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323 lines
9.5 KiB
C++
323 lines
9.5 KiB
C++
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//****************************************************************************
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//* MODULE: Gel/Components
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//* FILENAME: CameraLookAroundComponent.cpp
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//* OWNER: Dan
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//* CREATION DATE: 4/14/3
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//****************************************************************************
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#ifdef TESTING_GUNSLINGER
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#include <gel/components/gunslingercameralookaroundcomponent.cpp>
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#else
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#include <gel/components/cameralookaroundcomponent.h>
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#include <gel/components/inputcomponent.h>
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#include <gel/object/compositeobject.h>
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#include <gel/scripting/checksum.h>
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#include <gel/scripting/script.h>
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#include <gel/scripting/struct.h>
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#include <gel/scripting/symboltable.h>
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#include <gfx/debuggfx.h>
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namespace Obj
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{
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/******************************************************************/
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/* */
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/* */
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/******************************************************************/
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CBaseComponent* CCameraLookAroundComponent::s_create()
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{
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return static_cast< CBaseComponent* >( new CCameraLookAroundComponent );
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}
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/******************************************************************/
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/* */
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/* */
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/******************************************************************/
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CCameraLookAroundComponent::CCameraLookAroundComponent() : CBaseComponent()
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{
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SetType( CRC_CAMERALOOKAROUND );
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}
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/******************************************************************/
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/* */
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/* */
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/******************************************************************/
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CCameraLookAroundComponent::~CCameraLookAroundComponent()
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{
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}
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/******************************************************************/
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/* */
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/* */
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/******************************************************************/
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void CCameraLookAroundComponent::InitFromStructure( Script::CStruct* pParams )
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{
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mLookaroundTilt = 0.0f;
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mLookaroundHeading = 0.0f;
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mLookaroundZoom = 1.0f;
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mLookaroundLock = false;
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mLookaroundOverride = false;
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}
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/******************************************************************/
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/* */
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/* */
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/******************************************************************/
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void CCameraLookAroundComponent::RefreshFromStructure( Script::CStruct* pParams )
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{
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InitFromStructure(pParams);
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}
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/******************************************************************/
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/* */
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/* */
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/******************************************************************/
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void CCameraLookAroundComponent::Finalize ( )
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{
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mp_input_component = GetInputComponentFromObject(GetObject());
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Dbg_Assert(mp_input_component);
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}
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/******************************************************************/
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/* */
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/* */
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/******************************************************************/
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void CCameraLookAroundComponent::Update()
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{
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CControlPad * p_control_pad;
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if (Script::GetInt(CRCD(0x702247a5,"Viewer_controller"), false))
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{
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p_control_pad = &mp_input_component->GetControlPad2();
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}
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else
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{
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p_control_pad = &mp_input_component->GetControlPad();
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}
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// Handle pressing of "Select" button
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//
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if (!Script::GetInt(CRCD(0xf3e055e1,"select_shift")))
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{
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if (p_control_pad->m_select.GetTriggered())
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{
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printf ("Camera Detected Select Pressed\n");
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p_control_pad->m_select.ClearTrigger();
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// Depending on which skatercam we are, run one of the UserSelectSelect scripts
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if (GetObject()->GetID() == CRCD(0x967c138c,"SkaterCam0"))
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{
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Script::RunScript(CRCD(0x60871393,"UserSelectSelect"));
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}
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else
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{
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Script::RunScript(CRCD(0xa1b1146d,"UserSelectSelect2"));
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}
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}
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}
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if (p_control_pad->m_R3.GetTriggered())
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{
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mLookaroundLock = !mLookaroundLock;
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p_control_pad->m_R3.ClearTrigger();
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}
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float frame_length = Tmr::FrameLength();
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if (!mLookaroundLock && !mLookaroundOverride)
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{
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float target = p_control_pad->m_scaled_rightY;
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target = -1.4f * (target < 0.0f ? (0.7f * target) : (0.5f * target));
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if (Mth::Abs(target - mLookaroundTilt) > 0.001f)
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{
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mLookaroundTilt += (target - mLookaroundTilt) * 3.75f * frame_length;
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}
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else
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{
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mLookaroundTilt = target;
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}
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target = 3.0f * p_control_pad->m_scaled_rightX;
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if (Mth::Abs(target - mLookaroundHeading) > 0.001f)
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{
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mLookaroundHeading += (target - mLookaroundHeading) * 3.75f * frame_length;
