thug/Code/Gel/Music/Xbox/p_wmafilestream.cpp

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2016-02-13 21:39:12 +00:00
/*****************************************************************************
** **
** Neversoft Entertainment **
** **
** Copyright (C) 1999 - All Rights Reserved **
** **
******************************************************************************
** **
** Project: **
** **
** Module: **
** **
** File name: p_wmafilestream.cpp **
** **
** Created: 01/27/03 - dc **
** **
** Description: Xbox specific .wma streaming code **
** **
*****************************************************************************/
/*****************************************************************************
** Includes **
*****************************************************************************/
#include <xtl.h>
#include <core/macros.h>
#include <core/defines.h>
#include <core/math.h>
#include <core/crc.h>
#include <gel/soundfx/soundfx.h>
#include "p_music.h"
#include "p_wmafilestream.h"
/*****************************************************************************
** DBG Information **
*****************************************************************************/
/*****************************************************************************
** Externals **
*****************************************************************************/
namespace Pcm
{
/*****************************************************************************
** Defines **
*****************************************************************************/
// Define the source packet size:
// This value is hard-coded assuming a WMA file of stero, 16bit resolution. If
// this value can by dynamically set based on the wma format, keeping in mind
// that wma needs enough buffer for a minimum of 2048 samples worth of PCM data
#define WMASTRM_SOURCE_PACKET_BYTES ( 2048 * 2 * 2 )
// This is a homegrown value which is used in conjunction with the existing
// DSound packet status values. This indicates a packet which has been written
// to, but which has not yet been submitted to the renderer. The low-order 24
// bits contain a timestamp. Packets should be submitted lowest-timestamp first.
#define XMEDIAPACKET_STATUS_AWAITING_RENDER 0x40000000UL
/*****************************************************************************
** Private Types **
*****************************************************************************/
/*****************************************************************************
** Private Data **
*****************************************************************************/
/*****************************************************************************
** Public Data **
*****************************************************************************/
/*****************************************************************************
** Private Prototypes **
*****************************************************************************/
/*****************************************************************************
** Private Functions **
*****************************************************************************/
uint32 CALLBACK WMAXMediaObjectDataCallback( LPVOID pContext, uint32 offset, uint32 num_bytes, LPVOID *ppData )
{
Dbg_Assert( pContext != NULL );
Dbg_Assert( ppData != NULL );
CWMAFileStream *p_this = (CWMAFileStream*)pContext;
Dbg_Assert(( p_this->m_DecoderCreation == 0 ) || ( p_this->m_DecoderCreation == 1 ));
*ppData = (BYTE*)( p_this->m_pFileBuffer ) + ( offset % ( 8 * 8192 ));
// Update current progress.
p_this->m_FileBytesProcessed = offset;
return num_bytes;
}
/*****************************************************************************
** Public Functions **
*****************************************************************************/
//-----------------------------------------------------------------------------
// Name: CWMAFileStream()
// Desc: Object constructor.
//-----------------------------------------------------------------------------
CWMAFileStream::CWMAFileStream( bool use_3d )
{
m_pSourceFilter = NULL;
m_pRenderFilter = NULL;
m_pvSourceBuffer = NULL;
m_pFileBuffer = NULL;
m_hFile = INVALID_HANDLE_VALUE;
m_hThread = NULL;
m_bUse3D = use_3d;
m_bOkayToPlay = true;
for( uint32 i = 0; i < WMASTRM_PACKET_COUNT; i++ )
{
m_adwPacketStatus[i] = XMEDIAPACKET_STATUS_SUCCESS;
}
m_dwStartingDataOffset = 0;
m_Completed = false;
m_Paused = false;
// Grab a pointer to the next overlapped structure.
m_pOverlapped = PCMAudio_GetNextOverlapped();
}
//-----------------------------------------------------------------------------
// Name: ~CWMAFileStream()
// Desc: Object destructor.
//-----------------------------------------------------------------------------
CWMAFileStream::~CWMAFileStream()
{
if( m_hThread )
{
CloseHandle( m_hThread );
}
// If the file i/o is still active, we need to remove the event and close the file.
if(( m_hFile != INVALID_HANDLE_VALUE ) && !m_bUseWAD )
{
CloseHandle( m_hFile );
}
if( m_pSourceFilter )
{
m_pSourceFilter->Release();
}
if( m_pRenderFilter )
{
m_pRenderFilter->Release();
}
if( m_pvSourceBuffer )
{
delete[] m_pvSourceBuffer;
}
}
//-----------------------------------------------------------------------------
// Name: AsyncRead()
// Desc: Called while the async read is in progress. If the read is still
// underway, simply returns. If the read has completed, sets up the
// next read. If the file has been completely read, closes the file.
