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522 lines
24 KiB
C
522 lines
24 KiB
C
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//****************************************************************************
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//* MODULE: Sk/Modules/Skate
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//* FILENAME: GoalManager.h
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//* OWNER: Gary Jesdanun
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//* CREATION DATE: 1/24/2001
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//****************************************************************************
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#ifndef __MODULES_SKATE_GOALMANAGER_H
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#define __MODULES_SKATE_GOALMANAGER_H
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#ifndef __CORE_DEFINES_H
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#include <core/defines.h>
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#endif
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#ifndef __SYS_TIMER_H
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#include <sys/timer.h> // For Tmr::Time
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#endif
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#include <sk/modules/skate/goal.h>
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#include <core/list/node.h>
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#include <core/lookuptable.h>
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#include <gel/scripting/script.h>
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#include <gel/scripting/array.h>
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#include <gel/scripting/struct.h>
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/*****************************************************************************
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** Forward Declarations **
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*****************************************************************************/
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namespace Script
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{
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class CScript;
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class CStruct;
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}
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/*****************************************************************************
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** Defines **
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*****************************************************************************/
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namespace Game
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{
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// script names
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const uint32 vINIT = 0x398b1b8b;
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const uint32 vUNINIT = 0xd4e0306a;
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const uint32 vDESTROY = 0x83b57984;
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const uint32 vACTIVATE = 0x4999fb52;
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const uint32 vDEACTIVATE = 0x01c92cac;
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const uint32 vACTIVE = 0xb4e103fd;
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const uint32 vINACTIVE = 0x742cf11f;
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const uint32 vEXPIRED = 0xd34eb52b;
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const uint32 vSUCCESS = 0x90ff204d;
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const uint32 vFAIL = 0x79d8d4b6;
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const uint32 vUNLOCK = 0x951b4f10;
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const uint32 vBET_SUCCESS = 0x782bdda1;
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// flag array name - goal_flags
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const uint32 vFLAGS = 0xcc3c4cc4;
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// number of goal flags allowed
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const uint32 vNUMGOALFLAGS = 10;
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// number of completed goals required to unlock this goal
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const int vUNLOCKED_BY_ANOTHER = 0x8a3a324e; // type - unlocked_by_another goal
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const int vPRO_GOAL = 0xd303a1a3; // type - pro_goal
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// const int vPRO_CHALLENGE = 0xe0f96410; // type - pro_specific_challenge
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// number of streams to search through for goal wait vo
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const int vMAXWAITSTREAMS = 10;
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const int vMAXWINSTREAMS = 10;
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const int vMAXMIDGOALSTREAMS = 10;
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const int vMAXCALLSKATERBYNAMESTREAMS = 5;
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// Size of the local buffer used for replacing trick names in goals
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const uint32 NEW_STRING_LENGTH = 512;
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const int vMAXDIFFICULTYLEVEL = 2;
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enum GOAL_MANAGER_DIFFICULTY_LEVEL
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{
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GOAL_MANAGER_DIFFICULTY_LOW = 0,
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GOAL_MANAGER_DIFFICULTY_MEDIUM,
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GOAL_MANAGER_DIFFICULTY_HIGH,
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};
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/*****************************************************************************
