexes, uint num_faces);
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bool calc_split_faces(uint axis, float axis_distance, FaceIndex *p_face_indexes,
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uint num_faces, uint & less_faces, uint & greater_faces,
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FaceIndex *p_less_face_indexes = NULL, FaceIndex *p_greater_face_indexes = NULL);
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void find_faces(CCollBSPNode *p_bsp_node, const Mth::CBBox & bbox); // recursively search for faces
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static bool s_init_tree(CCollBSPNode *p_tree, void *p_base_node_addr, void *p_base_face_idx_addr);
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static const uint s_max_face_per_leaf;// maximum number faces per leaf
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static const uint s_max_tree_levels; // maximum number of levels in a tree
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static FaceIndex s_face_index_buffer[MAX_FACE_INDICIES];
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static FaceIndex s_seq_face_index_buffer[MAX_FACE_INDICIES];
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static uint s_num_face_indicies;
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// Should be readable by all the CCollObj classes
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friend CCollStatic;
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friend CCollMovable;
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friend CCollStaticTri;
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friend CCollMovTri;
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friend CBatchTriCollMan;
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};
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/******************************************************************/
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/* */
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/* */
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/******************************************************************/
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inline void CCollObjTriData::SetChecksum(uint32 checksum)
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{
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m_checksum = checksum;
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}
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/******************************************************************/
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/* */
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/* */
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/******************************************************************/
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inline uint32 CCollObjTriData::GetChecksum() const
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{
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return m_checksum;
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}
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/******************************************************************/
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/* */
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/* */
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/******************************************************************/
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inline int CCollObjTriData::GetNumVerts() const
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{
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return m_num_verts;
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}
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/******************************************************************/
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/* */
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/* */
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/******************************************************************/
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inline int CCollObjTriData::GetNumFaces() const
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{
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return m_num_faces;
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}
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/******************************************************************/
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/* */
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/* */
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/******************************************************************/
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inline const Mth::CBBox & CCollObjTriData::GetBBox() const
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{
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return m_bbox;
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}
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/******************************************************************/
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/* */
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/* */
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/******************************************************************/
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inline uint CCollObjTriData::GetVertElemSize()
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{
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#ifdef __PLAT_NGC__
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return 1 * 3;
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#else
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#ifdef FIXED_POINT_VERTICES
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return sizeof(SFloatVert);
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#else
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return sizeof(Mth::Vector);
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#endif // FIXED_POINT_VERTICES
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#endif // __PLAT_NGC__
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}
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/******************************************************************/
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/* */
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/* */
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/******************************************************************/
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inline uint CCollObjTriData::GetVertSmallElemSize()
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{
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return sizeof(SFixedVert);
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}
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/******************************************************************/
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/* */
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/* */
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/******************************************************************/
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inline uint CCollObjTriData::GetFaceElemSize()
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{
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return sizeof(SFace);
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}
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/******************************************************************/
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/* */
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/* */
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/******************************************************************/
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inline uint CCollObjTriData::GetFaceSmallElemSize()
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{
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return sizeof(SFaceSmall);
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}
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/******************************************************************/
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/* */
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/* */
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/******************************************************************/