//-----------------------------------------------------------------------------
void CWMAFileStream::AsyncRead( void )
{
Dbg_Assert( m_hFile != INVALID_HANDLE_VALUE );
// If paused, do nothing.
if( m_Paused )
{
return;
}
// See if the previous read is complete.
uint32 dwBytesTransferred;
bool bIsReadDone = GetOverlappedResult( m_hFile, m_pOverlapped, &dwBytesTransferred, false );
uint32 dwLastError = GetLastError();
// If the read isn't complete, keep going.
if( !bIsReadDone )
{
Dbg_Assert( dwLastError == ERROR_IO_INCOMPLETE );
if( dwLastError != ERROR_IO_INCOMPLETE )
{
m_AwaitingDeletion = true;
}
return;
}
// If we get here, the read is complete.
m_pOverlapped->Offset += dwBytesTransferred;
m_FileBytesRead += dwBytesTransferred;
// If we just read to the first block in the buffer, copy to the extra block at the end, to ensure jitter-free playback.
if(( m_SuccessiveReads & 0x07 ) == 0 )
{
CopyMemory((BYTE*)m_pFileBuffer + ( 8 * 8192 ), (BYTE*)m_pFileBuffer, 8192 );
}
++m_SuccessiveReads;
# define BYTES_PER_CALL 8192
if( dwBytesTransferred < 8192 )
{
// We've reached the end of the file during the call to ReadFile.
// Close the file (if not using the global WAD file).
if( !m_bUseWAD )
{
bool bSuccess = CloseHandle( m_hFile );
Dbg_Assert( bSuccess );
}
m_hFile = INVALID_HANDLE_VALUE;
// All done
m_ReadComplete = true;
}
else
{
if( m_bUseWAD && ( m_FileBytesRead >= (int)m_dwWADLength ))
{
m_hFile = INVALID_HANDLE_VALUE;
// All done
m_ReadComplete = true;
return;
}
// We still have more data to read. Start another asynchronous read from the file.
bool bComplete = ReadFile( m_hFile, (BYTE*)m_pFileBuffer + ( m_FileBytesRead % ( 8 * 8192 )), BYTES_PER_CALL, NULL, m_pOverlapped );
dwLastError = GetLastError();
// Deal with hitting EOF (for files that are some exact multiple of 8192 bytes).
if( bComplete || ( !bComplete && ( dwLastError == ERROR_HANDLE_EOF )))
{
// Close the file
if( !m_bUseWAD )
{
bool bSuccess = CloseHandle( m_hFile );
Dbg_Assert( bSuccess );
}
m_hFile = INVALID_HANDLE_VALUE;
// All done
m_ReadComplete = true;
}
else
{
Dbg_MsgAssert( bComplete || ( !bComplete && ( dwLastError == ERROR_IO_PENDING )), ( "ReadFile error: %x\n", dwLastError ));
if( !bComplete && ( dwLastError != ERROR_IO_PENDING ))
{
// There was a problem, so shut this stream down.
m_AwaitingDeletion = true;
}
}
}
}
//-----------------------------------------------------------------------------
// Name: Initialize()
// Desc: Initializes the wave file streaming subsystem.
//-----------------------------------------------------------------------------
HRESULT CWMAFileStream::Initialize( HANDLE h_file, unsigned int offset, unsigned int length, void* fileBuffer )
{
m_dwPercentCompleted = 0;
// At this stage we don't want to create the decoder or the stream. We do want to just allocate the read
// buffer, and start pulling in the data. Once sufficient data has been grabbed, we can analyze the header
// and create the required objects for playback.
m_hFile = h_file;
m_bUseWAD = true;
m_dwWADOffset = offset;
m_dwWADLength = length;
// Grab a 72k (9 * 8k packets) read buffer. Must be uint32 aligned.
// The last packet mirrors the first packet, for cases when the decoder reads past the end of the ring buffer.
m_pFileBuffer = fileBuffer;
Dbg_Assert( uint32( m_pFileBuffer ) % sizeof( uint32 ) == 0 );
return PostInitialize();
}
//-----------------------------------------------------------------------------
// Name: Initialize()
// Desc: Initializes the wave file streaming subsystem.
//-----------------------------------------------------------------------------
HRESULT CWMAFileStream::Initialize( HANDLE h_song, void* fileBuffer )
{
HRESULT hr;
m_dwPercentCompleted = 0;
// At this stage we don't want to create the decoder or the stream. We do want to just allocate the read
// buffer, and start pulling in the data. Once sufficient data has been grabbed, we can analyze the header
// and create the required objects for playback.
m_hFile = h_song;
if( m_hFile == INVALID_HANDLE_VALUE )
{
hr = HRESULT_FROM_WIN32( GetLastError());
return hr;
}
// Grab a 72k (9 * 8k packets) read buffer. Must be uint32 aligned.
// The last packet mirrors the first packet, for cases when the decoder reads past the end of the ring buffer.
m_pFileBuffer = fileBuffer;
Dbg_Assert( uint32( m_pFileBuffer ) % sizeof( uint32 ) == 0 );
return PostInitialize();
}
//-----------------------------------------------------------------------------
// Name: PostInitialize()
// Desc: Initialisation stuff following the file creation
//-----------------------------------------------------------------------------
HRESULT CWMAFileStream::PostInitialize( void )
{
// Start the asynchronous read from the start of the file.
m_FirstRead = true;
m_ReadComplete = false;
m_FileBytesRead = 0;
m_FileBytesProcessed = 0;
m_SuccessiveReads = 0;
if( m_bUseWAD )
{
m_pOverlapped->Offset = m_dwWADOffset;
}
else
{
m_pOverlapped->Offset = 0;
}
m_pOverlapped->OffsetHigh = 0;
bool bComplete = ReadFile( m_hFile, m_pFileBuffer, BYTES_PER_CALL, NULL, m_pOverlapped );
if( !bComplete )
{
uint32 dwLastError = GetLastError();
Dbg_Assert( dwLastError == ERROR_IO_PENDING );
if( dwLastError != ERROR_IO_PENDING )
{
return HRESULT_FROM_WIN32( dwLastError );
}
}
else
{
m_ReadComplete = true;
}
// That's it for now.
return S_OK;
}
//-----------------------------------------------------------------------------
// Name: CreateSourceBuffer()
// Desc:
//-----------------------------------------------------------------------------
void CWMAFileStream::CreateSourceBuffer( void )
{
// Allocate data buffers. The source buffer holds the CPU decompressed packets ready to submit to the stream.
