thug/Code/Gel/Components/CameraLookAroundComponent.cpp

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2016-02-13 21:39:12 +00:00
//****************************************************************************
//* MODULE: Gel/Components
//* FILENAME: CameraLookAroundComponent.cpp
//* OWNER: Dan
//* CREATION DATE: 4/14/3
//****************************************************************************
#ifdef TESTING_GUNSLINGER
#include <gel/components/gunslingercameralookaroundcomponent.cpp>
#else
#include <gel/components/cameralookaroundcomponent.h>
#include <gel/components/inputcomponent.h>
#include <gel/object/compositeobject.h>
#include <gel/scripting/checksum.h>
#include <gel/scripting/script.h>
#include <gel/scripting/struct.h>
#include <gel/scripting/symboltable.h>
#include <gfx/debuggfx.h>
namespace Obj
{
/******************************************************************/
/* */
/* */
/******************************************************************/
CBaseComponent* CCameraLookAroundComponent::s_create()
{
return static_cast< CBaseComponent* >( new CCameraLookAroundComponent );
}
/******************************************************************/
/* */
/* */
/******************************************************************/
CCameraLookAroundComponent::CCameraLookAroundComponent() : CBaseComponent()
{
SetType( CRC_CAMERALOOKAROUND );
}
/******************************************************************/
/* */
/* */
/******************************************************************/
CCameraLookAroundComponent::~CCameraLookAroundComponent()
{
}
/******************************************************************/
/* */
/* */
/******************************************************************/
void CCameraLookAroundComponent::InitFromStructure( Script::CStruct* pParams )
{
mLookaroundTilt = 0.0f;
mLookaroundHeading = 0.0f;
mLookaroundZoom = 1.0f;
mLookaroundLock = false;
mLookaroundOverride = false;
}
/******************************************************************/
/* */
/* */
/******************************************************************/
void CCameraLookAroundComponent::RefreshFromStructure( Script::CStruct* pParams )
{
InitFromStructure(pParams);
}
/******************************************************************/
/* */
/* */
/******************************************************************/
void CCameraLookAroundComponent::Finalize ( )
{
mp_input_component = GetInputComponentFromObject(GetObject());
Dbg_Assert(mp_input_component);
}
/******************************************************************/
/* */
/* */
/******************************************************************/
void CCameraLookAroundComponent::Update()
{
CControlPad * p_control_pad;
if (Script::GetInt(CRCD(0x702247a5,"Viewer_controller"), false))
{
p_control_pad = &mp_input_component->GetControlPad2();
}
else
{
p_control_pad = &mp_input_component->GetControlPad();
}
// Handle pressing of "Select" button
//
if (!Script::GetInt(CRCD(0xf3e055e1,"select_shift")))
{
if (p_control_pad->m_select.GetTriggered())
{
printf ("Camera Detected Select Pressed\n");
p_control_pad->m_select.ClearTrigger();
// Depending on which skatercam we are, run one of the UserSelectSelect scripts
if (GetObject()->GetID() == CRCD(0x967c138c,"SkaterCam0"))
{
Script::RunScript(CRCD(0x60871393,"UserSelectSelect"));
}
else
{
Script::RunScript(CRCD(0xa1b1146d,"UserSelectSelect2"));
}
}
}
if (p_control_pad->m_R3.GetTriggered())
{
mLookaroundLock = !mLookaroundLock;
p_control_pad->m_R3.ClearTrigger();
}
float frame_length = Tmr::FrameLength();
if (!mLookaroundLock && !mLookaroundOverride)
{
float target = p_control_pad->m_scaled_rightY;
target = -1.4f * (target < 0.0f ? (0.7f * target) : (0.5f * target));
if (Mth::Abs(target - mLookaroundTilt) > 0.001f)
{
mLookaroundTilt += (target - mLookaroundTilt) * 3.75f * frame_length;
}
else
{
mLookaroundTilt = target;
