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144 lines
4.6 KiB
C
144 lines
4.6 KiB
C
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//****************************************************************************
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//* MODULE: Gel/Components
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//* FILENAME: StatsManagerComponent.h
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//* OWNER: Zac Drake
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//* CREATION DATE: 5/29/03
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//****************************************************************************
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#ifndef __COMPONENTS_STATSMANAGERCOMPONENT_H__
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#define __COMPONENTS_STATSMANAGERCOMPONENT_H__
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#include <core/defines.h>
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#include <core/support.h>
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#include <gel/object/basecomponent.h>
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#include <sk/modules/skate/score.h>
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#include <sk/objects/skater.h>
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// Replace this with the CRCD of the component you are adding
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#define CRC_STATSMANAGER CRCD(0x4ff8dac6,"StatsManager")
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// Standard accessor macros for getting the component either from within an object, or
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// given an object
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#define GetStatsManagerComponent() ((Obj::CStatsManagerComponent*)GetComponent(CRC_STATSMANAGER))
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#define GetStatsManagerComponentFromObject(pObj) ((Obj::CStatsManagerComponent*)(pObj)->GetComponent(CRC_STATSMANAGER))
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namespace Script
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{
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class CScript;
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class CStruct;
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}
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namespace Obj
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{
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class CSkaterStateComponent;
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class CSkaterPhysicsControlComponent;
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const static int NUM_STATS_GOALS=70;
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struct stat_goal {
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uint32 goaltype;
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uint32 stattype;
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int value;
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bool shown;
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int complete;
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const char* text;
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const char* v_string;
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uint32 trick;
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int taps;
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};
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class CStatsManagerComponent : public CBaseComponent
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{
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public:
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CStatsManagerComponent();
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virtual ~CStatsManagerComponent();
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public:
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virtual void Update();
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virtual void InitFromStructure( Script::CStruct* pParams );
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//virtual void Finalize();
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virtual void RefreshFromStructure( Script::CStruct* pParams );
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virtual EMemberFunctionResult CallMemberFunction( uint32 Checksum, Script::CStruct* pParams, Script::CScript* pScript );
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virtual void GetDebugInfo( Script::CStruct* p_info );
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static CBaseComponent* s_create();
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void SetSkater( CSkater* p_skater );
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void SetTrick( char *trick_name, int base_score, bool is_switch );
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void CheckTimedRecord( uint32 checksum, float time, bool final );
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void Bail();
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void Land();
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void SetSpin( float angle );
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void SetTrickType( uint32 type );
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int StatGoalGetStatus(int index);
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void StatGoalSetStatus(int index, int value);
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void StatGoalsOn();
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void StatGoalsOff();
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bool m_restarted_this_frame;
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private:
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stat_goal stat_goals[NUM_STATS_GOALS];
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bool stat_goals_on;
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bool bump_stats;
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bool showed_info;
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int current_score;
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int last_score;
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int current_base;
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int last_base;
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int current_mult;
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int last_mult;
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char *last_trick_name;
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int last_base_score;
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int dif_level;
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uint32 new_event;
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uint32 last_event;
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Mth::Vector vert_start_pos;
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Mth::Vector vert_end_pos;
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int vert_start_base;
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int vert_start_mult;
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int vert_score;
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int vert_set;
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float vert_height;
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float vert_spin;
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Mth::Vector jump_start_pos;
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Mth::Vector jump_end_pos;
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int jump_set;
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int num_fliptricks;
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int num_grabtricks;
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int air_combo_score;
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CSkater* mpSkater;
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CSkaterStateComponent* mpSkaterStateComponent;
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CSkaterPhysicsControlComponent* mpSkaterPhysicsControlComponent;
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//CSkaterScoreComponent* mpSkaterScoreComponent;
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CSkaterCorePhysicsComponent* mpSkaterCorePhysicsComponent;
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void ShowStatsMessage( int index );
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};
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}
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#endif
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