// Explicitly allocate from the bottom up heap.
Mem::Manager::sHandle().PushContext( Mem::Manager::sHandle().BottomUpHeap());
m_pvSourceBuffer = new BYTE[WMASTRM_SOURCE_PACKET_BYTES * WMASTRM_PACKET_COUNT];
Mem::Manager::sHandle().PopContext();
Dbg_Assert( m_pvSourceBuffer != NULL );
}
//-----------------------------------------------------------------------------
// Name: PreLoadDone()
// Desc:
//-----------------------------------------------------------------------------
bool CWMAFileStream::PreLoadDone( void )
{
if( m_DecoderCreation == 1 )
{
if( m_ReadComplete || ( m_FileBytesRead >= ( m_FileBytesProcessed + 8192 )))
{
return true;
}
}
return false;
}
//-----------------------------------------------------------------------------
// Name: Process()
// Desc: Performs any work necessary to keep the stream playing.
//-----------------------------------------------------------------------------
HRESULT CWMAFileStream::Process( void )
{
HRESULT hr;
DSSTREAMDESC dssd;
uint32 dwPacketIndex;
// Do nothing if waiting to die.
if( m_AwaitingDeletion )
{
return S_OK;
}
// Do we need to kick off another read of data? Don't read anymore if we have read ahead more than 32k.
if( !m_ReadComplete )
{
if( m_FileBytesRead > ( m_FileBytesProcessed + 32768 ))
{
// OutputDebugString( "waiting...\n" );
}
else
{
AsyncRead();
// OutputDebugString( "reading...\n" );
}
}
else
{
// OutputDebugString( "complete...\n" );
}
// Has the first block of raw data been read? If so we need to instantiate the playback objects and data buffers.
if( m_FirstRead && ( m_FileBytesRead > 1024 ))
{
if( m_pSourceFilter == NULL )
{
// Create the thread which will create the in-memory decoder.
m_DecoderCreation = 0;
HRESULT hr = WmaCreateInMemoryDecoder( WMAXMediaObjectDataCallback, // Callback pointer.
this, // Callback context pointer.
3, // Yield rate during decoding.
&m_wfxSourceFormat, // Source format description.
(LPXMEDIAOBJECT*)&m_pSourceFilter ); // Pointer to media object.
if( FAILED( hr ))
{
// Signal a failed creation.
m_DecoderCreation = 2;
m_pSourceFilter = NULL;
}
else
{
m_DecoderCreation = 1;
}
// That's all we can do until the decoder has been instantiated.
}
if( m_DecoderCreation == 0 )
{
// Still waiting to create decoder.
return S_OK;
}
else if( m_DecoderCreation == 2 )
{
// Failed to create decoder, just mark for deletion.
m_AwaitingDeletion = true;
return S_OK;
}
else if( m_DecoderCreation == 1 )
{
// Managed to create decoder.
Dbg_Assert( m_pSourceFilter != NULL );
m_FirstRead = false;
// Create the render (DirectSoundStream) filter.
DSMIXBINS dsmixbins;
DSMIXBINVOLUMEPAIR dsmbvp[7];
ZeroMemory( &dssd, sizeof( dssd ));
dssd.dwFlags = 0;
dssd.dwMaxAttachedPackets = WMASTRM_PACKET_COUNT;
dssd.lpwfxFormat = &m_wfxSourceFormat;
dssd.lpMixBins = &dsmixbins;
if( m_bUse3D )
{
// This is only designed to be fed a mono signal.
Dbg_Assert( m_wfxSourceFormat.nChannels == 1 );
dsmixbins.dwMixBinCount = 6;
dsmixbins.lpMixBinVolumePairs = dsmbvp;
dsmbvp[0].dwMixBin = DSMIXBIN_3D_FRONT_LEFT;
dsmbvp[0].lVolume = DSBVOLUME_EFFECTIVE_MIN;
dsmbvp[1].dwMixBin = DSMIXBIN_3D_FRONT_RIGHT;
dsmbvp[1].lVolume = DSBVOLUME_EFFECTIVE_MIN;
dsmbvp[2].dwMixBin = DSMIXBIN_3D_BACK_LEFT;
dsmbvp[2].lVolume = DSBVOLUME_EFFECTIVE_MIN;
dsmbvp[3].dwMixBin = DSMIXBIN_3D_BACK_RIGHT;
dsmbvp[3].lVolume = DSBVOLUME_EFFECTIVE_MIN;
dsmbvp[4].dwMixBin = DSMIXBIN_FRONT_CENTER;
dsmbvp[4].lVolume = DSBVOLUME_EFFECTIVE_MIN;
dsmbvp[5].dwMixBin = DSMIXBIN_I3DL2;
dsmbvp[5].lVolume = DSBVOLUME_EFFECTIVE_MIN;
m_Mixbins = ( 1 << DSMIXBIN_3D_FRONT_LEFT ) |
( 1 << DSMIXBIN_3D_FRONT_RIGHT ) |
( 1 << DSMIXBIN_3D_BACK_LEFT ) |
( 1 << DSMIXBIN_3D_BACK_RIGHT ) |
( 1 << DSMIXBIN_FRONT_CENTER ) |
( 1 << DSMIXBIN_I3DL2 );
m_NumMixbins = dsmixbins.dwMixBinCount;
}
else
{
// If we are playing a music track, and if proper 5.1 output is selected, we want to feed the music to the left and
// right back speakers with a slight echo via mixbins 5 and 6.
