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62 lines
3.0 KiB
C
62 lines
3.0 KiB
C
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// Skaterflags.h
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#ifndef __SK_OBJECTS_SKATERFLAGS_H__
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#define __SK_OBJECTS_SKATERFLAGS_H__
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namespace Obj
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{
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// Flags that can be toggled on and off, and also store how long since last toggle
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// This is used as an index into CSkater::m_flags
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enum ESkaterFlag
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{
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TENSE = 0, // tensing for a jump, usually X pressed 0
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// SWITCH, // skating switch 1 NOTE: unused?
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// LEAN, // leaning L/R (might prohibit us doing other things 2 NOTE: unused?
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// TENSE_ON_GROUND, // we were on the ground, and the tense flag was set 3 NOTE: unused?
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FLIPPED, // animation is flipped 4
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VERT_AIR, // True if we are going to vert air 5
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TRACKING_VERT, // True if we are tracking a vert surface below us 6
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LAST_POLY_WAS_VERT, // True if the last polygon we skated on was vert 7
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CAN_BREAK_VERT, // True if we can break the vert poly we are on 8
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CAN_RERAIL, // can get back on the rail again, ahead of rerail time 9
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// STARTED_END_OF_RUN, // true if the skater has started the "end of run" script 10
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// FINISHED_END_OF_RUN, // True if the skater has returned to his idle state after the "end of run" script 11
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// STARTED_GOAL_END_OF_RUN, // True if the goal_endofrun script has started
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// FINISHED_GOAL_END_OF_RUN,
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RAIL_SLIDING, // True if skater is railsliding 12
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CAN_HIT_CAR, // True is we can hit a car. Set when on ground, or have negative y vel 13
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AUTOTURN, // True if we can autoturn 14
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IS_BAILING, // True if skater is bailing... 15
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// IS_ENDING_RUN, // True is skater is in the process of ending his run 16
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// IS_ENDING_GOAL, // True if we're ending a goal
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SPINE_PHYSICS, // True is skater is going over a spine 17
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IN_RECOVERY, // True if recovering from going off vert 18
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SKITCHING, // True if we are being towed by a car 19
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OVERRIDE_CANCEL_GROUND, // True if we want to ignore the "CANCEL_GROUND" flag for gaps 20
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SNAPPED_OVER_CURB, // True if we snapped up or down a curb this frame (for use by camera) 21
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SNAPPED, // True if we snapped slightly this frame (for use by camera)
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IN_ACID_DROP, // True if we are in an acid drop
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AIR_ACID_DROP_DISALLOWED, // True if in-air acid drops are not currently allowed
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CANCEL_WALL_PUSH, // True if the current wallpush event is canceled via script
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NO_ORIENTATION_CONTROL, // True if spins and leans are turned off due to switching from walking
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NEW_RAIL, // True if the rail we land on is a "new" rail
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OLLIED_FROM_RAIL, // True if entered current air via an ollie out of a rail
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// NOTE: If anyone adds any more flags so that NUM_ESKATERFLAGS > 32, let Steve G know
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NUM_ESKATERFLAGS
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};
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enum EStateType
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{
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GROUND,
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AIR,
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WALL,
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LIP,
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RAIL,
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WALLPLANT
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};
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}
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#endif
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