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80 lines
2.5 KiB
C
80 lines
2.5 KiB
C
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//****************************************************************************
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//* MODULE: Sk/Components
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//* FILENAME: SkaterAdjustPhysicsComponent.h
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//* OWNER: Dan
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//* CREATION DATE: 3/26/3
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//****************************************************************************
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#ifndef __COMPONENTS_SKATERADJUSTPHYSICSCOMPONENT_H__
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#define __COMPONENTS_SKATERADJUSTPHYSICSCOMPONENT_H__
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#include <core/defines.h>
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#include <core/support.h>
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#include <gel/object/basecomponent.h>
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#include <sk/objects/skater.h>
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#define CRC_SKATERADJUSTPHYSICS CRCD(0x9f9cc949, "SkaterAdjustPhysics")
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#define GetSkaterAdjustPhysicsComponent() ((Obj::CSkaterAdjustPhysicsComponent*)GetComponent(CRC_SKATERADJUSTPHYSICS))
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#define GetSkaterAdjustPhysicsComponentFromObject(pObj) ((Obj::CSkaterAdjustPhysicsComponent*)(pObj)->GetComponent(CRC_SKATERADJUSTPHYSICS))
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namespace Script
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{
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class CScript;
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class CStruct;
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}
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namespace Obj
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{
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class CSkaterCorePhysicsComponent;
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class CModelComponent;
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class CShadowComponent;
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class CMovableContactComponent;
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class CSkaterStateComponent;
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class CSkaterAdjustPhysicsComponent : public CBaseComponent
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{
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friend CSkaterNonLocalNetLogicComponent;
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public:
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CSkaterAdjustPhysicsComponent();
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virtual ~CSkaterAdjustPhysicsComponent();
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public:
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virtual void Update();
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virtual void InitFromStructure( Script::CStruct* pParams );
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virtual void RefreshFromStructure( Script::CStruct* pParams );
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virtual void Finalize();
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virtual EMemberFunctionResult CallMemberFunction( uint32 Checksum, Script::CStruct* pParams, Script::CScript* pScript );
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virtual void GetDebugInfo( Script::CStruct* p_info );
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static CBaseComponent* s_create();
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CSkater* GetSkater() { return static_cast< CSkater* >(GetObject()); }
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bool UberFriggedThisFrame ( ) { return m_uber_frigged_this_frame; }
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private:
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void uber_frig ( );
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void check_inside_objects ( );
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private:
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int m_nudge; // counter for which nudges to attempt if we get stuck in an uberfrig
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bool m_uber_frigged_this_frame;
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// peer components
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CSkaterCorePhysicsComponent* mp_core_physics_component;
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CModelComponent* mp_model_component;
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CShadowComponent* mp_shadow_component;
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CMovableContactComponent* mp_movable_contact_component;
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CSkaterStateComponent* mp_state_component;
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};
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}
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#endif
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