if( XGetAudioFlags() & XC_AUDIO_FLAGS_ENABLE_AC3 )
{
// This is only designed to be fed a stereo signal.
Dbg_Assert( m_wfxSourceFormat.nChannels == 2 );
dsmixbins.dwMixBinCount = 4;
dsmixbins.lpMixBinVolumePairs = dsmbvp;
dsmbvp[0].dwMixBin = DSMIXBIN_FRONT_LEFT;
dsmbvp[0].lVolume = DSBVOLUME_MIN;
dsmbvp[1].dwMixBin = DSMIXBIN_FRONT_RIGHT;
dsmbvp[1].lVolume = DSBVOLUME_MIN;
dsmbvp[2].dwMixBin = DSMIXBIN_FXSEND_5;
dsmbvp[2].lVolume = DSBVOLUME_MIN;
dsmbvp[3].dwMixBin = DSMIXBIN_FXSEND_6;
dsmbvp[3].lVolume = DSBVOLUME_MIN;
m_Mixbins = ( 1 << DSMIXBIN_FRONT_LEFT ) |
( 1 << DSMIXBIN_FRONT_RIGHT ) |
( 1 << DSMIXBIN_FXSEND_5 ) |
( 1 << DSMIXBIN_FXSEND_6 );
m_NumMixbins = dsmixbins.dwMixBinCount;
}
else
{
// This is only designed to be fed a stereo signal.
Dbg_Assert( m_wfxSourceFormat.nChannels == 2 );
dsmixbins.dwMixBinCount = 4;
dsmixbins.lpMixBinVolumePairs = dsmbvp;
dsmbvp[0].dwMixBin = DSMIXBIN_FRONT_LEFT;
dsmbvp[0].lVolume = DSBVOLUME_MIN;
dsmbvp[1].dwMixBin = DSMIXBIN_FRONT_RIGHT;
dsmbvp[1].lVolume = DSBVOLUME_MIN;
dsmbvp[2].dwMixBin = DSMIXBIN_BACK_LEFT;
dsmbvp[2].lVolume = DSBVOLUME_MIN;
dsmbvp[3].dwMixBin = DSMIXBIN_BACK_RIGHT;
dsmbvp[3].lVolume = DSBVOLUME_MIN;
m_Mixbins = ( 1 << DSMIXBIN_FRONT_LEFT ) |
( 1 << DSMIXBIN_FRONT_RIGHT ) |
( 1 << DSMIXBIN_BACK_LEFT ) |
( 1 << DSMIXBIN_BACK_RIGHT );
m_NumMixbins = dsmixbins.dwMixBinCount;
}
}
hr = DirectSoundCreateStream( &dssd, &m_pRenderFilter );
if( FAILED( hr ))
{
Dbg_Assert( 0 );
m_pRenderFilter = NULL;
m_AwaitingDeletion = true;
return S_OK;
}
// Set deferred volume if present.
SetDeferredVolume();
// Handle deferred pause.
if( m_Paused )
{
m_pRenderFilter->Pause( DSSTREAMPAUSE_PAUSE );
}
}
}
// We only want to do processing when there is sufficient data available.
if( m_ReadComplete || ( m_FileBytesRead >= ( m_FileBytesProcessed + 8192 )))
{
if( !m_Completed && m_pSourceFilter && m_pRenderFilter )
{
// Find a free packet. If there's none free, we don't have anything to do.
if( FindFreePacket( &dwPacketIndex ))
{
// Read from the source filter.
hr = ProcessSource( dwPacketIndex );
if( FAILED( hr ) )
{
return hr;
}
}
// Don't want to submit if we're paused, or we're flagged not to play. (Flagging is used to allow
// the stream to be spooled up ready to play instantly when triggered).
if(( !m_Paused ) && m_bOkayToPlay )
{
if( FindRenderablePacket( &dwPacketIndex ))
{
// Send the data to the renderer
hr = ProcessRenderer( dwPacketIndex );
if( FAILED( hr ))
{
return hr;
}
}
}
}
}
return S_OK;
}
//-----------------------------------------------------------------------------
// Name: FindFreePacket()
// Desc: Finds a render packet available for processing.