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inline uint16 CCollObjTriData::GetFaceTerrainType(int face_idx) const
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{
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return (m_use_face_small) ? mp_face_small[face_idx].m_info.m_terrain_type : mp_faces[face_idx].m_info.m_terrain_type;
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}
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/******************************************************************/
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/* */
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/* */
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/******************************************************************/
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inline uint32 CCollObjTriData::GetFaceFlags(int face_idx) const
|
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{
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return (m_use_face_small) ? mp_face_small[face_idx].m_info.m_flags : mp_faces[face_idx].m_info.m_flags;
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}
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|
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/******************************************************************/
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/* */
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/* */
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/******************************************************************/
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|
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inline uint16 CCollObjTriData::GetFaceVertIndex(int face_idx, int vert_num) const
|
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{
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return (m_use_face_small) ? mp_face_small[face_idx].m_vertex_index[vert_num] : mp_faces[face_idx].m_vertex_index[vert_num];
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}
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/******************************************************************/
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/* */
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/* */
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/******************************************************************/
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|
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inline Mth::Vector CCollObjTriData::GetRawVertexPos(int vert_idx) const
|
|
{
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#if !defined(FIXED_POINT_VERTICES)
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|
|
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#ifdef __PLAT_NGC__
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Mth::Vector v;
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|
|
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if ( mp_cloned_vert_pos )
|
|
{
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v[X] = mp_cloned_vert_pos[vert_idx].x;
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v[Y] = mp_cloned_vert_pos[vert_idx].y;
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v[Z] = mp_cloned_vert_pos[vert_idx].z;
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v[W] = 0.0f;
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|
}
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else
|
|
{
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v[X] = mp_raw_vert_pos[vert_idx].x;
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v[Y] = mp_raw_vert_pos[vert_idx].y;
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|
v[Z] = mp_raw_vert_pos[vert_idx].z;
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v[W] = 0.0f;
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|
}
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|
|
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return v;
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#else
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return mp_vert_pos[vert_idx];
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|
#endif // __PLAT_NGC__
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|
|
|
#else
|
|
|
|
if (m_use_fixed_verts)
|
|
{
|
|
Mth::Vector pos(m_bbox.GetMin());
|
|
|
|
pos[X] += ((float) mp_fixed_vert[vert_idx].m_pos[X]) * COLLISION_RECIPROCAL_SUB_INCH_PRECISION;
|
|
pos[Y] += ((float) mp_fixed_vert[vert_idx].m_pos[Y]) * COLLISION_RECIPROCAL_SUB_INCH_PRECISION;
|
|
pos[Z] += ((float) mp_fixed_vert[vert_idx].m_pos[Z]) * COLLISION_RECIPROCAL_SUB_INCH_PRECISION;
|
|
pos[W] = 0.0f;
|
|
|
|
return pos;
|
|
}
|
|
else
|
|
{
|
|
Mth::Vector pos(Mth::Vector::NO_INIT);
|
|
pos[X] = mp_float_vert[vert_idx].m_pos[X];
|
|
pos[Y] = mp_float_vert[vert_idx].m_pos[Y];
|
|
pos[Z] = mp_float_vert[vert_idx].m_pos[Z];
|
|
pos[W] = 0.0f;
|
|
return pos;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/******************************************************************/
|
|
/* */
|
|
/* */
|
|
/******************************************************************/
|
|
|
|
inline void CCollObjTriData::GetRawVertexPos(int vert_idx, Mth::Vector & pos) const
|
|
{
|
|
#ifdef __PLAT_NGC__
|
|
|
|
if ( mp_cloned_vert_pos )
|
|
{
|
|
pos[X] = mp_cloned_vert_pos[vert_idx].x;
|
|
pos[Y] = mp_cloned_vert_pos[vert_idx].y;
|
|
pos[Z] = mp_cloned_vert_pos[vert_idx].z;
|
|
pos[W] = 0.0f;
|
|
}
|
|
else
|
|
{
|
|
pos[X] = mp_raw_vert_pos[vert_idx].x;
|
|
pos[Y] = mp_raw_vert_pos[vert_idx].y;
|
|
pos[Z] = mp_raw_vert_pos[vert_idx].z;
|
|
pos[W] = 0.0f;
|
|
}
|
|
#else
|
|
if (m_use_fixed_verts)
|
|
{
|
|
pos = m_bbox.GetMin();
|
|
pos[X] += ((float) mp_fixed_vert[vert_idx].m_pos[X]) * COLLISION_RECIPROCAL_SUB_INCH_PRECISION;
|
|
pos[Y] += ((float) mp_fixed_vert[vert_idx].m_pos[Y]) * COLLISION_RECIPROCAL_SUB_INCH_PRECISION;
|
|
pos[Z] += ((float) mp_fixed_vert[vert_idx].m_pos[Z]) * COLLISION_RECIPROCAL_SUB_INCH_PRECISION;
|
|
pos[W] = 0.0f;
|
|
}
|
|
else
|
|
{
|
|
#ifdef FIXED_POINT_VERTICES
|
|
pos[X] = mp_float_vert[vert_idx].m_pos[X];
|
|
pos[Y] = mp_float_vert[vert_idx].m_pos[Y];
|
|
pos[Z] = mp_float_vert[vert_idx].m_pos[Z];
|
|
#else
|
|
pos = mp_vert_pos[vert_idx];
|
|
#endif
|
|
pos[W] = 0.0f;
|
|
}
|
|
#endif // __PLAT_NGC__
|
|
}
|
|
|
|
|
|
/******************************************************************/
|
|
/* */
|
|
/* */
|
|
/******************************************************************/
|
|
|
|
#ifdef __PLAT_NGC__
|
|
inline const unsigned char CCollObjTriData::GetVertexIntensity(int face_idx, int vert_idx) const
|
|
{
|
|
return mp_intensity[(face_idx * 3) + vert_idx];
|
|
}
|
|
#else
|
|
inline const unsigned char CCollObjTriData::GetVertexIntensity(int vert_idx) const
|
|
{
|
|
#ifdef FIXED_POINT_VERTICES
|
|
return mp_intensity[vert_idx];
|
|
//if (m_use_fixed_verts)
|
|
//{
|
|
// return mp_fixed_vert[vert_idx].m_intensity;
|
|
//}
|
|
//else
|
|
//{
|
|
// return mp_float_vert[vert_idx].m_intensity;
|
|
//}
|
|
#else
|
|
{
|
|
return mp_vert_rgba_overlay[vert_idx].m_intensity;
|
|
}
|
|
#endif // FIXED_POINT_VERTICES
|
|
}
|
|
#endif // __PLAT_NGC__
|
|
|
|
/******************************************************************/
|
|
/* */
|
|
/* */
|
|
/******************************************************************/
|
|
|
|
#ifdef __PLAT_NGC__
|
|
inline void CCollObjTriData::SetVertexIntensity(int face_idx, int vert_idx, unsigned char intensity)
|
|
{
|
|
mp_intensity[(face_idx * 3) + vert_idx] = intensity;
|
|
}
|
|
#else
|
|
inline void CCollObjTriData::SetVertexIntensity(int vert_idx, unsigned char intensity)
|
|
{
|
|
#ifdef FIXED_POINT_VERTICES
|
|
mp_intensity[vert_idx] = intensity;
|
|
//if (m_use_fixed_verts)
|
|
//{
|
|
// mp_fixed_vert[vert_idx].m_intensity = intensity;
|
|
//}
|
|
//else
|
|
//{
|
|
// mp_float_vert[vert_idx].m_intensity = intensity;
|
|
//}
|
|
#else
|
|
{
|
|
mp_vert_rgba_overlay[vert_idx].m_intensity = intensity;
|
|
}
|
|
#endif // FIXED_POINT_VERTICES
|
|
}
|
|
#endif // __PLAT_NGC__
|
|
|
|
/******************************************************************/
|
|
/* */
|
|
/* */
|
|
/******************************************************************/
|
|
|
|
inline CCollObjTriData::SFaceInfo * CCollObjTriData::get_face_info(int face_idx) const
|
|
{
|
|
return (m_use_face_small) ? &(mp_face_small[face_idx].m_info) : &(mp_faces[face_idx].m_info);
|
|
}
|
|
|
|
} // namespace Nx
|
|
|
|
#endif // __GEL_COLLTRIDATA_H
|