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93 lines
2.5 KiB
C
93 lines
2.5 KiB
C
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/*****************************************************************************
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** **
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** Neversoft Entertainment **
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** **
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** Copyright (C) 2002 - All Rights Reserved **
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** **
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******************************************************************************
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** **
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** Project: PS2 **
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** **
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** Module: Object (OBJ) **
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** **
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** File name: objects/followob.h **
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** **
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** Created: 05/02/02 - ksh **
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** **
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*****************************************************************************/
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#ifndef __OBJECTS_FOLLOWOB_H
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#define __OBJECTS_FOLLOWOB_H
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/*****************************************************************************
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** Includes **
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*****************************************************************************/
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#ifndef __CORE_DEFINES_H
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#include <core/defines.h>
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#endif
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#ifndef __CORE_MATH_VECTOR_H
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#include <core/math/vector.h>
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#endif
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//#include <sys/timer.h>
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//#include <gfx/gfxman.h>
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//#include <gfx/skin.h>
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//#include <gel/inpman.h>
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//#include <gel/object.h>
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//#include <servers/os_coll.h>
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//#include <core/math/matrix.h>
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//#include <core/math/vector.h>
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//#include <sk/objects/movingobject.h>
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//#include <gel/scripting/script.h>
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/*****************************************************************************
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** Defines **
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*****************************************************************************/
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namespace Obj
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{
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/*****************************************************************************
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** Class Definitions **
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*****************************************************************************/
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#define MAX_FOLLOWOB_PATH_POINTS 64
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class CFollowOb : public Spt::Class
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{
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Mth::Vector mp_path_points[MAX_FOLLOWOB_PATH_POINTS];
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int m_num_path_points;
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int m_most_recent_path_point;
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uint32 m_leader_name;
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Mth::Vector m_leader_pos;
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float m_distance;
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bool m_orient_y;
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public:
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CFollowOb();
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~CFollowOb();
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void Reset();
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void SetLeaderName(uint32 name) {m_leader_name=name;}
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void SetDistance(float distance) {m_distance=distance;}
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void GetNewPathPointFromObjectBeingFollowed();
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void CalculatePositionAndOrientation(Mth::Vector *p_pos, Mth::Matrix *p_orientation);
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void OrientY() {m_orient_y=true;}
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void DoNotOrientY() {m_orient_y=false;}
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};
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} // namespace Obj
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#endif // __OBJECTS_FOLLOWOB_H
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