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1) Add background colour toolbar beneath (foreground) colour toolbar. 2) Add colour flipping command w/ {accelerator,{menu,toolbar} item}. 3) Add {de,in}crease {brush,canvas} size accelerator. 4) Add {hide,show} assets window toolbar item. 5) Circle tool: draw outline with foreground colour. 6) Circle tool: honour transparency. 7) Fill tool: change comprehensive fill modifier key from <Shift> to <Ctrl>. 8) Fill tool: fill with {back,fore}ground colour given <[RL]MB> 9) Fix arrow keys cursor motion when scrolled down. 10 Instantly reflect {brush size,colour,tool} changes in canvas. 11) Object tool: honour transparency w/ non-external objects. 12) Object tool: update selection rectangle during <LMB> whilst dragging, set w/ release of <LMB>. 13) Rectangle tool: draw outline with foreground colour. 14) Rectangle tool: honour transparency. 15) Replace wx.ToolBar() w/ wx.lib.agw.aui.AuiToolBar() & custom wx.lib.agw.aui.AuiDefaultToolBarArt(). 16) Restore scrolling position after resizing canvas. .TODO: deleted. assets/audio/roar{arab8,spoke11}.wav: added. assets/text/hotkeys.txt: added to document hotkeys. assets/text/requirements.txt, requirements.txt: moved. assets/text/TODO: updated. {assets/tools,lib{canvas,gui,roar,rtl,tools}}/*.py: remove Vim fold markers. libroar/RoarCanvasCommandsFile.py:_importFile(): update wx.FileDialog() message. libroar/RoarCanvasCommandsOperators.py:canvasOperator(): update invert colours {caption,label}.
30 lines
1.8 KiB
Plaintext
30 lines
1.8 KiB
Plaintext
1) Finish Arabic/RTL text tool support
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2) ANSI CSI CU[BDPU] sequences & italic
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3) Operators: crop, scale, shift, slice
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4) Documentation, instrumentation & unit tests
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5) Layers & layout (e.g. for comics, zines, etc.)
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6) Open and toggle a reference image in the background
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7) Client-Server or Peer-to-Peer realtime collaboration
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8) Arbitrary {format,palette}s ({4,8} bit ANSI/mIRC, etc.)
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9) {record,replay} {keyboard,mouse,...} events in debugging builds
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10) Incremental auto{load,save} & {backup,restore} (needs Settings window)
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11) Unit tools: arrow, {cloud,speech bubble}, curve, measure, polygon, triangle
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12) Integrate ENNTool code in the form of OpenGL-based animation window (see 13) and 14))
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13) Composition, parametrisation & keying of tools from higher-order operators (brushes, functions, filters, outlines, patterns & shaders) and unit tools
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14) Sprites & scripted (Python?) animation on the basis of asset traits and {composable,parametrised} patterns (metric flow, particle system, rigging, ...)
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15) GUI TODO list:
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a) replace logo w/ canvas panel in About dialogue
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b) purge MRU list menu item, remove files from MRU list if inaccessible
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c) Settings/Settings window (e.g. autosave, hide cursor on leaving window, ...)
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d) replace resize buttons w/ {-,edit box,+} buttons & lock button re: ratio (ty lol3)
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e) {copy,cut,delete,insert from,paste}, {edit asset in new canvas,import from {canvas,object}}
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High-priority list:
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1) a) select line tool b) set origin point c) move mouse about d) incr brush size e) set target point d) undo
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a) new canvas/startup b) place rect c) move mouse d) undo status changes
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a) text tool b) paste text c) undo
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2) add hotkeys.txt mIRC art canvas to help menu
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2) tools: erase, pick, unicode block elements
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vim:ff=dos tw=0
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