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** Class Definitions **
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*****************************************************************************/
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class CGoalManager : public Spt::Class
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{
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public:
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CGoalManager();
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~CGoalManager();
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public:
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bool CallMemberFunction( uint32 checksum, Script::CStruct* pParams, Script::CScript* pScript );
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uint32 GetGoalIdFromParams( Script::CStruct* pParams, bool assert = true );
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bool AddGoal( uint32 goalId, Script::CStruct* pParams );
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CGoal* GetGoal( uint32 goalId, bool assert = true );
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CGoal* GetGoal( Script::CStruct* pParams, bool assert = true );
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CGoal* GetGoalByIndex( int index );
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bool ActivateGoal( uint32 goalId, bool dontAssert );
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bool DeactivateGoal( uint32 goalId );
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bool WinGoal( uint32 goalId );
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bool LoseGoal( uint32 goalId );
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bool RemoveGoal( uint32 goalId );
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void UnlockGoal( uint32 goalId );
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void LevelUnload();
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void LevelLoad();
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void UpdateFamilyTrees();
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void FindCircularLinks( uint32 parent, uint32 child );
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bool GoalIsActive( uint32 goalId );
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bool EditGoal( uint32 goalId, Script::CStruct* pParams );
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bool SetGoalTimer( uint32 goalId, int time = -1 );
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int GetNumGoals();
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int GetNumActiveGoals( bool count_all = false );
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int GetNumSelectedGoals();
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void DeactivateAllGoals( bool include_net_goals = false );
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void UninitializeGoal( uint32 goalId );
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void UninitializeGoalTree( uint32 start_goal );
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void UninitializeAllGoals();
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void DeactivateAllMinigames();
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void InitializeAllMinigames();
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void InitializeAllGoals();
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void InitializeAllSelectedGoals();
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void DeselectAllGoals();
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void RemoveAllGoals();
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void Update();
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bool HasSeenGoal( uint32 goalId );
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void PauseAllGoals();
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void UnPauseAllGoals();
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Tmr::Time GetGoalTime();
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int GetActiveGoal( bool ignore_net_goals = false );
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bool QuickStartGoal( uint32 goalId, bool dontAssert = false );
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void RestartLastGoal();
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bool CanRestartStage();
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void RestartStage();
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bool HasWonGoal( uint32 goalId );
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bool GoalIsSelected( uint32 goalId );
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void ToggleGoalSelection( uint32 goalId );
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void CreateGoalLevelObjects( void );
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// void CreateGoalFlag( uint32 goalId, uint32 flag );
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bool SetGoalFlag( uint32 goalId, uint32 flag, int value );
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bool GoalFlagSet( uint32 goalId, uint32 flag );
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bool AllFlagsSet( uint32 goalId );
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bool CreatedGapGoalIsActive(); // Added by Ken
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bool GetCreatedGoalGap(int gapIndex); // Also added by Ken
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bool CanRetryGoal();
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Script::CStruct* GetGoalParams( uint32 goalId );
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bool CanStartGoal();
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bool NextRaceWaypoint( uint32 goalId );
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bool NextTourSpot( uint32 goalId );
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void InitTrickObjects( uint32 goalId );
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bool ShouldLogTrickObject();
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bool SetGraffitiMode( int mode );
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void GotTrickObject( uint32 clusterId, int score );