//-----------------------------------------------------------------------------
bool CWMAFileStream::FindFreePacket( uint32* pdwPacketIndex )
{
for( uint32 dwPacketIndex = 0; dwPacketIndex < WMASTRM_PACKET_COUNT; ++dwPacketIndex )
{
if(( m_adwPacketStatus[dwPacketIndex] != XMEDIAPACKET_STATUS_PENDING ) &&
(( m_adwPacketStatus[dwPacketIndex] & XMEDIAPACKET_STATUS_AWAITING_RENDER ) != XMEDIAPACKET_STATUS_AWAITING_RENDER ))
{
if( pdwPacketIndex )
{
*pdwPacketIndex = dwPacketIndex;
// Mark this packet as awaiting rendering.
uint32 timestamp = (uint32)Tmr::GetVblanks();
m_adwPacketStatus[dwPacketIndex] = XMEDIAPACKET_STATUS_AWAITING_RENDER | ( timestamp & 0xFFFFFFUL );
}
return true;
}
}
return false;
}
//-----------------------------------------------------------------------------
// Name: FindFreePacket()
// Desc: Finds a render packet available for rendering.
//-----------------------------------------------------------------------------
bool CWMAFileStream::FindRenderablePacket( uint32* pdwPacketIndex )
{
// Found nothing yet.
uint32 lowest_timestamp = 0xFFFFFFUL;
uint32 lowest_index = WMASTRM_PACKET_COUNT;
for( uint32 dwPacketIndex = 0; dwPacketIndex < WMASTRM_PACKET_COUNT; ++dwPacketIndex )
{
if(( m_adwPacketStatus[dwPacketIndex] & XMEDIAPACKET_STATUS_AWAITING_RENDER ) == XMEDIAPACKET_STATUS_AWAITING_RENDER )
{
uint32 timestamp = m_adwPacketStatus[dwPacketIndex] & 0xFFFFFFUL;
if( timestamp < lowest_timestamp )
{
lowest_timestamp = timestamp;
lowest_index = dwPacketIndex;
}
}
}
// If we found a packet, return its index.
if( lowest_index < WMASTRM_PACKET_COUNT )
{
if( pdwPacketIndex )
{
*pdwPacketIndex = lowest_index;
}
return true;
}
// No packets awaiting rendering.
return false;
}
//-----------------------------------------------------------------------------
// Name: ProcessSource()
// Desc: Reads data from the source filter.
//-----------------------------------------------------------------------------
HRESULT CWMAFileStream::ProcessSource( uint32 dwPacketIndex )
{
uint32 dwTotalSourceUsed = 0;
uint32 dwSourceUsed;
XMEDIAPACKET xmp;
HRESULT hr;
if( m_pvSourceBuffer == NULL )
{
CreateSourceBuffer();
}
// We're going to read a full packet's worth of data into the source buffer.
ZeroMemory( &xmp, sizeof( xmp ));
xmp.pvBuffer = (BYTE*)m_pvSourceBuffer + (dwPacketIndex * WMASTRM_SOURCE_PACKET_BYTES);
xmp.dwMaxSize = WMASTRM_SOURCE_PACKET_BYTES;
xmp.pdwCompletedSize = &dwSourceUsed;
// Read from the source.
hr = m_pSourceFilter->Process( NULL, &xmp );
if( FAILED( hr ))
{
return hr;
}
// Add the amount read to the total
dwTotalSourceUsed += dwSourceUsed;
// If we read less than the amount requested, it's because we hit the end of the file.
if( dwSourceUsed < xmp.dwMaxSize )
{
// Set completion flag.
m_Completed = true;
// Zero remaining part of packet.
xmp.pvBuffer = (BYTE*)xmp.pvBuffer + dwSourceUsed;
xmp.dwMaxSize = xmp.dwMaxSize - dwSourceUsed;
ZeroMemory( xmp.pvBuffer, xmp.dwMaxSize );
}
return S_OK;
}
//-----------------------------------------------------------------------------
// Name: ProcessRenderer()
// Desc: Sends data to the renderer.
//-----------------------------------------------------------------------------
HRESULT CWMAFileStream::ProcessRenderer( uint32 dwPacketIndex )
{
XMEDIAPACKET xmp;
HRESULT hr;
Dbg_Assert( m_pvSourceBuffer != NULL );
// There's a full packet's worth of data ready for us to send to the renderer. We want to track the status
// of this packet since the render filter is asychronous and we need to know when the packet is completed.
ZeroMemory( &xmp, sizeof( xmp ));
xmp.pvBuffer = (BYTE*)m_pvSourceBuffer + ( dwPacketIndex * WMASTRM_SOURCE_PACKET_BYTES );
xmp.dwMaxSize = WMASTRM_SOURCE_PACKET_BYTES;
xmp.pdwStatus = &m_adwPacketStatus[dwPacketIndex];
if( m_Completed )
{
// Store index of last packet, since we will need to test the status of this for proper completion test.
m_LastPacket = dwPacketIndex;
}
hr = m_pRenderFilter->Process( &xmp, NULL );
if( m_Completed )
{
// Tell the renderer not to expect any more data.
m_pRenderFilter->Discontinuity();
}
if( FAILED( hr ))
{
return hr;
}
return S_OK;
}
//-----------------------------------------------------------------------------
// Name: Pause
// Desc: Pauses and resumes stream playback
//-----------------------------------------------------------------------------
void CWMAFileStream::Pause( uint32 dwPause )
{
m_Paused = ( dwPause > 0 );
// Possible that the render filter hasn't been created yet.
