thug/Code/Gfx/XBox/p_memview.h

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2016-02-13 21:39:12 +00:00
////
#ifndef __P_MEMVIEW_H__
#define __P_MEMVIEW_H__
void MemView_Display();
void MemView_Input(uint buttons, uint makes, uint breaks);
void MemView_Alloc( void *v);
void MemView_Free( void *v);
void MemViewToggle();
void MemView_FindLeaks();
int DumpUnwindStack( int iMaxDepth, int *pDest );
char *MemView_GetFunctionName(int pc, int *p_size);
void MemView_DumpFragments(Mem::Heap *pHeap);
void MemView_AnalyzeBlocks(uint32 mask = 0);
void MemView_MarkBlocks(uint32 flags = 1 );
void MemView_DumpHeap(Mem::Heap *pHeap);
void MemView_AnalyzeHeap(Mem::Heap *pHeap);
#endif