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void SetSpecialGoal( uint32 goalId, int set );
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void CheckTrickText();
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// void CheckTetrisTricks();
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void GotCounterObject( uint32 goalId );
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bool CounterGoalDone( uint32 goalId );
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void SpendGoalPoints( int num );
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bool HasGoalPoints( int num );
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int GetNumberOfGoalPoints();
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int GetTotalNumberOfGoalPointsEarned();
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void ClearGoalPoints();
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void AddGoalPoint();
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void AddCash( int amount );
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int GetCash( bool get_total = false );
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bool SpendCash( int amount );
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bool HasBeatenGoalWithProset( const char* proset_prefix );
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int NumGoalsBeatenBy( int obj_id );
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int NumGoalsBeatenByTeam( int team_id );
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int NumGoalsBeaten();
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int NumGoalsBeatenInLevel( int levelNum, bool count_pro_specific_challenges = false );
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void UnlockAllGoals();
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void TurnPro();
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bool CheckMinigameRecord( uint32 goalId, int value );
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void DeactivateMinigamesWithTimer();
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void DeactivateCurrentGoal();
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void SetStartTime( uint32 goalId );
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void UpdateComboTimer( uint32 goalId );
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void SetStartHeight( uint32 goalId );
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bool CheckHeightRecord( uint32 goalId );
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bool CheckDistanceRecord( uint32 goalId );
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void PlayGoalStartStream( Script::CStruct* pParams );
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void StopCurrentStream( uint32 goalId );
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void PlayGoalWinStream( Script::CStruct* pParams );
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void PlayGoalWaitStream( uint32 goalId );
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void PlayGoalStream( Script::CStruct* pParams );
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void GetGoalAnimations( uint32 goalId, const char* type, Script::CScript* pScript );
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void PauseGoal( uint32 goalId );
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void UnPauseGoal( uint32 goalId );
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void PauseCompetition( uint32 goalId );
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void UnPauseCompetition( uint32 goalId );
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void UnBeatAllGoals();
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void AddViewGoalsList();
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void AddGoalChoices( bool selected_only );
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bool GoalIsLocked( uint32 goalId );
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CGoal* IsInCompetition();
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uint32 GetRandomBettingMinigame();
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bool EndRunCalled( uint32 goalId );
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uint32 GetBettingGuyId();
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Script::CStruct* GetGoalManagerParams();
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bool ReplaceTrickText( uint32 goalId );
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bool ReplaceTrickText( uint32 goalId, const char* p_old_string, char* p_new_string, uint out_buffer_size );
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void ReplaceAllTrickText();
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// void UnlockProSpecificChallenges();
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// bool ProSpecificChallengesUnlocked();
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int GetNumberCollected( uint32 goalId );
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int GetNumberOfFlags( uint32 goalId );
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bool IsPro();
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void ResetGoalFlags( uint32 goalId );
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void ColorTrickObjects( uint32 goalId, int seqIndex, bool clear = false );
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int GetNumberOfTimesGoalStarted( uint32 goalId );
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bool GoalExists( uint32 goalId );
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Script::CStruct* GetGoalAttemptInfo();
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void SetCanStartGoal( int value );
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void CheckTrickObjects();
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uint32 GetLastGoalId() { return m_lastGoal; }
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void ClearLastGoal( void );
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// void MarkProSpecificChallengeBeaten( uint32 skater_name, int beaten = 1 );
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// bool SkaterHasBeatenProSpecificChallenge( uint32 skater_name );
