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131 lines
4.0 KiB
C
131 lines
4.0 KiB
C
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/*****************************************************************************
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** **
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** Neversoft Entertainment **
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** **
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** Copyright (C) 2001 - All Rights Reserved **
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** **
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******************************************************************************
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** **
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** Project: GFX (Graphics Library) **
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** **
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** Module: Shadow (GFX) **
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** **
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** File name: gfx/shadow.h **
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** **
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** Created: 01/25/01 - dc **
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** **
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*****************************************************************************/
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#ifndef __GFX_SHADOW_H
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#define __GFX_SHADOW_H
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/*****************************************************************************
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** Includes **
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*****************************************************************************/
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#ifndef __CORE_DEFINES_H
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#include <core/defines.h>
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#endif
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#include <core/support.h>
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#include <core/math.h>
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namespace Nx
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{
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class CModel;
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class CTexture;
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class CTextured3dPoly;
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}
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/*****************************************************************************
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** Defines **
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*****************************************************************************/
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namespace Gfx
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{
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enum EShadowType
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{
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vUNDEFINED_SHADOW,
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vDETAILED_SHADOW,
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vSIMPLE_SHADOW
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};
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/*****************************************************************************
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** Class Definitions **
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*****************************************************************************/
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/*****************************************************************************
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** Private Declarations **
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*****************************************************************************/
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/*****************************************************************************
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** Private Prototypes **
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*****************************************************************************/
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/*****************************************************************************
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** Public Declarations **
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*****************************************************************************/
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/*****************************************************************************
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** Public Prototypes **
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*****************************************************************************/
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class CShadow : public Spt::Class
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{
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protected:
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EShadowType m_type;
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public:
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CShadow();
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virtual ~CShadow();
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virtual void UpdatePosition(Mth::Vector pos) {}
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virtual void UpdatePosition(Mth::Vector& parentPos, Mth::Matrix& parentMatrix, Mth::Vector normal) {}
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virtual void UpdateDirection( const Mth::Vector& dir ) {}
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virtual void Hide() {}
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virtual void UnHide() {}
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EShadowType GetShadowType() {return m_type;}
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};
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class CSimpleShadow : public CShadow
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{
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//Nx::CTextured3dPoly *mp_poly;
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Nx::CModel *mp_model;
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float m_scale;
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float m_offset;
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public:
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CSimpleShadow();
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~CSimpleShadow();
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void SetScale(float scale) {m_scale=scale;}
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void SetOffset(float offset) {m_offset=offset;}
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void SetModel(const char *p_model_name);
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void UpdatePosition(Mth::Vector& parentPos, Mth::Matrix& parentMatrix, Mth::Vector normal);
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void Hide();
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void UnHide();
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};
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class Camera;
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class CDetailedShadow : public CShadow
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{
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public:
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CDetailedShadow(Nx::CModel *p_model, Mth::Vector camera_direction = Mth::Vector(0.0f,-1.0f,0.0f), float camera_distance = 72.0f);
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~CDetailedShadow();
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void UpdatePosition(Mth::Vector pos); // the position of the target
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void UpdateDirection( const Mth::Vector& dir ); // the direction in which the camera points
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private:
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Camera* mp_camera;
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Nx::CTexture* mp_texture;
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Mth::Vector m_direction;
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float m_distance;
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};
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} // namespace Gfx
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#endif // __GFX_SHADOW_H
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