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e2f413e4ba
assets/images/toolObject.png: added. liboperators/Operator{,Flip{Horizontal,Vertical}}.py: initial implementation. libroar/RoarCanvasCommands.py: adds RoarCanvasCommandsOperators. libroar/RoarCanvasCommandsOperators.py: initial implementation. libroar/Roar{CanvasCommands{,Tools},Client}.py: replaces ToolSelect{Clone,Move} w/ ToolObject. libroar/RoarCanvasWindow.py:RoarCanvasWindowDropTarget.OnDropText(): update ToolObject() invocation. libroar/RoarCanvasWindow.py:{applyTool,onMouseInput}(): pass keyModifiers to Tool.onMouseEvent(). libroar/RoarCanvasWindow.py:applyTool(): only switch back to lastTool if current object tool contains an external object. libroar/RoarCanvasWindow.py:onLeaveWindow(): disable hiding cursor for now. libtools/Tool{,Circle,Fill,Line,Rect,Text}.py:onMouseEvent(): update type signature. libtools/Tool{Object,Select{,Clone,Move}}.py: merged into libtools/ToolObject.py. roar.py: add liboperators to sys.path[]. assets/text/TODO: updated.
24 lines
1.3 KiB
Plaintext
24 lines
1.3 KiB
Plaintext
1) Implement ANSI CSI CU[BDPU] sequences & italic
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2) Layers & layout (e.g. for comics, zines, etc.)
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3) Implement instrumentation & unit tests, document
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4) Open and toggle a reference image in the background
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5) Client-Server or Peer-to-Peer realtime collaboration
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6) Arbitrary {format,palette}s ({4,8} bit ANSI/mIRC, etc.)
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7) Incremental auto{load,save} & {backup,restore} (needs Settings window)
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8) Composition, parametrisation & keying of tools from higher-order operators (brushes, filters, outlines, patterns & shaders) and unit tools
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9) Sprites & scripted (Python?) animation on the basis of asset traits and {composable,parametrised} patterns (metric flow, particle system, rigging, ...)
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High-priority list:
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1) unit tools: arrow, {cloud,speech bubble}, curve, measure, pick, polygon, triangle, unicode
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2) text tool: a) honour RTL text flow b) navigating w/ cursor keys c) pasting text
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3) operators: erase, invert, rotate, scale, shift, slice, tile
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4) GUI:
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a) switch to GTK
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b) {hide,show} cursor
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c) replace logo w/ canvas panel in About dialogue
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d) replace resize buttons w/ {-,edit box,+} buttons & lock button re: ratio (ty lol3)
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e) {copy,cut,insert from,paste}, {edit asset in new canvas,import from {canvas,object}}
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5) cleanup & refactor
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vim:ff=dos tw=0
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