thug/Code/Sys/File/XBox/p_streamer.h

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//-----------------------------------------------------------------------------
// File: LevelLoader.h
//
// Desc: Asynchronously loads and caches level data from XPR (Xbox Packed
// Resource) files using DMA.
//
// Hist: 03.12.02 - New for May XDK release
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
#ifndef LEVEL_LOADER_H
#define LEVEL_LOADER_H
#include <xtl.h>
#include <xgraphics.h>
#include <cstdio>
#include <sys\timer.h>
// NOTE: The terms "system memory" and "video memory" are used throughout the
// source code. "Video memory" is continuous physically addressed
// write-combining memory that is used for GPU resources. "System memory"
// is virtually addressed cached memory that is used by the CPU.
//-----------------------------------------------------------------------------
// SIG_MAGIC
// Marker that specifies that a signature file exists and is valid.
// Overlapped IO may open and pre-size a file without writing to it and
// we want to detect this without signaling a corruption error.
//-----------------------------------------------------------------------------
#define SIG_MAGIC 0xF0F0F0F0ul
//-----------------------------------------------------------------------------
// Name: SLevelDesc
// Desc: Struct that describes a level
//-----------------------------------------------------------------------------
struct SLevelDesc
{
const CHAR* szName; // level is assumed to be at media\szName.xpr
// DWORD dwNumResources; // number of resources in level
// XBRESOURCE* pResourceTags; // array or resource tags
};
//-----------------------------------------------------------------------------
// Name: SLevelState
// Desc: Struct to hold state about a level
//-----------------------------------------------------------------------------
struct SLevelState
{
SLevelDesc Desc;
DWORD dwDVDFileSize; // size of level on DVD. used for error
// detection
// state of level cache
BOOL bIsPreCached;
BOOL bWasPreCached;
BOOL bIsCacheCorrupted;
BOOL bWasCacheCorrupted;
// memory requirements for the level
DWORD dwSysMemSize;
DWORD dwVidMemSize;
// level file handles
HANDLE hDVDFile; // DVD file handle
HANDLE hHDFile; // Utility region file handle
HANDLE hSigFile; // signature file handle
BOOL bIsOpen; // are the handles opened
};
//-----------------------------------------------------------------------------
// Name: class CLevelLoader
// Desc: Cached level base class
// Handles loading and caching of levels
//-----------------------------------------------------------------------------
class CLevelLoader
{
public:
// Constructor/destructor
CLevelLoader();
virtual ~CLevelLoader();
// Initializes the class with a list of levels and memory
HRESULT Initialize( SLevelDesc* pDescs, DWORD dwNumlevels, BYTE* pSysMemData, DWORD dwSysMemSize, BOOL *p_signal );
// Load the specified level asynchronously
virtual VOID AsyncStreamLevel( DWORD dwlevel );
// Updates load/cache state
virtual VOID Update() = 0;
// refreshes the opened and loads states of all levels
virtual HRESULT RefreshLevelStates();
// function to retrieve state of current level
inline DWORD GetCurrentDVDFileSize() const;
inline BOOL IsCurrentPrecached() const;
inline BOOL WasCurrentPrecached() const;
inline BOOL IsCurrentCacheCorrupted() const;
inline BOOL WasCurrentCacheCorrupted() const;
inline BOOL IsCurrentOpen() const;
inline BOOL IsCurrentLoaded() const;
// functions to retrieve state of loader
inline BOOL IsCacheing() const;
