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577 lines
38 KiB
C
577 lines
38 KiB
C
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//****************************************************************************
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//* MODULE: Sk/Scripting
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//* FILENAME: CFuncs.h
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//* OWNER: Kendall Harrison
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//* CREATION DATE: 9/14/2000
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//****************************************************************************
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#ifndef __SCRIPTING_CFUNCS_H
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#define __SCRIPTING_CFUNCS_H
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/*****************************************************************************
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** Includes **
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*****************************************************************************/
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#ifndef __CORE_DEFINES_H
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#include <core/defines.h>
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#endif
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// for now, include skfuncs.h, so that
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// it won't break the existing CPP files
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// that include cfuncs.h
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//#include <sk/scripting/skfuncs.h>
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namespace Script
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{
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class CStruct;
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class CScript;
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};
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/*****************************************************************************
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** Defines **
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*****************************************************************************/
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namespace CFuncs
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{
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/*****************************************************************************
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** Class Definitions **
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*****************************************************************************/
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/*****************************************************************************
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** Private Declarations **
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*****************************************************************************/
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/*****************************************************************************
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** Private Prototypes **
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*****************************************************************************/
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/*****************************************************************************
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** Public Declarations **
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*****************************************************************************/
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enum {
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TYPE_VUTESTOBJECT = 0x8daad03d,
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VUTESTOBJECT = 0xae96a38,
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};
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bool SetActiveCamera(uint32 id, int viewport, bool move_to_current);
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/*****************************************************************************
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** Public Prototypes **
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*****************************************************************************/
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bool ScriptDummyCommand(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptAllocateSplitScreenDMA ( Script::CStruct* pParams, Script::CScript* pScript );
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bool ScriptWait(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptBlock(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptPrintEventHandlerTable(Script::CStruct* pParams, Script::CScript* pScript);
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bool ScriptFormatText(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptPrintf(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptScriptAssert(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptPrintScriptInfo(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptSetHackFlag(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptHackFlagIsSet(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptPrintStruct(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptUnloadAllLevelGeometry(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptLoadScene(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptLoadCollision(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptAddScene(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptAddCollision(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptUnloadScene(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptQuickReload(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptLoadNodeArray(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptReLoadNodeArray(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptParseNodeArray(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptSetBackgroundColor(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptSetBSPAmbientColor(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptSetDFFAmbientColor(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptSetDFFDirectColor(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptSetDynamicLightModulationFactor( Script::CStruct* pParams, Script::CScript* pScript );
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bool ScriptSetClippingDistances(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptSetTrivialFarZClip(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptEnableFog(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptDisableFog(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptSetFogDistance(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptSetFogExponent(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptSetFogColor(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptSetUVWibbleParams(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptEnableExplicitUVWibble(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptDisableExplicitUVWibble(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptSetUVWibbleOffsets(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptSetWorldSize( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptSetMovementVelocity( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptSetRotateVelocity( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptOnReload(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptResetEngine(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptToggleMetrics(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptToggleVRAMViewer(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptSetVRAMPackContext(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptDumpVRAMUsage(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptToggleLightViewer(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptCleanup(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptProximCleanup(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptLoadQB(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptUnloadQB(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptSetDebugRenderMode(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptToggleTextureUpload(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptToggleTextureDraw(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptTogglePointDraw(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptRenderTest1(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptRenderTest2(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptIsZero(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptCastToInteger(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptStringToInteger(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptIntegerEquals(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptChecksumEquals(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptStringEquals(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptArrayContains(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptGetArraySize(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptSetArrayElement(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptAddParams(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptGet3DArrayData(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptGet2DArrayData(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptGetNDArrayData(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptRemoveComponent(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptSetScriptString(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptGetScriptString(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptKenTest1(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptKenTest2(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptAppendSuffix(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptFindNearestRailPoint(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptGetTime(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptGetDate(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptGetObNearestScreenCoord(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptRandomize(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptResetTimer(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptTimeGreaterThan(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptGetStartTime(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptGetElapsedTime(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptRemoveParameter(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptGetRandomValue(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptSetConfig(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptPrintConfig(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptGerman(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptFrench(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptSpanish(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptItalian(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptGetNodeName(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptSetTesterScript(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptKillTesterScript(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptResetStopwatch(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptPrintStopwatchTime(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptCustomSkaterFilenameDefined(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptGetCustomSkaterFilename(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptSetCustomSkaterFilename(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptEditingPark(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptGetParkName(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptSetParkName(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptParkEditorThemeWasSwitched(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptMenuIsShown(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptMenuIsSelected(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptForEachIn(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptSizeOf(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptGetElement(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptGetNextArrayElement(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptGetRandomArrayElement(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptPermuteArray(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptApplyChangeGamma( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptGetGammaValues( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptGotParam(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptPreloadModel(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptGoto(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptGotoPreserveParams(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptGotoRandomScript(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptToggleRenderMode(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptSetRenderMode(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptSetWireframeMode(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptDebugRenderIgnore(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptScreenShot(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptDumpShots(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptToggleMetricItem( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptToggleMemMetrics( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptKillAllTextureSplats( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptPlayMovie( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptLoadAsset( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptLoadAnim( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptLoadSkeleton( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptUnloadAnim( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptAssManSetReferenceChecksum( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptAssManSetDefaultPermanent( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptLoadSound( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptPlaySound( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptStopSound( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptStopAllSounds( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptSetSoundParams( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptIsSoundPlaying( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptPlayStream( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptStopStream( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptSetStreamParams( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptIsStreamPlaying( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptSetReverb( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptLoadTerrainSounds( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptSetObjectColor( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptSetSceneColor( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptCompressVC( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptNudgeVC( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptFakeLights( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptCenterCamera( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptSetDropoff( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptSetVolume( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptSetMusicVolume( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptSetMusicStreamVolume( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptLoadMusicHeader( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptLoadStreamHeader( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptStreamIsAvailable( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptPlayTrack( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptPlayMusicStream( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptSkipMusicTrack( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptSetRandomMode( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptGetCurrentTrack( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptSetMusicMode( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptSetMusicLooping( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptStopMusic( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptPauseMusic( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptPauseStream( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptLoadStreamFrameAmp( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptFreeStreamFrameAmp( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptAddMusicTrack( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptChangeTrackState(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptTrackEnabled(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptMusicIsPaused(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptClearMusicTrackList( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptIfDebugOn(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptIfDebugOff(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptBootstrap(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptCD(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptNotCD(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptCasArtist(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptNotCasArtist(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptGunslinger(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptDoAction(Script::CStruct *pParams, Script::CScript *pScript, int action );
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bool ScriptSendFlag(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptClearFlag(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptQueryFlag(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptCheckIfAlive( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptCheckExistenceFromNodeIndex( int nodeIndex );
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bool ScriptFlagException(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptMakeSkaterGoto(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptMakeSkaterGosub(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptSpawnSound(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptSpawnScript(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptSpawnSkaterScript(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptKillSpawnedScript(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptPauseSkaters( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptUnPauseSkaters( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptPauseSkater( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptUnPauseSkater( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptPauseGame( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptUnPauseGame( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptIsGamePaused( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptPauseObjects( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptUnPauseObjects( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptPauseSpawnedScripts( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptUnPauseSpawnedScripts( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptResetClock( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptPadsPluggedIn( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptDoFlash( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptSetViewMode(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
