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50 lines
1.4 KiB
C
50 lines
1.4 KiB
C
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///////////////////////////////////////////////////////////////////////////////
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// p_NxWin2D.h
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#ifndef __GFX_P_NX_WIN2D_H__
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#define __GFX_P_NX_WIN2D_H__
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#include "Gfx/NxWin2D.h"
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#include "Gfx/NGPS/NX/sprite.h"
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namespace Nx
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{
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/////////////////////////////////////////////////////////////////////////////////////
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// Private classes
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//
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/////////////////////////////////////////////////////////////////////////////////////
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// Here's a machine specific implementation of the CWindow2D
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class CPs2Window2D : public CWindow2D
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{
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public:
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CPs2Window2D(int x = 0, int y = 0, int width = 640, int height = 448);
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CPs2Window2D(const Mth::Rect & win_rect);
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virtual ~CPs2Window2D();
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NxPs2::SScissorWindow * GetEngineWindow() const;
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private:
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//
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virtual void plat_update_engine(); // Update engine primitives
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// Machine specific members
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NxPs2::SScissorWindow * mp_plat_window; // Pointer to engine window
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};
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/******************************************************************/
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/* */
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/* */
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/******************************************************************/
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inline NxPs2::SScissorWindow * CPs2Window2D::GetEngineWindow() const
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{
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return mp_plat_window;
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}
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} // Namespace Nx
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#endif
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