thug/Code/Sk/Components/ProjectileCollisionComponent.h

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2016-02-13 21:39:12 +00:00
//****************************************************************************
//* MODULE: Sk/Components
//* FILENAME: ProjectileCollisionComponent.h
//* OWNER: SPG
//* CREATION DATE: 07/14/03
//****************************************************************************
#ifndef __COMPONENTS_PROJECTILECOLLISIONCOMPONENT_H__
#define __COMPONENTS_PROJECTILECOLLISIONCOMPONENT_H__
#include <core/defines.h>
#include <core/support.h>
#include <gel/object/basecomponent.h>
#include <gel/components/suspendcomponent.h>
// Replace this with the CRCD of the component you are adding
#define CRC_PROJECTILECOLLISION CRCD(0x7767d6d7,"ProjectileCollision")
// Standard accessor macros for getting the component either from within an object, or
// given an object
#define GetProjectileCollisionComponent() ((Obj::CProjectileCollisionComponent*)GetComponent(CRC_PROJECTILECOLLISION))
#define GetProjectileCollisionComponentFromObject(pObj) ((Obj::CProjectileCollisionComponent*)(pObj)->GetComponent(CRC_PROJECTILECOLLISION))
namespace Script
{
class CScript;
class CStruct;
}
namespace Obj
{
class CProjectileCollisionComponent : public CBaseComponent
{
public:
CProjectileCollisionComponent();
virtual ~CProjectileCollisionComponent();
public:
virtual void Update();
virtual void InitFromStructure( Script::CStruct* pParams );
virtual void RefreshFromStructure( Script::CStruct* pParams );
virtual void Hide( bool should_hide );
virtual void Finalize();
virtual EMemberFunctionResult CallMemberFunction( uint32 Checksum, Script::CStruct* pParams, Script::CScript* pScript );
virtual void GetDebugInfo( Script::CStruct* p_info );
static CBaseComponent* s_create();
void SetCollisionRadius( float radius );
void MarkAsDying( void );
private:
int get_damage_amount( void );
CSuspendComponent* mp_suspend_component;
float m_radius; // Radius for spherical collision detection
float m_scale;
uint32 m_death_script;
uint32 m_owner_id;
Mth::Vector m_vel;
bool m_dying;
};
}
#endif