bool ScriptStartServer(Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptSpawnCrown(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
bool ScriptSpawnCompass(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
bool ScriptLeaveServer(Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptFindServers(Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptJoinServer(Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptSetNetworkMode( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptSetServerMode( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptCreateFromNodeIndex( int nodeIndex );
|
||
|
bool ScriptKillFromNodeIndex( int nodeIndex, Script::CScript *pScript );
|
||
|
bool ScriptSetColorFromNodeIndex( int nodeIndex, Script::CStruct *pParams );
|
||
|
bool ScriptShatterFromNodeIndex( int nodeIndex );
|
||
|
bool ScriptSetVisibilityFromNodeIndex( int nodeIndex, bool invisible, int viewport_number = 0 );
|
||
|
bool ScriptNodeExists( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptCreate( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptCreateFromStructure( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptKill( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptVisible( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptInvisible( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptShatter( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptResetCamera(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
bool ScriptGetValueFromVolume(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
bool ScriptSetSliderValue(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
bool ScriptSetVolumeFromValue(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
bool ScriptSetIconTexture(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
bool ScriptMemViewToggle(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
bool ScriptPreferenceEquals(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
bool ScriptSetPreference(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
bool ScriptGetPreferenceString(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
bool ScriptGetPreferencePassword(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
bool ScriptGetPreferenceChecksum(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
bool ScriptMemPushContext(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
bool ScriptMemPopContext(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
bool ScriptProfileTasks( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptUseNetworkPreferences( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptCanChangeDevices( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptNeedToTestNetSetup( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptTestNetSetup( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptConnectToInternet( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptCancelConnectToInternet( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptCancelLogon( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptDisconnectFromInternet( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptIsOnline( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptStopAllScripts( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptSetMenuElementText(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
bool ScriptFirstTimeThisIsCalled(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
bool ScriptEnableActuators(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
bool ScriptInNetGame(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
bool ScriptToggleNetMetrics(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
bool ScriptSetSlomo(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
bool ScriptSetArenaSize(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
bool ScriptSetParticleSysVisibility( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptTogglePlayerNames( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptSetCurrentGameType( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptDumpNetMessageStats( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptNotifyBailDone( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptDisplayLoadingScreen( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptHideLoadingScreen( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptObserveNextSkater( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptPrintMemInfo( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptDisplayFreeMem( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptAnalyzeHeap( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptMemThreadSafe( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptIsSingleSession(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
bool ScriptEnterObserverMode(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
bool ScriptAllowPause(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
bool ScriptRefreshServerList(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
bool ScriptStartServerList(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
bool ScriptStopServerList(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
bool ScriptFreeServerList(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
bool ScriptPauseGameFlow(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
bool ScriptUnpauseGameFlow(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
bool ScriptInFrontEnd(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
bool ScriptSetFrontEndInactive(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
bool ScriptInSplitScreenGame(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
bool ScriptGameModeEquals(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
bool ScriptGetFireballLevel(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
bool ScriptOnServer(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
bool ScriptGetCurrentLevel(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
bool ScriptRestartLevel(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
bool ScriptToggleScores(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
bool ScriptIsTrue(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
bool ScriptSetLevelLoadScript(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
|
||
|
bool ScriptXTriggered(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
bool ScriptUsePad(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
|
||
|
bool ScriptInMultiplayerGame(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
bool ScriptToggleShadowType(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
|
||
|
bool ScriptGameFlow(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
|
||
|
bool ScriptControllerPressed(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
bool ScriptGetAnalogueInfo(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
bool ScriptControllerDebounce( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
|
||
|
bool ScriptClearCheats(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
bool ScriptBroadcastCheat(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
bool ScriptLastBroadcastedCheatWas(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
bool ScriptCheatAllowed(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
|
||
|
bool ScriptJoinWithPassword(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
bool ScriptSendChatMessage(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
bool ScriptInSlapGame( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptSetScreenModeFromGameMode( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptSetScreenMode( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
|
||
|
bool ScriptLoadPendingPlayers( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
|
||
|
bool ScriptLaunchQueuedScripts( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptIsObserving( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptSkatersAreReady(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
|
||
|
bool ScriptGetInitialsString( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptSetInitialsString( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptAttachToSkater( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptTryCheatString( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptLevelIs( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
|
||
|
bool ScriptStartNetworkLobby( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptObserversAllowed( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptNumPlayersAllowed( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptAutoDNS( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptUsingDefaultMasterServers( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptUsingDHCP( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