inline BOOL IsLoading() const;
inline BOOL IsIdle() const;
inline DOUBLE GetLoadTime() const;
inline DOUBLE GetCacheTime() const;
// functions to retrieve resource by their offset
inline VOID* GetData( DWORD dwOffset ) const;
inline LPDIRECT3DRESOURCE8 GetResource( DWORD dwOffset ) const;
inline LPDIRECT3DTEXTURE8 GetTexture( DWORD dwOffset ) const;
inline LPDIRECT3DCUBETEXTURE8 GetCubemap( DWORD dwOffset ) const;
inline LPDIRECT3DVOLUMETEXTURE8 GetVolumeTexture( DWORD dwOffset ) const;
inline LPDIRECT3DVERTEXBUFFER8 GetVertexBuffer( DWORD dwOffset ) const;
// Functions to retrieve resources by their name
VOID* GetData( const CHAR* strName ) const;
inline LPDIRECT3DRESOURCE8 GetResource( const CHAR* strName ) const;
inline LPDIRECT3DTEXTURE8 GetTexture( const CHAR* strName ) const;
inline LPDIRECT3DCUBETEXTURE8 GetCubemap( const CHAR* strName ) const;
inline LPDIRECT3DVOLUMETEXTURE8 GetVolumeTexture( const CHAR* strN ) const;
inline LPDIRECT3DVERTEXBUFFER8 GetVertexBuffer( const CHAR* strN ) const;
protected:
// IO status
enum FileIOStatus
{
BadRead = 0,
BadWrite,
BadHeader,
BadSig,
SigMismatch,
NoSigMagic,
Finished,
Pending
};
// Openfile status
enum FileOpenStatus
{
BadOpen = 0,
BadSigMagicWrite,
FilesOpened
};
// type of IO requested
enum IOType
{
Read = 0,
Write,
};
// current step in loading the level resources
enum IOState
{
Begin = 0,
LoadSig,
LoadSysMem,
ParseHeader,
CalcSig,
LoadVidMem,
RegisterResources,
WriteSysMem,
WriteVidMem,
WriteSig,
End,
Idle
};
// opens the current level
HRESULT OpenLevel( SLevelState* pState, DWORD dwFlags );
HRESULT EndOpenLevel( SLevelState* pLevel, FileOpenStatus Status );
// streams the current level
HRESULT StreamCurrentLevel();
VOID ResetStreaming();
HRESULT EndStreamLevel( FileIOStatus Status );
// is the current cache valid
inline BOOL IsCurrentCacheGood();
// set the current IO file
virtual VOID SetCurrentFile( HANDLE hFile, BOOL to_start = TRUE ) = 0;
// wrappers for read and write file
virtual HRESULT DoIO( IOType Type, VOID* pBuffer, DWORD dwNumBytes ) = 0;
// has an IO op completed
virtual HRESULT HasIOCompleted() = 0;
// Allocated memory for resource headers etc.
BYTE* m_pSysMemData;
DWORD m_dwSysMemSize;
// level state array
SLevelState* m_pLevels;
DWORD m_dwNumLevels;
DWORD m_dwCurrentLevel;
// current level
SLevelState* m_pCurrentLevel;
// stats data
Tmr::Time m_dStartTime;
Tmr::Time m_dLoadTime;
Tmr::Time m_dCacheTime;
// current IO state
IOState m_IOState;
// temp variables used during load
BYTE* m_pSysMemBuffer;
BYTE* m_pFileSig;
HANDLE m_hSignature;
BOOL *m_pOkayToUseUtilityDrive;
};
//-----------------------------------------------------------------------------
// Inlined accessors
//-----------------------------------------------------------------------------
inline DWORD CLevelLoader::GetCurrentDVDFileSize() const
{
return m_pCurrentLevel ? m_pCurrentLevel->dwDVDFileSize: 0;
}
inline BOOL CLevelLoader::IsCurrentPrecached() const
{
return m_pCurrentLevel ? m_pCurrentLevel->bIsPreCached : FALSE;
}
inline BOOL CLevelLoader::WasCurrentPrecached() const
{
return m_pCurrentLevel ? m_pCurrentLevel->bWasPreCached : FALSE;
}
inline BOOL CLevelLoader::IsCurrentCacheCorrupted() const
{
return m_pCurrentLevel ? m_pCurrentLevel->bIsCacheCorrupted : FALSE;
}
inline BOOL CLevelLoader::WasCurrentCacheCorrupted() const
{
return m_pCurrentLevel ? m_pCurrentLevel->bWasCacheCorrupted : FALSE;
}
inline BOOL CLevelLoader::IsCurrentOpen() const
{
return m_pCurrentLevel ? m_pCurrentLevel->bIsOpen : FALSE;
}
inline BOOL CLevelLoader::IsCacheing() const
