thug/Code/Gel/objman.h

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/*****************************************************************************
** **
** Neversoft Entertainment **
** **
** Copyright (C) 1999 - All Rights Reserved **
** **
******************************************************************************
** **
** Project: GEL (Game Engine Library) **
** **
** Module: Object (OBJ) **
** **
** File name: gel/objman.h **
** **
** Created: 05/27/99 - mjb **
** **
*****************************************************************************/
#ifndef __GEL_OBJMAN_H
#define __GEL_OBJMAN_H
/*****************************************************************************
** Includes **
*****************************************************************************/
#include <core/list.h>
#include <core/task.h>
#ifndef __GEL_OBJECT_H
#include <gel/object.h>
#endif
/*****************************************************************************
** Defines **
*****************************************************************************/
namespace Lst
{
template< class _V > class HashTable;
}
namespace Obj
{
/*****************************************************************************
** Type Defines **
*****************************************************************************/
/*
This class manages usage of the bits of a uint32. Use of CBitManager insures that no two sections of the greater code are using the same bit. When
a bit is requested from a CBitManager, no other requests for bits will give that bit until access to the bit has been returned to the manager.
Bit requests and returns are done in the form of uint32 masks.
*/
class CBitManager
{
public:
CBitManager ( );
uint32 RequestBit ( );
void ReturnBit ( uint32 mask );
private:
uint32 m_used_bit_mask;
};
/*
See document for more info on this class: Q:\sk4\Docs\programming\Object Scripting System.htm
The base class for all object managers. An object manager keeps track of a related
set of CObjects (e.g. the screen element manager manages all CScreenElements).
The manager might also be responsible for creation and destruction of its CObjects.
An subclass of CBaseMananger must register its CObjects with the CTracker singleton.
This is a virtual base class.
*/
class CBaseManager : public Spt::Class
{
public:
static const uint32 vNO_GROUP;
static const uint32 vNO_OBJECT_ID;
static const sint vNO_OBJECT_TYPE;
CBaseManager();
virtual ~CBaseManager() {;}
virtual void RegisterObject ( CObject& obj );
virtual void UnregisterObject ( CObject& obj );
virtual void ReregisterObject ( CObject& obj, uint32 newId );
virtual void SetObjectPriority ( CObject& obj, Lst::Node< CObject >::Priority priority );
// Called by CObject::mark_as_dead()
virtual void KillObject ( CObject& obj ) = 0;
virtual Lst::Head< CObject > &GetRefObjectList() = 0;
protected:
Lst::Head< CObject > m_object_list; // list of created objects
CBitManager m_stamp_bit_manager;
uint32 m_list_changed;
// important in ReregisterObject(); if applicable, set to ID of new object,
// otherwise, zero
uint32 m_new_id_of_object_being_momentarily_removed;
bool m_momentary_removal;
};
/*
See document for more info on this class: Q:\sk4\Docs\programming\Object Scripting System.htm
The generic implementation of CBaseManager. Use when you want a very
basic manager only.
*/
class CGeneralManager : public CBaseManager
{
public :
typedef void (Callback) ( CObject*, void *data );
CGeneralManager ( void );
~CGeneralManager ( void );
void ProcessAllObjects ( Callback* process, void* data = NULL );
void ProcessAllObjectsOfType ( sint type, Callback* process,
void* data = NULL );
void DestroyAllObjects ( void );
void DestroyAllObjectsOfType ( sint type );
void UnlockAllObjects ( void );
void UnlockAllObjectsOfType ( sint type );
void KillObject ( CObject& obj );
uint32 NewObjectID( void );
sint CountObjectsOfType ( sint type );
void AssertIfObjectsRemainApartFrom( sint *pApartFromThisType );
void FlushDeadObjects();
CObject* GetObjectByID( uint32 id );
Lst::Head< CObject > & GetRefObjectList() {return m_object_list;}
protected :
static Tsk::Task< CGeneralManager >::Code flush_dead_objects;
Lst::Head< CObject > m_kill_list; // list of objects to be killed
Tsk::Task< CGeneralManager >* mp_kill_task; // kill task that processes the kill list
// Lst::HashTable<CObject> * mp_hash_table;
};
/*****************************************************************************
** Private Declarations **
*****************************************************************************/
/*****************************************************************************
** Private Prototypes **
*****************************************************************************/
/*****************************************************************************
** Public Declarations **
*****************************************************************************/
/*****************************************************************************
** Public Prototypes **
*****************************************************************************/
/*****************************************************************************
** Inline Functions **
*****************************************************************************/
/******************************************************************/
/* */
/* */
/******************************************************************/
inline CBitManager::CBitManager ( )
: m_used_bit_mask(0x00000000)
{
}
/******************************************************************/
/* */
/* */
/******************************************************************/
inline uint32 CBitManager::RequestBit ( )
{
Dbg_MsgAssert(m_used_bit_mask != 0xFFFFFFFF, ("Out of available bits in CBitManager::RequestBit"));
uint32 ready_mask = nBit(0);
while (m_used_bit_mask & ready_mask)
{
ready_mask <<= 1;
}
m_used_bit_mask |= ready_mask;
return ready_mask;
}
/******************************************************************/
/* */
/* */
/******************************************************************/
inline void CBitManager::ReturnBit ( uint32 returning_mask )
{
Dbg_MsgAssert((returning_mask & (returning_mask - 1)) == 0, ("Calling CBitManager::ReturnBit with a mask contining more than a single set bit"));
Dbg_MsgAssert(returning_mask & m_used_bit_mask, ("Returning an unused bit to CBitManager::ReturnBit"));
m_used_bit_mask &= ~returning_mask;
}
/******************************************************************/
/* */
/* */
/******************************************************************/
inline void CGeneralManager::DestroyAllObjects ( void )
{
ProcessAllObjects ( DestroyIfUnlocked );
}
/******************************************************************/
/* */
/* */
/******************************************************************/
inline void CGeneralManager::DestroyAllObjectsOfType ( sint type )
{
ProcessAllObjectsOfType ( type, DestroyIfUnlocked );
}
/******************************************************************/
/* */
/* */
/******************************************************************/
inline void CGeneralManager::UnlockAllObjects ( void )
{
ProcessAllObjects ( SetLockOff, NULL );
}
/******************************************************************/
/* */
/* */
/******************************************************************/
inline void CGeneralManager::UnlockAllObjectsOfType ( sint type )
{
ProcessAllObjectsOfType ( type, SetLockOff );
}
/******************************************************************/
/* */
/* */
/******************************************************************/
} // namespace Obj
#endif // __GEL_OBJMAN_H