|
||
|
bool ScriptInInternetMode( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptEnteringNetGame( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptDeviceChosen( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptLoadExecPS2( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptExitDemo( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
|
||
|
bool ScriptGameIsOver( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
|
||
|
bool ScriptSetLevelName( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptDumpHeaps( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptDumpFragments( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
|
||
|
bool ScriptResetPS2( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptResetHD( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptPAL( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptEnglish( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
|
||
|
bool ScriptTimeUp( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptChangeSymbolValue(Script::CStruct *pParams, Script::CScript *pScript);
|
||
|
bool ScriptDumpScripts( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
|
||
|
bool ScriptResetPS2( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptResetHD( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptPAL( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptEnglish( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
bool ScriptTimeUp( Script::CStruct *pParams, Script::CScript *pScript );
|
||
|
|
||
|
bool ScriptLaunchViewer( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptLaunchScriptDebugger( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptSetViewerModel( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptSetViewerAnim( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptSetViewerLODDist( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptGetViewerObjectID( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptReloadViewerAnim( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
|
||
|
bool ScriptInitHealth( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptResetScore( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptAddRestartsToMenu( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptAddWarpPointsToMenu( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptRunScriptOnObject( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptRunScriptOnComponentType( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptTestName( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
|
||
|
bool ScriptDebounce( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptSetStatOverride( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptToggleRails( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptToggleRigidBodyDebug( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptCheckForHoles( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
|
||
|
bool ScriptStartLobbyList( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptChatConnect( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptChatDisconnect( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptFillPlayerListMenu( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
|
||
|
bool ScriptOnXbox( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptGotoXboxDashboard( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptSystemLinkEnabled( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
|
||
|
bool ScriptCreateParticleSystem( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptSetScript( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptDestroyParticleSystem( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptEmptyParticleSystem( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptParticleExists( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
|
||
|
bool ScriptStructureContains( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptGetBonePosition( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptMangleChecksums( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptAppendSuffixToChecksum( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptShouldEmitParticles( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptParticlesOn( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptParticlesOff( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptRotateVector( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
|
||
|
bool ScriptIsPS2( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptIsXBOX( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptIsNGC( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptIsWIN32( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptGetPlatform( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptIsPal( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
|
||
|
|
||
|
bool ScriptPushMemProfile( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptPopMemProfile( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
|
||
|
bool ScriptTogglePass( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
|
||
|
bool ScriptSetScreen( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
|
||
|
bool ScriptGetUpperCaseString( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
|
||
|
bool ScriptGetGameMode( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
|
||
|
bool ScriptStartKeyboardHandler( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptStopKeyboardHandler( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptEnableKeyboard( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptDisableKeyboard( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
|
||
|
bool ScriptCreateIndexArray( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptGetRescaledTargetValue( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
|
||
|
bool ScriptMemInitHeap( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptMemDeleteHeap( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
|
||
|
bool ScriptClearStruct( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptAppendStruct( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptScriptExists( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
|
||
|
bool ScriptSpawnSecondControllerCheck( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptStopSecondControllerCheck( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
|
||
|
bool ScriptIsArray( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
|
||
|
bool ScriptUseUserSoundtrack( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptUseStandardSoundtrack( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
|
||
|
bool ScriptDisableReset( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptEnableReset( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptResetToIPL( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
|
||
|
bool ScriptInitAnimCompressTable( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptCreateCompositeObject( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
|
||
|
bool ScriptAutoRail( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
|
||
|
bool ScriptInside( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
|
||
|
bool ScriptSetSpecialBarColors( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptGetMetrics( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
|
||
|
bool ScriptMoveNode( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptSetActiveCamera( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
|
||
|
bool ScriptSetColorBufferClear( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptSetEventHandler( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
|
||
|
bool ScriptClearEventHandler(Script::CStruct* pParams, Script::CScript* pScript);
|
||
|
bool ScriptClearEventHandlerGroup(Script::CStruct* pParams, Script::CScript* pScript);
|
||
|
bool ScriptOnExceptionRun(Script::CStruct* pParams, Script::CScript* pScript);
|
||
|
bool ScriptOnExitRun(Script::CStruct* pParams, Script::CScript* pScript);
|
||
|
|
||
|
|
||
|
|
||
|
bool ScriptSin( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptCos( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptTan( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptASin( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptACos( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptATan( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptShowTracking(Script::CStruct* pParams, Script::CScript* pScript);
|
||
|
|
||
|
bool ScriptIsGrind(Script::CStruct* pParams, Script::CScript* pScript);
|
||
|
bool ScriptShowCamOffset(Script::CStruct* pParams, Script::CScript* pScript);
|
||
|
|
||
|
bool ScriptAddSkaterEarly( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
|
||
|
bool ScriptPreLoadStreamDone( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptStartPreLoadedStream( Script::CStruct* pParams, Script::CScript* pScript );
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bool ScriptFinishRendering( Script::CStruct* pParams, Script::CScript* pScript );
|
||
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||
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/*****************************************************************************
|
||
|
** Inline Functions **
|
||
|
*****************************************************************************/
|
||
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||
|
} // namespace CFuncs
|
||
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||
|
#endif // __SCRIPTING_CFUNCS_H
|
||
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