{
return m_pCurrentLevel &&
m_IOState > RegisterResources && m_IOState < Idle;
}
inline BOOL CLevelLoader::IsCurrentLoaded() const
{
return m_pCurrentLevel && m_IOState > RegisterResources;
}
inline BOOL CLevelLoader::IsLoading() const
{
return m_pCurrentLevel && m_IOState < WriteSysMem;
}
inline DOUBLE CLevelLoader::GetLoadTime() const
{
return m_dLoadTime;
}
inline DOUBLE CLevelLoader::GetCacheTime() const
{
return m_dCacheTime;
}
inline BOOL CLevelLoader::IsIdle() const
{
return m_IOState == Idle;
}
inline BOOL CLevelLoader::IsCurrentCacheGood()
{
return m_pCurrentLevel ? m_pCurrentLevel->bIsPreCached
&& !m_pCurrentLevel->bIsCacheCorrupted : FALSE;
}
inline VOID* CLevelLoader::GetData( DWORD dwOffset ) const
{
return m_pCurrentLevel ? &m_pSysMemData[dwOffset] : NULL;
}
inline LPDIRECT3DRESOURCE8 CLevelLoader::GetResource( DWORD dwOffset ) const
{
return (LPDIRECT3DRESOURCE8)GetData(dwOffset);
}
inline LPDIRECT3DTEXTURE8 CLevelLoader::GetTexture( DWORD dwOffset ) const
{
return (LPDIRECT3DTEXTURE8)GetData( dwOffset );
}
inline LPDIRECT3DCUBETEXTURE8
CLevelLoader::GetCubemap( DWORD dwOffset ) const
{
return (LPDIRECT3DCUBETEXTURE8)GetData( dwOffset );
}
inline LPDIRECT3DVOLUMETEXTURE8
CLevelLoader::GetVolumeTexture( DWORD dwOffset ) const
{
return (LPDIRECT3DVOLUMETEXTURE8)GetData( dwOffset );
}
inline LPDIRECT3DVERTEXBUFFER8
CLevelLoader::GetVertexBuffer( DWORD dwOffset ) const
{
return (LPDIRECT3DVERTEXBUFFER8)GetData( dwOffset );
}
inline LPDIRECT3DRESOURCE8
CLevelLoader::GetResource( const CHAR* strName ) const
{
return (LPDIRECT3DRESOURCE8)GetData( strName );
}
inline LPDIRECT3DTEXTURE8
CLevelLoader::GetTexture( const CHAR* strName ) const
{
return (LPDIRECT3DTEXTURE8)GetResource( strName );
}
inline LPDIRECT3DCUBETEXTURE8
CLevelLoader::GetCubemap( const CHAR* strName ) const
{
return (LPDIRECT3DCUBETEXTURE8)GetResource( strName );
}
inline LPDIRECT3DVOLUMETEXTURE8
CLevelLoader::GetVolumeTexture( const CHAR* strName ) const
{
return (LPDIRECT3DVOLUMETEXTURE8)GetResource( strName );
}
inline LPDIRECT3DVERTEXBUFFER8
CLevelLoader::GetVertexBuffer( const CHAR* strName ) const
{
return (LPDIRECT3DVERTEXBUFFER8)GetResource( strName );
}
//-----------------------------------------------------------------------------
// Name: IOProc
// Desc: Thread proc for IO
//-----------------------------------------------------------------------------
DWORD WINAPI IOProc( LPVOID lpParameter );
//-----------------------------------------------------------------------------
// Name: class CThreadedLevelLoader
// Desc: Threaded Cached resource. Handles loading and caching of packed
// resources, using a thread
//-----------------------------------------------------------------------------
class CThreadedLevelLoader : public CLevelLoader
{
public:
// Constructor/destructor
CThreadedLevelLoader();
virtual ~CThreadedLevelLoader();
virtual VOID AsyncStreamLevel( DWORD dwlevel );
virtual VOID Update() {} // does nothing for the threaded version
protected:
virtual VOID SetCurrentFile( HANDLE hFile, BOOL to_start = TRUE );
virtual HRESULT DoIO( IOType Type, VOID* pBuffer, DWORD dwNumBytes );
virtual HRESULT HasIOCompleted() { return S_OK; }; // IO is synchronous
// but in its own thread
// current file
HANDLE m_hFile;
// thread handle and wake event
HANDLE m_hEvent;
HANDLE m_hThread;
// signal to kill the thread (only done when the class is destroyed)
BOOL m_bKillThread;
// the IO proc is our friend
friend DWORD WINAPI IOProc( LPVOID lpParameter );
};
#endif //LEVEL_LOADER_H