if( m_pRenderFilter )
{
m_pRenderFilter->Pause(( dwPause > 0 ) ? DSSTREAMPAUSE_PAUSE : DSSTREAMPAUSE_RESUME );
}
}
//-----------------------------------------------------------------------------
// Name: SetVolume
// Desc:
//-----------------------------------------------------------------------------
void CWMAFileStream::SetVolume( float volume )
{
if( m_pRenderFilter )
{
int i_volume = DSBVOLUME_EFFECTIVE_MIN;
int i_volume_rear = DSBVOLUME_EFFECTIVE_MIN;
if( volume > 0.0f )
{
// Figure base volume.
float attenuation = 20.0f * log10f( volume * 0.01f );
i_volume = DSBVOLUME_MAX + (int)( attenuation * 100.0f );
if( i_volume < DSBVOLUME_EFFECTIVE_MIN )
i_volume = DSBVOLUME_EFFECTIVE_MIN;
else if( i_volume > DSBVOLUME_MAX )
i_volume = DSBVOLUME_MAX;
// Also figure half volume, in case we are routing to the back speakers.
attenuation = 20.0f * log10f( volume * 0.5f * 0.01f );
i_volume_rear = DSBVOLUME_MAX + (int)( attenuation * 100.0f );
if( i_volume_rear < DSBVOLUME_EFFECTIVE_MIN )
i_volume_rear = DSBVOLUME_EFFECTIVE_MIN;
else if( i_volume_rear > DSBVOLUME_MAX )
i_volume_rear = DSBVOLUME_MAX;
}
// Set individual mixbins for panning.
DSMIXBINS dsmixbins;
DSMIXBINVOLUMEPAIR dsmbvp[DSMIXBIN_ASSIGNMENT_MAX];
dsmixbins.dwMixBinCount = 0;
dsmixbins.lpMixBinVolumePairs = dsmbvp;
if( i_volume > DSBVOLUME_EFFECTIVE_MIN )
{
// Set the volume up depending on how the initial mixbins were set up.
int mbbf = 0;
for( uint32 mb = 0; mb < m_NumMixbins; ++mb )
{
while(( m_Mixbins & ( 1 << mbbf )) == 0 )
{
++mbbf;
Dbg_Assert( mbbf < 32 );
}
dsmbvp[dsmixbins.dwMixBinCount].dwMixBin = mbbf;
// For rear speakers (or mixbins that route to the rear), use half volume.
if(( mbbf == DSMIXBIN_FXSEND_5 ) || ( mbbf == DSMIXBIN_FXSEND_6 ) || ( mbbf == DSMIXBIN_BACK_LEFT ) || ( mbbf == DSMIXBIN_BACK_RIGHT ))
{
dsmbvp[dsmixbins.dwMixBinCount].lVolume = i_volume_rear;
}
else
{
dsmbvp[dsmixbins.dwMixBinCount].lVolume = i_volume;
}
++dsmixbins.dwMixBinCount;
++mbbf;
}
}
// Set all speaker volumes.
m_pRenderFilter->SetMixBinVolumes( &dsmixbins );
// Set overall buffer volume.
if( dsmixbins.dwMixBinCount > 0 )
{
m_pRenderFilter->SetVolume( DSBVOLUME_MAX );
}
else
{
m_pRenderFilter->SetVolume( DSBVOLUME_MIN );
}
}
else
{
m_SetDeferredVolume = true;
m_DeferredVolume[0] = volume;
}
}
//-----------------------------------------------------------------------------
// Name: SetVolume
// Desc:
//-----------------------------------------------------------------------------
void CWMAFileStream::SetVolume( float volL, float volR )
{
if( m_pRenderFilter )
{
// This array will hold individual volumes for the five speakers.
// In order, they are: front left, center, front right, rear right, rear left.
float volumes[5];
int i_volumes[5], max_i_volume;
memset( volumes, 0, sizeof( float ) * 5 );
if(( volL == 0.0f ) && ( volR == 0.0f ))
{
// Pointless doing any more work.
}
else
{
// Get the length of the vector here which will be used to multiply out the normalised speaker volumes.
Mth::Vector test( fabsf( volL ), fabsf( volR ), 0.0f, 0.0f );
float amplitude = test.Length();
// Look just at the normalized right component to figure the sound angle from Matt's calculations.
test.Normalize();
float angle;
angle = asinf( test[Y] );
angle = ( angle * 2.0f ) - ( Mth::PI * 0.5f );
angle = ( volL < 0.0f ) ? ( Mth::PI - angle ) : angle;
// Now figure volumes based on speaker coverage.
angle = Mth::RadToDeg( angle );
Spt::SingletonPtr< Sfx::CSfxManager > sfx_manager;
sfx_manager->Get5ChannelMultipliers( angle, &volumes[0] );
// Now readjust the relative values...
for( int v = 0; v < 5; ++v )
{
// Scale back up to original amplitude.
volumes[v] *= amplitude;
if( volumes[v] > 100.0f )
volumes[v] = 100.0f;
}
}
// Now figure the attenuation of the sound. To convert to a decibel value, figure the ratio of requested
// volume versus max volume, then calculate the log10 and multiply by (10 * 2). (The 2 is because sound
// power varies as square of pressure, and squaring doubles the log value).
max_i_volume = DSBVOLUME_EFFECTIVE_MIN;
for( int v = 0; v < 5; ++v )
{
if( volumes[v] > 0.0f )
{
float attenuation = 20.0f * log10f( volumes[v] * 0.01f );
i_volumes[v] = DSBVOLUME_MAX + (int)( attenuation * 100.0f );
if( i_volumes[v] < DSBVOLUME_EFFECTIVE_MIN )
i_volumes[v] = DSBVOLUME_EFFECTIVE_MIN;
else if( i_volumes[v] > DSBVOLUME_MAX )
i_volumes[v] = DSBVOLUME_MAX;
if( i_volumes[v] > max_i_volume )
max_i_volume = i_volumes[v];
}
else
{
i_volumes[v] = DSBVOLUME_EFFECTIVE_MIN;
}
}
// Set individual mixbins for panning.