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void SetEndRunType( uint32 goalId, EndRunType newEndRunType );
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bool ShouldUseTimer();
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void SetShouldDeactivateOnExpire( uint32 goalId, bool should_deactivate );
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void Land();
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void Bail();
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bool AwardMinigameCash( uint32 goalId, int amount );
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void ResetCareer();
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void AwardAllGoalCash();
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void RememberLevelStructureName( uint32 level ) { m_levelStructureName = level; }
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uint32 GetLevelStructureName() { return m_levelStructureName; }
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void SetDifficultyLevel( int level );
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GOAL_MANAGER_DIFFICULTY_LEVEL GetDifficultyLevel( bool career = false );
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void SetGoalChaptersAndStages();
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bool AdvanceStage( bool force = false, uint32 just_won_goal_id = 0 );
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int GetCurrentChapter() { return m_currentChapter; }
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int GetCurrentStage() { return m_currentStage; }
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void SetCurrentChapter( int chapter ) { m_currentChapter = chapter; }
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void SetCurrentStage( int stage ) { m_currentStage = stage; }
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void RunLastStageScript();
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void SetSponsor( uint32 sponsor ) { m_sponsor = sponsor; }
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uint32 GetSponsor() { return m_sponsor; }
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void SetTeamMember( uint32 pro, bool remove = false, bool mark_used = false );
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void KillTeamMembers( );
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void SetTeamName( const char* pTeamName );
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Script::CStruct* GetTeam() { return mp_team; }
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void HideAllGoalPeds( bool hide );
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protected:
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Lst::LookupTable<CGoal> m_goalList;
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Script::CStruct* mp_goalFlags;
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uint32 m_lastGoal;
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uint32 m_lastStage;
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int m_graffitiMode;
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int m_goalPoints;
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int m_totalGoalPointsEarned;
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int m_cash;
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int m_totalCash;
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int m_numGoalsBeaten;
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bool m_isPro;
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// bool m_proChallengesUnlocked;
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bool m_canStartGoal;
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int m_currentChapter;
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int m_currentStage;
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uint32 m_sponsor;
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Script::CStruct* mp_team;
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// Script::CStruct* mp_proSpecificChallenges;
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uint32 m_levelStructureName;
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Script::CStruct* mp_difficulty_levels;
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};
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CGoalManager* GetGoalManager();
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bool ScriptAddGoal(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptRemoveGoal(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptGetGoal(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptEditGoal(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptActivateGoal(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptDeactivateGoal(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptClearLastGoal(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptWinGoal(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptLoseGoal(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptRemoveAllGoals(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptDeactivateAllGoals(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptUninitializeAllGoals(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptUninitializeGoal(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptUpdateAllGoals(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptInitializeAllGoals(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptInitializeAllSelectedGoals(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptHasActiveGoals(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptGoalIsActive(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptSetGoalTimer(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptZeroGoalTimer(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptSetGoalFlag(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptHasSeenGoal(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptPauseAllGoals(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptUnPauseAllGoals(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptRestartLastGoal(Script::CStruct *pParams, Script::CScript *pScript);
