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65 lines
2.5 KiB
C
65 lines
2.5 KiB
C
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#ifndef __GFX_P_NX_PARTICLESHADED_H__
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#define __GFX_P_NX_PARTICLESHADED_H__
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#include "gfx/nxparticle.h"
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#include "gfx/xbox/nx/particles.h"
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namespace Nx
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{
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/******************************************************************/
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/* */
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/* */
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/******************************************************************/
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class CXboxParticleShaded : public CParticle
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{
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public:
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CXboxParticleShaded();
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CXboxParticleShaded( uint32 checksum, int max_particles = 256, uint32 texture_checksum = 0, uint32 blendmode_checksum = 0, int fix = 128 );
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virtual ~CXboxParticleShaded();
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NxXbox::sParticleSystem *GetEngineParticle( void ) { return mp_engine_particle; }
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private: // It's all private, as it is machine specific
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virtual void plat_render( void );
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virtual void plat_get_position( int entry, int list, float *x, float *y, float *z );
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virtual void plat_set_position( int entry, int list, float x, float y, float z );
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virtual void plat_add_position( int entry, int list, float x, float y, float z );
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virtual int plat_get_num_particle_colors( void );
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virtual int plat_get_num_vertex_lists( void ) { return 1; }
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void plat_set_sr( int entry, uint8 value );
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void plat_set_sg( int entry, uint8 value );
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void plat_set_sb( int entry, uint8 value );
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void plat_set_sa( int entry, uint8 value );
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void plat_set_mr( int entry, uint8 value );
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void plat_set_mg( int entry, uint8 value );
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void plat_set_mb( int entry, uint8 value );
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void plat_set_ma( int entry, uint8 value );
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void plat_set_er( int entry, uint8 value );
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void plat_set_eg( int entry, uint8 value );
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void plat_set_eb( int entry, uint8 value );
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void plat_set_ea( int entry, uint8 value );
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Image::RGBA m_start_color[4]; // Start color for each corner.
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Image::RGBA m_mid_color[4]; // Mid color for each corner.
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Image::RGBA m_end_color[4]; // End color for each corner.
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float* mp_vertices;
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NxXbox::sParticleSystem *mp_engine_particle;
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};
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/******************************************************************/
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/* */
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/* */
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/******************************************************************/
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} // Nx
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#endif
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