roar/assets/text/TODO
2019-09-23 09:21:57 +02:00

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Low-priority list:
1) Implement ANSI CSI CU[BDPU] sequences & italic
2) Layers & layout (e.g. for comics, zines, etc.)
3) Implement instrumentation & unit tests, document
4) Open and toggle a reference image in the background
5) Client-Server or Peer-to-Peer realtime collaboration
6) Arbitrary {format,palette}s ({4,8} bit ANSI/mIRC, etc.)
7) {record,replay} {keyboard,mouse,...} events in debugging builds
8) Incremental auto{load,save} & {backup,restore} (needs Settings window)
9) Composition, parametrisation & keying of tools from higher-order operators (brushes, functions, filters, outlines, patterns & shaders) and unit tools
10) Sprites & scripted (Python?) animation on the basis of asset traits and {composable,parametrised} patterns (metric flow, particle system, rigging, ...)
11) Integrate ENNTool code in the form of OpenGL-based animation window (see 9) and 10))
High-priority list:
1) unit tools: arrow, {cloud,speech bubble}, curve, measure, pick, polygon, triangle, unicode
2) operators: rotate, scale, shift, slice, tile
3) cleanup & refactor, switch to GTK
4) GUI:
a) replace logo w/ canvas panel in About dialogue
b) purge MRU list menu item, remove files from MRU list if inaccessible
c) Settings/Settings window (e.g. autosave, hide cursor on leaving window, ...)
d) replace resize buttons w/ {-,edit box,+} buttons & lock button re: ratio (ty lol3)
e) {copy,cut,delete,insert from,paste}, {edit asset in new canvas,import from {canvas,object}}
5) finish Arabic/RTL text implementation
vim:ff=dos tw=0