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71 lines
2.2 KiB
C
71 lines
2.2 KiB
C
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//****************************************************************************
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//* MODULE: Sk/Components
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//* FILENAME: ProjectileCollisionComponent.h
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//* OWNER: SPG
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//* CREATION DATE: 07/14/03
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//****************************************************************************
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#ifndef __COMPONENTS_PROJECTILECOLLISIONCOMPONENT_H__
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#define __COMPONENTS_PROJECTILECOLLISIONCOMPONENT_H__
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#include <core/defines.h>
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#include <core/support.h>
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#include <gel/object/basecomponent.h>
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#include <gel/components/suspendcomponent.h>
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// Replace this with the CRCD of the component you are adding
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#define CRC_PROJECTILECOLLISION CRCD(0x7767d6d7,"ProjectileCollision")
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// Standard accessor macros for getting the component either from within an object, or
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// given an object
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#define GetProjectileCollisionComponent() ((Obj::CProjectileCollisionComponent*)GetComponent(CRC_PROJECTILECOLLISION))
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#define GetProjectileCollisionComponentFromObject(pObj) ((Obj::CProjectileCollisionComponent*)(pObj)->GetComponent(CRC_PROJECTILECOLLISION))
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namespace Script
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{
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class CScript;
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class CStruct;
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}
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namespace Obj
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{
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class CProjectileCollisionComponent : public CBaseComponent
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{
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public:
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CProjectileCollisionComponent();
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virtual ~CProjectileCollisionComponent();
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public:
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virtual void Update();
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virtual void InitFromStructure( Script::CStruct* pParams );
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virtual void RefreshFromStructure( Script::CStruct* pParams );
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virtual void Hide( bool should_hide );
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virtual void Finalize();
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virtual EMemberFunctionResult CallMemberFunction( uint32 Checksum, Script::CStruct* pParams, Script::CScript* pScript );
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virtual void GetDebugInfo( Script::CStruct* p_info );
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static CBaseComponent* s_create();
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void SetCollisionRadius( float radius );
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void MarkAsDying( void );
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private:
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int get_damage_amount( void );
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CSuspendComponent* mp_suspend_component;
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float m_radius; // Radius for spherical collision detection
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float m_scale;
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uint32 m_death_script;
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uint32 m_owner_id;
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Mth::Vector m_vel;
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bool m_dying;
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};
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}
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#endif
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