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// bool ScriptCreateGoalFlag(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptGoalFlagSet(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptAllFlagsSet(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptCanRetryGoal(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptGetGoalParams(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptCanStartGoal(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptSetCanStartGoal( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptNextRaceWaypoint(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptNextTourSpot(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptInitTrickObjects(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptCreateGoalName(Script::CStruct* pParams, Script::CScript* pScript);
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bool ScriptGetLevelPrefix( Script::CStruct* pParams, Script::CScript* pScript );
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bool ScriptSetGraffitiMode(Script::CStruct* pParams, Script::CScript* pScript);
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bool ScriptSetSpecialGoal(Script::CStruct* pParams, Script::CScript* pScript);
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bool ScriptGetNumGoalsCompleted(Script::CStruct* pParams, Script::CScript* pScript);
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bool ScriptGetNumGoalsNeeded(Script::CStruct* pParams, Script::CScript* pScript);
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bool ScriptHasWonGoal(Script::CStruct* pParams, Script::CScript* pScript);
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bool ScriptGoalIsSelected(Script::CStruct* pParams, Script::CScript* pScript);
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bool ScriptToggleGoalSelection(Script::CStruct* pParams, Script::CScript* pScript);
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bool ScriptGoalsAreSelected(Script::CStruct* pParams, Script::CScript* pScript);
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bool ScriptGotCounterObject(Script::CStruct* pParams, Script::CScript* pScript);
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bool ScriptCounterGoalDone(Script::CStruct* pParams, Script::CScript* pScript);
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bool ScriptAddGoalPoint(Script::CStruct* pParams, Script::CScript* pScript);
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bool ScriptSpendGoalPoints(Script::CStruct* pParams, Script::CScript* pScript);
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bool ScriptHasGoalPoints(Script::CStruct* pParams, Script::CScript* pScript);
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bool ScriptClearGoalPoints(Script::CStruct* pParams, Script::CScript* pScript);
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bool ScriptGetNumberOfGoalPoints(Script::CStruct* pParams, Script::CScript* pScript);
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bool ScriptAddCash(Script::CStruct* pParams, Script::CScript* pScript);
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bool ScriptGetCash(Script::CStruct* pParams, Script::CScript* pScript);
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bool ScriptSpendCash(Script::CStruct* pParams, Script::CScript* pScript);
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bool ScriptHasBeatenGoalWithProset(Script::CStruct* pParams, Script::CScript* pScript);
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bool ScriptGetProsetNotPrefix(Script::CStruct* pParams, Script::CScript* pScript);
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bool ScriptLevelLoad(Script::CStruct* pParams, Script::CScript* pScript);
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bool ScriptLevelUnload(Script::CStruct* pParams, Script::CScript* pScript);
|
||
|
bool ScriptNumGoalsBeatenInLevel(Script::CStruct* pParams, Script::CScript* pScript);
|
||
|
bool ScriptUnlockAllGoals(Script::CStruct* pParams, Script::CScript* pScript);
|
||
|
bool ScriptCheckMinigameRecord(Script::CStruct* pParams, Script::CScript* pScript);
|
||
|
bool ScriptDeactivateCurrentGoal(Script::CStruct* pParams, Script::CScript* pScript);
|
||
|
bool ScriptSetStartTime(Script::CStruct* pParams, Script::CScript* pScript);
|
||
|
bool ScriptUpdateComboTimer(Script::CStruct* pParams, Script::CScript* pScript);
|
||
|
bool ScriptSetStartHeight(Script::CStruct* pParams, Script::CScript* pScript);
|
||
|
bool ScriptCheckHeightRecord(Script::CStruct* pParams, Script::CScript* pScript);
|
||
|
bool ScriptCheckDistanceRecord(Script::CStruct* pParams, Script::CScript* pScript);
|
||
|
bool ScriptShowGoalPoints(Script::CStruct* pParams, Script::CScript* pScript);
|
||
|
bool ScriptHideGoalPoints(Script::CStruct* pParams, Script::CScript* pScript);
|
||
|
bool ScriptHidePoints(Script::CStruct* pParams, Script::CScript* pScript);
|
||
|
bool ScriptShowPoints(Script::CStruct* pParams, Script::CScript* pScript);
|
||
|
bool ScriptTurnPro(Script::CStruct* pParams, Script::CScript* pScript);
|
||
|
bool ScriptDeactivateAllMinigames(Script::CStruct* pParams, Script::CScript* pScript);
|
||
|
bool ScriptInitializeAllMinigames(Script::CStruct* pParams, Script::CScript* pScript);
|
||
|
bool ScriptPauseGoal(Script::CStruct* pParams, Script::CScript* pScript);
|
||
|
bool ScriptUnPauseGoal(Script::CStruct* pParams, Script::CScript* pScript);
|
||
|
bool ScriptPauseCompetition(Script::CStruct* pParams, Script::CScript* pScript);
|
||
|
bool ScriptUnPauseCompetition(Script::CStruct* pParams, Script::CScript* pScript);
|
||
|
|
||
|
bool ScriptPlayGoalStartStream(Script::CStruct* pParams, Script::CScript* pScript);
|
||
|
bool ScriptPlayGoalWinStream(Script::CStruct* pParams, Script::CScript* pScript);
|
||
|
bool ScriptStopCurrentStream(Script::CStruct* pParams, Script::CScript* pScript);
|
||
|
bool ScriptPlayGoalWaitStream(Script::CStruct* pParams, Script::CScript* pScript);
|
||
|
|
||
|
bool ScriptUnBeatAllGoals(Script::CStruct* pParams, Script::CScript* pScript);
|
||
|
bool ScriptAddViewGoalsList(Script::CStruct* pParams, Script::CScript* pScript);
|
||
|
bool ScriptGoalIsLocked(Script::CStruct* pParams, Script::CScript* pScript);
|
||
|
|
||
|
bool ScriptIsInCompetition(Script::CStruct* pParams, Script::CScript* pScript);
|
||
|
|
||
|
