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126 lines
3.3 KiB
C
126 lines
3.3 KiB
C
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// Config Manager stuff. KSH 20 Mar 2002
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//
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// A bunch of inline functions for quering what type of platform the executable is running on,
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// what language is set, whether it's PAL or NTSC, etc blaa blaa.
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//
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// The first thing main() does is call the Config::Init function, which parses the command
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// line and does various things to work out what the config is. Then the inline functions just
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// return the values calculated in Init, so they're nice and fast.
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#ifndef __CONFIG_CONFIG_H
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#define __CONFIG_CONFIG_H
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#ifndef __CORE_DEFINES_H
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#include <core/defines.h>
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#endif
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namespace Config
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{
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enum ELanguage
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{
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LANGUAGE_UNDEFINED,
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// Prefixed with LANGUAGE_ so that they don't clash with the old defines that are still
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// in the code.
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LANGUAGE_JAPANESE,
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LANGUAGE_ENGLISH,
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LANGUAGE_FRENCH,
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LANGUAGE_SPANISH,
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LANGUAGE_GERMAN,
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LANGUAGE_ITALIAN,
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LANGUAGE_DUTCH,
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LANGUAGE_PORTUGUESE,
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};
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enum ETerritory
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{
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TERRITORY_UNDEFINED,
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TERRITORY_EUROPE,
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TERRITORY_US,
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TERRITORY_ASIA,
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};
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enum EHardware
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{
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// All prefixed with HARDWARE_ to be consistent with the language enum above ...
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HARDWARE_UNDEFINED,
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HARDWARE_PS2, // A normal PS2
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HARDWARE_PS2_PROVIEW, // A PS2 running ProView
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HARDWARE_PS2_DEVSYSTEM, // A dev system with lots of memory
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HARDWARE_XBOX, // An XBox
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HARDWARE_NGC, // A GameCube
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HARDWARE_WIN32, // A PC running Win32
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};
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enum EDisplayType
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{
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DISPLAY_TYPE_PAL,
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DISPLAY_TYPE_NTSC,
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};
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extern EDisplayType gDisplayType;
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inline EDisplayType GetDisplayType() {return gDisplayType;}
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// Perhaps change this to just return a bool if speed is a problem ...
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inline bool PAL() {return gDisplayType==DISPLAY_TYPE_PAL;}
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inline bool NTSC() {return gDisplayType==DISPLAY_TYPE_NTSC;}
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extern int gFPS;
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extern inline int FPS() {return gFPS;}
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extern EHardware gHardware;
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inline EHardware GetHardware() {return gHardware;}
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extern bool gGotExtraMemory;
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inline bool GotExtraMemory() {return gGotExtraMemory;}
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extern ELanguage gLanguage;
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inline ELanguage GetLanguage() {return gLanguage;}
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extern ETerritory gTerritory;
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inline ETerritory GetTerritory() {return gTerritory;}
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extern bool gCD;
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inline bool CD() {return gCD;}
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extern float gMasterVolume;
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inline float GetMasterVolume() {return gMasterVolume;}
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inline void SetMasterVolume(float vol) {gMasterVolume=vol;}
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extern bool gBootstrap;
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extern bool gSonyBootstrap;
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inline bool Bootstrap() {return gBootstrap;} // true if some kind of bootstrap demo
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inline bool SonyBootstrap() {return gSonyBootstrap;} // true if it's a Sony specific bootstrap demo (with timeout, etc)
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extern char gReturnTo[];
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extern char gReturnString[];
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extern const char *gpMemCardHeader;
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const char* GetDirectory();
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const char* GetMemCardHeader();
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const char *GetCommandLineParam(const char *p_name, sint argc, char** argv);
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bool CommandLineContainsFlag(const char *p_name, sint argc, char** argv);
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void Init(sint argc, char** argv);
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void Plat_Init(sint argc, char** argv);
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// Utility functions.
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const char* GetLanguageName();
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const char* GetTerritoryName();
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const char* GetHardwareName();
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const char* GetDisplayTypeName();
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// Sony Specific, not needed on the others
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const char *GetElfName();
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} // namespace Config
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#endif // __CONFIG_CONFIG_H
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