thug/Code/Sk/ParkEditor/LoadPath.txt

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2016-02-13 21:39:12 +00:00
**************************************************
Level Loading Pathway for THPS3
Updated 7/17/2001
**************************************************
=========================================================
*** REGULAR LEVEL ***
change_level level=Load_LevelName (script)
-setgametype freeskate
-request_level <...>
-RequestLevel <level> -- sets skate_mod->m_requested_level
-ScriptChangeLevel()
-does some network stuff, or might apply to single player
-Return to regular game flow, update function (below) does more later
=========================================================
*** CUSTOM PARK, PLAYED AS REGULAR ***
change_level level=custom_park (script, launched from menu)
-setgametype freeskate
-request_level <...>
-RequestLevel <level> -- sets skate_mod->m_requested_level
-ScriptChangeLevel()
-does some network stuff, or might apply to single player
-Return to regular game flow, update function (below) does more later
=========================================================
*** GOING INTO PARK EDITOR ***
AutoLaunch level=custom_park game=parkeditor
-SetServerMode on (command)
-request_level level=<level>
-RequestLevel <level> -- sets skate_mod->m_requested_level
-SetGameType <game>
-launchmenuscreen screen=parked_menu
-Return to regular game flow, update function (below) does more later
=========================================================
*** UPDATE FUNCTION, ALL ***
-CallMemberFunction, request==GameFlow_RequestLevel
-*** REGULAR LEVEL ***
-LoadLevel (script, see details below)
-*** PARK EDITOR ***
-DoParkGeneration (script, see below)
=========================================================
*** REGULAR LEVEL ***
LoadLevel (script)
-SetServerMode (command)
-PreLevelLoad (script, see details below)
-LaunchLevel (command, see details below)
-PostLevelLoad
-ResetCamera
=========================================================
*** PARK EDITOR ***
DoParkGeneration (script)
-PreLevelLoad (script, see details below)
-LaunchLevel (command, see details below)
-PostLevelLoad
-ResetCamera
-Do color, velocity, fogging stuff normally found in Load_LevName script
=========================================================
-PreLevelLoad (script)
-Cleanup
-Stopping, pausing music
-SetArenaSize 1
-call to RwResourcesSetArenaSize()
-Sounds
-SetLevelExists
-rwviewer::SetLevelExists()
-SetupBasicLights
-DisplayLoadingScreen
=========================================================
LaunchLevel (command)
-Skate::OpenLevel()
-**** REGULAR LEVEL ***
-runs level script, e.g. Load_Can
-loadlevelgeometry (command)
-rwviewer::RequestLoad() (see details below)
-loadnodearray (command)
-Script::RemoveOldTriggerScripts(), DeleteSpawnedScripts()
-Script::LoadQB()
-ScriptParseNodeArray()
-LoadTerrain (loads sounds)
-SetRenderModeVU
-Set colors, velocity, fog and other level attributes
-Call level startup, e.g. Can_startup
-*** PARK EDITOR ***
-ParkEditor::commandGeneratePark()
-ParkEditor::Initialize() [need ParkEditor::mp_compressedMap to be set up at this point]
-Map::InitializeWorld()
-World::CreateParkHeap()
-rwviewer::RequestLoad("sk3ed.bsp") (see details below)
-Create new heap for generated pieces
-World::PreparePieceSet()
-disconnect world sectors (source piece set) from just-loaded RpWorld
-Script::RemoveOldTriggerScripts(), DeleteSpawnedScripts()
-Script::LoadQB()
-Sk3Ed_Startup (script)
-Map::Initialize()
-Map::readMapFromBuf()
-Clone world sectors and link to them from the RpWorld
-Map::GenerateWorld()
-Generate super sectors
-Obj::Proxim_Init()
-Obj::Rail_Init()
=========================================================
// Probably safe for going into editor
rwviewer::RequestLoad()
-world_deinit()
-sky_deinit()
-world_init()
-set m_level_exists
-set m_dff_light_active
-scene_load()
-load bits texture dictionary
-Gfx::SetImageDirectoryFromFileName()
-Gfx::TexDictionaryLoad(), set it up
-RwStreamOpen(), stream in world
-GenerateSuperSectors()
-load models from DFF file, gather textures from clumps, add clumps to AssMan
-Pipeline::Chooser::FinishLoadingWorld()
-Upload texture dictionary
-Add cameras to world
-run SetupViewerLights?
-Mip K value stuff (NGPS)
-Add lights
-Get world sector render callback function
-Set up particle system
=========================================================
*** LEAVING CUSTOM PARK ***
chosen_leave_server
-ParkEditor::Cleanup()
-Map::Destroy()
-Map::DestroyWorld()
-ScriptLeaveServer()
-Skate::LeaveServer()
-SetNetworkMode