}
target = 3.0f * p_control_pad->m_scaled_rightX;
if (Mth::Abs(target - mLookaroundHeading) > 0.001f)
{
mLookaroundHeading += (target - mLookaroundHeading) * 3.75f * frame_length;
}
else
{
mLookaroundHeading = target;
}
}
float delta_time = Tmr::FrameLength();
if (mLookaroundOverride)
{
if (mLookaroundDeltaTimer > 0.0f)
{
if (mLookaroundDeltaTimer > delta_time)
{
mLookaroundHeading += mLookaroundHeadingDelta * delta_time;
mLookaroundTilt += mLookaroundTiltDelta * delta_time;
mLookaroundDeltaTimer -= delta_time;
}
else
{
mLookaroundHeading = mLookaroundHeadingTarget;
mLookaroundTilt = mLookaroundTiltTarget;
mLookaroundDeltaTimer = 0.0f;
}
}
}
}
/******************************************************************/
/* */
/* */
/******************************************************************/
CBaseComponent::EMemberFunctionResult CCameraLookAroundComponent::CallMemberFunction( uint32 Checksum, Script::CStruct* pParams, Script::CScript* pScript )
{
switch ( Checksum )
{
// @script | SC_SetSkaterCamOverride |
// @parm float | heading |
// @parm float | tilt |
// @parm float | time |
// @parm float | zoom |
case 0xb8f23899: // SC_SetSkaterCamOverride
{
float heading, tilt, time;
float zoom = 1.0f;
pParams->GetFloat( CRCD(0xfd4bc03e,"heading"), &heading, Script::ASSERT );
pParams->GetFloat( CRCD(0xe3c07609,"tilt"), &tilt, Script::ASSERT );
pParams->GetFloat( CRCD(0x906b67ba,"time"), &time, Script::ASSERT );
pParams->GetFloat( CRCD(0x48d4868b,"zoom"), &zoom );
SetLookaround( heading, tilt, time, zoom );
break;
}
// @script | SC_ClearSkaterCamOverride |
case 0xe3b327c0: // SC_ClearSkaterCamOverride
ClearLookaround();
break;
default:
return CBaseComponent::MF_NOT_EXECUTED;
}
return CBaseComponent::MF_TRUE;
}
/******************************************************************/
/* */
/* */
/******************************************************************/
void CCameraLookAroundComponent::GetDebugInfo(Script::CStruct *p_info)
{
#ifdef __DEBUG_CODE__
Dbg_MsgAssert(p_info,("NULL p_info sent to CCameraLookAroundComponent::GetDebugInfo"));
CBaseComponent::GetDebugInfo(p_info);
#endif
}
/******************************************************************/
/* */
/* */
/******************************************************************/
void CCameraLookAroundComponent::SetLookaround( float heading, float tilt, float time, float zoom )
{
mLookaroundOverride = true;
mLookaroundHeadingTarget = heading;
mLookaroundTiltTarget = tilt;
// Calculate delta - the amount to move in 1 second.
if (time > 0.0f)
{
mLookaroundHeadingDelta = (heading - mLookaroundHeading) / time;
mLookaroundTiltDelta = (tilt - mLookaroundTilt) / time;
}
mLookaroundDeltaTimer = time;
mLookaroundZoom = zoom;
}
#if 0 // old control input checking code
char touched[256 * 256 / 8];
bool initialized = false;
void MapInput ( )
{
if (!initialized)
{
for (int n = 255 * 255; n--; )
{
touched[n / 8] = 0;
}
initialized = true;
}
CControlPad& pad = mp_input_component->GetControlPad();
int x = static_cast< int >(pad.m_rightX) + 128;
int y = static_cast< int >(pad.m_rightY) + 128;
// printf("x = %i; y = %i\n", x, y);
int index = (x * 256) + y;
// printf("index / 8 = %i\n", index / 8);
// printf("MAX = %i\n", 256 * 256 / 8);
touched[index / 8] |= (1 << (index % 8));
}
void DrawMap ( )
{
Mth::Vector pos = GetObject()->GetPos();
Mth::Matrix matrix = GetObject()->GetMatrix();
Mth::Vector center = pos - 300.0f * matrix[Z];
Mth::Vector up = matrix[Y];
Mth::Vector left = -matrix[X];
for (int n = 255 * 255; n--; )
{
if (!(touched[n / 8] & (1 << (n % 8)))) continue;
int x = n / 256;
int y = n % 256;
Mth::Vector point = center + up * (y - 128) + left * (x - 128);
Gfx::AddDebugLine(point + up + left, point - up - left, MAKE_RGB(255, 255, 255), 0, 1);
Gfx::AddDebugLine(point + up - left, point - up + left, MAKE_RGB(255, 255, 255), 0, 1);
}
}
#endif
}
#endif // TESTING_GUNSLINGER