bool ScriptGetGoalAnimations(Script::CStruct* pParams, Script::CScript* pScript);
|
||
|
bool ScriptPlayGoalStream(Script::CStruct* pParams, Script::CScript* pScript);
|
||
|
|
||
|
bool ScriptSetEndRunType(Script::CStruct* pParams, Script::CScript* pScript);
|
||
|
bool ScriptEndRunCalled(Script::CStruct* pParams, Script::CScript* pScript);
|
||
|
bool ScriptClearEndRun(Script::CStruct* pParams, Script::CScript* pScript);
|
||
|
bool ScriptFinishedEndOfRun(Script::CStruct* pParams, Script::CScript* pScript);
|
||
|
bool ScriptStartedEndOfRun(Script::CStruct* pParams, Script::CScript* pScript);
|
||
|
|
||
|
bool ScriptEndBetAttempt(Script::CStruct* pParams, Script::CScript* pScript);
|
||
|
bool ScriptStartBetAttempt(Script::CStruct* pParams, Script::CScript* pScript);
|
||
|
bool ScriptBetOffered(Script::CStruct* pParams, Script::CScript* pScript);
|
||
|
bool ScriptBetRefused(Script::CStruct* pParams, Script::CScript* pScript);
|
||
|
bool ScriptWinBet(Script::CStruct* pParams, Script::CScript* pScript);
|
||
|
bool ScriptMoveBettingGuyNow(Script::CStruct* pParams, Script::CScript* pScript);
|
||
|
bool ScriptBetAccepted(Script::CStruct* pParams, Script::CScript* pScript);
|
||
|
bool ScriptBetIsActive(Script::CStruct* pParams, Script::CScript* pScript);
|
||
|
|
||
|
bool ScriptAddMinigameTime(Script::CStruct* pParams, Script::CScript* pScript);
|
||
|
|
||
|
bool ScriptAddTempSpecialTrick(Script::CStruct* pParams, Script::CScript* pScript);
|
||
|
bool ScriptRemoveTempSpecialTrick(Script::CStruct* pParams, Script::CScript* pScript);
|
||
|
|
||
|
bool ScriptGetTrickFromKeyCombo(Script::CStruct* pParams, Script::CScript* pScript);
|
||
|
bool ScriptUnlockGoal(Script::CStruct* pParams, Script::CScript* pScript);
|
||
|
|
||
|
bool ScriptQuickStartGoal( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
|
||
|
bool ScriptInitializeGoal( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptGoalInitialized( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptAddGoalChoices( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
|
||
|
bool ScriptAddTime( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
|
||
|
bool ScriptReplaceTrickText( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
|
||
|
// bool ScriptUnlockProSpecificChallenges( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
// bool ScriptProSpecificChallengesUnlocked( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
|
||
|
bool ScriptGetNumberCollected( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptGetNumberOfFlags( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
|
||
|
bool ScriptIsPro( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
|
||
|
bool ScriptResetGoalFlags( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptColorTrickObjects( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
|
||
|
bool ScriptGetNumberOfTimesGoalStarted( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
|
||
|
bool ScriptGoalExists( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
|
||
|
bool ScriptGetGoalAttemptInfo( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
|
||
|
bool ScriptGetLastGoalId( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
|
||
|
bool ScriptClearTetrisTricks( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
|
||
|
// bool ScriptMarkProSpecificChallengeBeaten( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
// bool ScriptSkaterHasBeatenProSpecificChallenge( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptAnnounceGoalStarted( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptAnnounceGoalExited( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
|
||
|
bool ScriptSetShouldDeactivateOnExpire( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
|
||
|
bool ScriptGetActiveGoalId( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
|
||
|
bool ScriptAwardMinigameCash( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
|
||
|
bool ScriptResetCareer( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
|
||
|
bool ScriptAwardAllGoalCash( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptUpdateFamilyTrees( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptIsLeafNode( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptIsRootNode( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
|
||
|
bool ScriptSuspendGoalPedLogic( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptRememberLevelStructureName( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
|
||
|
bool ScriptSetDifficultyLevel( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptGetDifficultyLevel( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
|
||
|
// bool ScriptGetGoalParam( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
|
||
|
bool ScriptRestartStage( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptCanRestartStage( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
|
||
|
bool ScriptSetGoalChaptersAndStages( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptAdvanceStage( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptGetCurrentChapterAndStage( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptSetCurrentChapterAndStage( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptRunLastStageScript( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
|
||
|
bool ScriptFilmGoalCheckpoint( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptStartFilming( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
|
||
|
bool ScriptGoalShouldExpire( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
|
||
|
bool ScriptSetSponsor( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptGetSponsor( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptGetTeam( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptSetTeamMember( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptKillTeamMembers( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptSetTeamName( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
|
||
|
bool ScriptUnloadLastFam( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
bool ScriptStopLastSream( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
|
||
|
bool ScriptHideAllGoalPeds( Script::CStruct* pParams, Script::CScript* pScript );
|
||
|
}
|
||
|
|
||
|
#endif // __MODULES_SKATE_GOALMANAGER_H
|
||
|
|