DSMIXBINS dsmixbins;
DSMIXBINVOLUMEPAIR dsmbvp[DSMIXBIN_ASSIGNMENT_MAX];
dsmixbins.dwMixBinCount = 0;
dsmixbins.lpMixBinVolumePairs = dsmbvp;
if( i_volumes[0] > DSBVOLUME_EFFECTIVE_MIN )
{
dsmbvp[dsmixbins.dwMixBinCount].dwMixBin = DSMIXBIN_3D_FRONT_LEFT;
dsmbvp[dsmixbins.dwMixBinCount].lVolume = i_volumes[0];
dsmixbins.dwMixBinCount++;
}
if( i_volumes[1] > DSBVOLUME_EFFECTIVE_MIN )
{
dsmbvp[dsmixbins.dwMixBinCount].dwMixBin = DSMIXBIN_3D_FRONT_RIGHT;
dsmbvp[dsmixbins.dwMixBinCount].lVolume = i_volumes[1];
dsmixbins.dwMixBinCount++;
}
if( i_volumes[2] > DSBVOLUME_EFFECTIVE_MIN )
{
dsmbvp[dsmixbins.dwMixBinCount].dwMixBin = DSMIXBIN_3D_BACK_LEFT;
dsmbvp[dsmixbins.dwMixBinCount].lVolume = i_volumes[2];
dsmixbins.dwMixBinCount++;
}
if( i_volumes[3] > DSBVOLUME_EFFECTIVE_MIN )
{
dsmbvp[dsmixbins.dwMixBinCount].dwMixBin = DSMIXBIN_3D_BACK_RIGHT;
dsmbvp[dsmixbins.dwMixBinCount].lVolume = i_volumes[3];
dsmixbins.dwMixBinCount++;
}
if( i_volumes[4] > DSBVOLUME_EFFECTIVE_MIN )
{
dsmbvp[dsmixbins.dwMixBinCount].dwMixBin = DSMIXBIN_FRONT_CENTER;
dsmbvp[dsmixbins.dwMixBinCount].lVolume = i_volumes[4];
dsmixbins.dwMixBinCount++;
}
if( dsmixbins.dwMixBinCount > 0 )
{
dsmbvp[dsmixbins.dwMixBinCount].dwMixBin = DSMIXBIN_I3DL2;
dsmbvp[dsmixbins.dwMixBinCount].lVolume = DSBVOLUME_MAX;
dsmixbins.dwMixBinCount++;
}
// Set all speaker volumes.
m_pRenderFilter->SetMixBinVolumes( &dsmixbins );
// Set overall buffer volume.
if( dsmixbins.dwMixBinCount > 0 )
{
m_pRenderFilter->SetVolume( DSBVOLUME_MAX );
}
else
{
m_pRenderFilter->SetVolume( DSBVOLUME_MIN );
}
}
else
{
m_SetDeferredVolumeLR = true;
m_DeferredVolume[0] = volL;
m_DeferredVolume[1] = volR;
}
}
//-----------------------------------------------------------------------------
// Name: SetVolume
// Desc:
//-----------------------------------------------------------------------------
void CWMAFileStream::SetVolume( float v0, float v1, float v2, float v3, float v4 )
{
if( m_pRenderFilter )
{
float volumes[5];
volumes[0] = ( v0 > 100.0f ) ? 100.0f : v0;
volumes[1] = ( v1 > 100.0f ) ? 100.0f : v1;
volumes[2] = ( v2 > 100.0f ) ? 100.0f : v2;
volumes[3] = ( v3 > 100.0f ) ? 100.0f : v3;
volumes[4] = ( v4 > 100.0f ) ? 100.0f : v4;
int i_volumes[5], max_i_volume;
// Now figure the attenuation of the sound. To convert to a decibel value, figure the ratio of requested
// volume versus max volume, then calculate the log10 and multiply by (10 * 2). (The 2 is because sound
// power varies as square of pressure, and squaring doubles the log value).
max_i_volume = DSBVOLUME_EFFECTIVE_MIN;
for( int v = 0; v < 5; ++v )
{
if( volumes[v] > 0.0f )
{
float attenuation = 20.0f * log10f( volumes[v] * 0.01f );
i_volumes[v] = DSBVOLUME_MAX + (int)( attenuation * 100.0f );
if( i_volumes[v] < DSBVOLUME_EFFECTIVE_MIN )
i_volumes[v] = DSBVOLUME_EFFECTIVE_MIN;
else if( i_volumes[v] > DSBVOLUME_MAX )
i_volumes[v] = DSBVOLUME_MAX;
if( i_volumes[v] > max_i_volume )
max_i_volume = i_volumes[v];
}
else
{
i_volumes[v] = DSBVOLUME_EFFECTIVE_MIN;
}
}
// Set individual mixbins for panning.
