thug/Code/Gel/Components/vehiclecameracomponent.h

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2016-02-13 21:39:12 +00:00
//****************************************************************************
//* MODULE: Gel/Components
//* FILENAME: VehicleCameraComponent.h
//* OWNER: ???
//* CREATION DATE: ??/??/??
//****************************************************************************
#ifndef __COMPONENTS_VEHICLECAMERACOMPONENT_H__
#define __COMPONENTS_VEHICLECAMERACOMPONENT_H__
#include <core/defines.h>
#include <core/support.h>
#include <gel/object/basecomponent.h>
#include <gel/components/vehiclecomponent.h>
// Just thinking about it - a generic way of accessing the component
#define CRC_VEHICLECAMERA CRCD(0x2c747d8a, "VehicleCamera")
#define GetVehicleCameraComponent() ((Obj::CVehicleCameraComponent*)GetComponent(CRC_VEHICLECAMERA))
#define GetVehicleCameraComponentFromObject(pObj) ((Obj::CVehicleCameraComponent*)(pObj)->GetComponent(CRC_VEHICLECAMERA))
namespace Script
{
class CScript;
class CStruct;
}
namespace Obj
{
class CCameraLookAroundComponent;
class CVehicleCameraComponent : public CBaseComponent
{
public:
CVehicleCameraComponent();
virtual ~CVehicleCameraComponent();
public:
virtual void Update();
virtual void InitFromStructure( Script::CStruct* pParams );
virtual void RefreshFromStructure( Script::CStruct* pParams );
virtual void Finalize ( );
virtual EMemberFunctionResult CallMemberFunction( uint32 Checksum, Script::CStruct* pParams, Script::CScript* pScript );
virtual void GetDebugInfo( Script::CStruct* p_info );
static CBaseComponent* s_create();
private:
void reset_camera ( );
void calculate_attractor_direction ( );
void calculate_dependent_variables ( );
void apply_state ( );
private:
CCompositeObject* mp_subject;
CVehicleComponent* mp_subject_vehicle_component;
Mth::Vector m_direction;
Mth::Vector m_attractor_direction;
Mth::Vector m_pos;
Mth::Matrix m_orientation_matrix;
float m_offset_height;
float m_offset_distance;
float m_angle;
float m_alignment_rate;
CCameraLookAroundComponent* mp_camera_lookaround_component;
};
}
#endif