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}
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else
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{
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mLookaroundHeading = target;
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}
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}
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float delta_time = Tmr::FrameLength();
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if (mLookaroundOverride)
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{
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if (mLookaroundDeltaTimer > 0.0f)
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{
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if (mLookaroundDeltaTimer > delta_time)
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{
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mLookaroundHeading += mLookaroundHeadingDelta * delta_time;
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mLookaroundTilt += mLookaroundTiltDelta * delta_time;
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mLookaroundDeltaTimer -= delta_time;
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}
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else
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{
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mLookaroundHeading = mLookaroundHeadingTarget;
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mLookaroundTilt = mLookaroundTiltTarget;
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mLookaroundDeltaTimer = 0.0f;
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}
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}
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}
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}
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/******************************************************************/
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/* */
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/* */
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/******************************************************************/
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CBaseComponent::EMemberFunctionResult CCameraLookAroundComponent::CallMemberFunction( uint32 Checksum, Script::CStruct* pParams, Script::CScript* pScript )
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{
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switch ( Checksum )
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{
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// @script | SC_SetSkaterCamOverride |
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// @parm float | heading |
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// @parm float | tilt |
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// @parm float | time |
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// @parm float | zoom |
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case 0xb8f23899: // SC_SetSkaterCamOverride
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{
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float heading, tilt, time;
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float zoom = 1.0f;
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pParams->GetFloat( CRCD(0xfd4bc03e,"heading"), &heading, Script::ASSERT );
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pParams->GetFloat( CRCD(0xe3c07609,"tilt"), &tilt, Script::ASSERT );
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pParams->GetFloat( CRCD(0x906b67ba,"time"), &time, Script::ASSERT );
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pParams->GetFloat( CRCD(0x48d4868b,"zoom"), &zoom );
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SetLookaround( heading, tilt, time, zoom );
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break;
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}
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// @script | SC_ClearSkaterCamOverride |
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case 0xe3b327c0: // SC_ClearSkaterCamOverride
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ClearLookaround();
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break;
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default:
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return CBaseComponent::MF_NOT_EXECUTED;
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}
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return CBaseComponent::MF_TRUE;
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}
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/******************************************************************/
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/* */
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/* */
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/******************************************************************/
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void CCameraLookAroundComponent::GetDebugInfo(Script::CStruct *p_info)
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{
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#ifdef __DEBUG_CODE__
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Dbg_MsgAssert(p_info,("NULL p_info sent to CCameraLookAroundComponent::GetDebugInfo"));
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CBaseComponent::GetDebugInfo(p_info);
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#endif
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}
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/******************************************************************/
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/* */
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/* */
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/******************************************************************/
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void CCameraLookAroundComponent::SetLookaround( float heading, float tilt, float time, float zoom )
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{
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mLookaroundOverride = true;
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mLookaroundHeadingTarget = heading;
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mLookaroundTiltTarget = tilt;
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// Calculate delta - the amount to move in 1 second.
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if (time > 0.0f)
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{
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mLookaroundHeadingDelta = (heading - mLookaroundHeading) / time;
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mLookaroundTiltDelta = (tilt - mLookaroundTilt) / time;
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}
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mLookaroundDeltaTimer = time;
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mLookaroundZoom = zoom;
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}
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#if 0 // old control input checking code
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char touched[256 * 256 / 8];
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bool initialized = false;
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void MapInput ( )
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{
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if (!initialized)
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{
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for (int n = 255 * 255; n--; )
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{
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touched[n / 8] = 0;
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}
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initialized = true;
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}
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CControlPad& pad = mp_input_component->GetControlPad();
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int x = static_cast< int >(pad.m_rightX) + 128;
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int y = static_cast< int >(pad.m_rightY) + 128;
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// printf("x = %i; y = %i\n", x, y);
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int index = (x * 256) + y;
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// printf("index / 8 = %i\n", index / 8);
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// printf("MAX = %i\n", 256 * 256 / 8);
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touched[index / 8] |= (1 << (index % 8));
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}
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void DrawMap ( )
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{
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Mth::Vector pos = GetObject()->GetPos();
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Mth::Matrix matrix = GetObject()->GetMatrix();
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Mth::Vector center = pos - 300.0f * matrix[Z];
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Mth::Vector up = matrix[Y];
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Mth::Vector left = -matrix[X];
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for (int n = 255 * 255; n--; )
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{
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if (!(touched[n / 8] & (1 << (n % 8)))) continue;
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int x = n / 256;
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int y = n % 256;
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Mth::Vector point = center + up * (y - 128) + left * (x - 128);
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Gfx::AddDebugLine(point + up + left, point - up - left, MAKE_RGB(255, 255, 255), 0, 1);
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Gfx::AddDebugLine(point + up - left, point - up + left, MAKE_RGB(255, 255, 255), 0, 1);
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}
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}
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#endif
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}
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#endif // TESTING_GUNSLINGER
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