thug/Code/Sk/Objects/FollowOb.h

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2016-02-13 21:39:12 +00:00
/*****************************************************************************
** **
** Neversoft Entertainment **
** **
** Copyright (C) 2002 - All Rights Reserved **
** **
******************************************************************************
** **
** Project: PS2 **
** **
** Module: Object (OBJ) **
** **
** File name: objects/followob.h **
** **
** Created: 05/02/02 - ksh **
** **
*****************************************************************************/
#ifndef __OBJECTS_FOLLOWOB_H
#define __OBJECTS_FOLLOWOB_H
/*****************************************************************************
** Includes **
*****************************************************************************/
#ifndef __CORE_DEFINES_H
#include <core/defines.h>
#endif
#ifndef __CORE_MATH_VECTOR_H
#include <core/math/vector.h>
#endif
//#include <sys/timer.h>
//#include <gfx/gfxman.h>
//#include <gfx/skin.h>
//#include <gel/inpman.h>
//#include <gel/object.h>
//#include <servers/os_coll.h>
//#include <core/math/matrix.h>
//#include <core/math/vector.h>
//#include <sk/objects/movingobject.h>
//#include <gel/scripting/script.h>
/*****************************************************************************
** Defines **
*****************************************************************************/
namespace Obj
{
/*****************************************************************************
** Class Definitions **
*****************************************************************************/
#define MAX_FOLLOWOB_PATH_POINTS 64
class CFollowOb : public Spt::Class
{
Mth::Vector mp_path_points[MAX_FOLLOWOB_PATH_POINTS];
int m_num_path_points;
int m_most_recent_path_point;
uint32 m_leader_name;
Mth::Vector m_leader_pos;
float m_distance;
bool m_orient_y;
public:
CFollowOb();
~CFollowOb();
void Reset();
void SetLeaderName(uint32 name) {m_leader_name=name;}
void SetDistance(float distance) {m_distance=distance;}
void GetNewPathPointFromObjectBeingFollowed();
void CalculatePositionAndOrientation(Mth::Vector *p_pos, Mth::Matrix *p_orientation);
void OrientY() {m_orient_y=true;}
void DoNotOrientY() {m_orient_y=false;}
};
} // namespace Obj
#endif // __OBJECTS_FOLLOWOB_H