mirror of
https://github.com/lalbornoz/roar.git
synced 2024-11-22 15:26:37 +00:00
e2f413e4ba
assets/images/toolObject.png: added. liboperators/Operator{,Flip{Horizontal,Vertical}}.py: initial implementation. libroar/RoarCanvasCommands.py: adds RoarCanvasCommandsOperators. libroar/RoarCanvasCommandsOperators.py: initial implementation. libroar/Roar{CanvasCommands{,Tools},Client}.py: replaces ToolSelect{Clone,Move} w/ ToolObject. libroar/RoarCanvasWindow.py:RoarCanvasWindowDropTarget.OnDropText(): update ToolObject() invocation. libroar/RoarCanvasWindow.py:{applyTool,onMouseInput}(): pass keyModifiers to Tool.onMouseEvent(). libroar/RoarCanvasWindow.py:applyTool(): only switch back to lastTool if current object tool contains an external object. libroar/RoarCanvasWindow.py:onLeaveWindow(): disable hiding cursor for now. libtools/Tool{,Circle,Fill,Line,Rect,Text}.py:onMouseEvent(): update type signature. libtools/Tool{Object,Select{,Clone,Move}}.py: merged into libtools/ToolObject.py. roar.py: add liboperators to sys.path[]. assets/text/TODO: updated.
24 lines
1.3 KiB
Plaintext
24 lines
1.3 KiB
Plaintext
1) Implement ANSI CSI CU[BDPU] sequences & italic
|
|
2) Layers & layout (e.g. for comics, zines, etc.)
|
|
3) Implement instrumentation & unit tests, document
|
|
4) Open and toggle a reference image in the background
|
|
5) Client-Server or Peer-to-Peer realtime collaboration
|
|
6) Arbitrary {format,palette}s ({4,8} bit ANSI/mIRC, etc.)
|
|
7) Incremental auto{load,save} & {backup,restore} (needs Settings window)
|
|
8) Composition, parametrisation & keying of tools from higher-order operators (brushes, filters, outlines, patterns & shaders) and unit tools
|
|
9) Sprites & scripted (Python?) animation on the basis of asset traits and {composable,parametrised} patterns (metric flow, particle system, rigging, ...)
|
|
|
|
High-priority list:
|
|
1) unit tools: arrow, {cloud,speech bubble}, curve, measure, pick, polygon, triangle, unicode
|
|
2) text tool: a) honour RTL text flow b) navigating w/ cursor keys c) pasting text
|
|
3) operators: erase, invert, rotate, scale, shift, slice, tile
|
|
4) GUI:
|
|
a) switch to GTK
|
|
b) {hide,show} cursor
|
|
c) replace logo w/ canvas panel in About dialogue
|
|
d) replace resize buttons w/ {-,edit box,+} buttons & lock button re: ratio (ty lol3)
|
|
e) {copy,cut,insert from,paste}, {edit asset in new canvas,import from {canvas,object}}
|
|
5) cleanup & refactor
|
|
|
|
vim:ff=dos tw=0
|