DSMIXBINS dsmixbins;
DSMIXBINVOLUMEPAIR dsmbvp[DSMIXBIN_ASSIGNMENT_MAX];
dsmixbins.dwMixBinCount = 0;
dsmixbins.lpMixBinVolumePairs = dsmbvp;
if( i_volumes[0] > DSBVOLUME_EFFECTIVE_MIN )
{
dsmbvp[dsmixbins.dwMixBinCount].dwMixBin = DSMIXBIN_3D_FRONT_LEFT;
dsmbvp[dsmixbins.dwMixBinCount].lVolume = i_volumes[0];
dsmixbins.dwMixBinCount++;
}
if( i_volumes[1] > DSBVOLUME_EFFECTIVE_MIN )
{
dsmbvp[dsmixbins.dwMixBinCount].dwMixBin = DSMIXBIN_3D_FRONT_RIGHT;
dsmbvp[dsmixbins.dwMixBinCount].lVolume = i_volumes[1];
dsmixbins.dwMixBinCount++;
}
if( i_volumes[2] > DSBVOLUME_EFFECTIVE_MIN )
{
dsmbvp[dsmixbins.dwMixBinCount].dwMixBin = DSMIXBIN_3D_BACK_LEFT;
dsmbvp[dsmixbins.dwMixBinCount].lVolume = i_volumes[2];
dsmixbins.dwMixBinCount++;
}
if( i_volumes[3] > DSBVOLUME_EFFECTIVE_MIN )
{
dsmbvp[dsmixbins.dwMixBinCount].dwMixBin = DSMIXBIN_3D_BACK_RIGHT;
dsmbvp[dsmixbins.dwMixBinCount].lVolume = i_volumes[3];
dsmixbins.dwMixBinCount++;
}
if( i_volumes[4] > DSBVOLUME_EFFECTIVE_MIN )
{
dsmbvp[dsmixbins.dwMixBinCount].dwMixBin = DSMIXBIN_FRONT_CENTER;
dsmbvp[dsmixbins.dwMixBinCount].lVolume = i_volumes[4];
dsmixbins.dwMixBinCount++;
}
if( dsmixbins.dwMixBinCount > 0 )
{
dsmbvp[dsmixbins.dwMixBinCount].dwMixBin = DSMIXBIN_I3DL2;
dsmbvp[dsmixbins.dwMixBinCount].lVolume = DSBVOLUME_MAX;
dsmixbins.dwMixBinCount++;
}
// Set all speaker volumes.
m_pRenderFilter->SetMixBinVolumes( &dsmixbins );
// Set overall buffer volume.
if( dsmixbins.dwMixBinCount > 0 )
{
m_pRenderFilter->SetVolume( DSBVOLUME_MAX );
}
else
{
m_pRenderFilter->SetVolume( DSBVOLUME_MIN );
}
}
else
{
m_SetDeferredVolume5Channel = true;
m_DeferredVolume[0] = v0;
m_DeferredVolume[1] = v1;
m_DeferredVolume[2] = v2;
m_DeferredVolume[3] = v3;
m_DeferredVolume[4] = v4;
}
}
//-----------------------------------------------------------------------------
// Name: SetDeferredVolume
// Desc:
//-----------------------------------------------------------------------------
void CWMAFileStream::SetDeferredVolume( void )
{
if( m_SetDeferredVolume )
{
m_SetDeferredVolume = false;
SetVolume( m_DeferredVolume[0] );
}
if( m_SetDeferredVolumeLR )
{
m_SetDeferredVolumeLR = false;
SetVolume( m_DeferredVolume[0], m_DeferredVolume[1] );
}
if( m_SetDeferredVolume5Channel )
{
m_SetDeferredVolume5Channel = false;
SetVolume( m_DeferredVolume[0], m_DeferredVolume[1], m_DeferredVolume[2], m_DeferredVolume[3], m_DeferredVolume[4] );
}
}
//-----------------------------------------------------------------------------
// Name: IsSafeToDelete
// Desc:
//-----------------------------------------------------------------------------
bool CWMAFileStream::IsSafeToDelete( void )
{
return true;
}
//-----------------------------------------------------------------------------
// Name: WMAFileStreamThreadProc
//-----------------------------------------------------------------------------
uint32 WINAPI WMAFileStreamThreadProc( LPVOID lpParameter )
{
CWMAFileStream* p_filestream = (CWMAFileStream*)lpParameter;
Dbg_Assert( p_filestream->m_DecoderCreation == 0 );
// Create the memory-based XMO.
HRESULT hr = WmaCreateInMemoryDecoder( WMAXMediaObjectDataCallback, // Callback pointer.
p_filestream, // Callback context pointer.
3, // Yield rate during decoding.
&p_filestream->m_wfxSourceFormat, // Source format description.
(LPXMEDIAOBJECT*)&p_filestream->m_pSourceFilter ); // Pointer to media object.
if( FAILED( hr ))
{
// Signal a failed creation.
p_filestream->m_DecoderCreation = 2;
p_filestream->m_pSourceFilter = NULL;
}
else
{
p_filestream->m_DecoderCreation = 1;
}
// Terminate the thread.
return 0;
}
} // namespace PCM