roar/libtools/ToolFill.py
Lucio Andrés Illanes Albornoz 99369626c4 Fully implement {{arrow keys,backspace,enter},arrow keys} in {text,} tool{,s}.
libroar/RoarCanvasWindow.py:applyTool(): delegate updating of brushPos to ToolText if current tool.
libroar/RoarCanvasWindow.py:applyTool(): fix function result.
libroar/RoarCanvasWindow.py:applyTool(): pass updated set of arguments to on{Keyboard,Mouse}Event().
libroar/RoarCanvasWindow.py:onKeyboardInput(): allow wrapping around canvas when receiving cursor key input.
libroar/RoarCanvasWindow.py:onKeyboardInput(): supply keyCode or None to applyTool().
libroar/RoarCanvas{CommandsTools,Window}.py: supply keyCode or None to applyTool().
libtools/Tool{,Circle,Fill,Line,Object,Rect}.py:on{Keyboard,Mouse}Event(): update type signature.
libtools/ToolText.py:onKeyboardEvent(): fully implement {arrow keys,backspace,enter}.
libtools/ToolText.py:onKeyboardEvent(): update cursor when necessary.
libtools/ToolText.py:onMouseEvent(): correctly set brushPos if mouseLeftDown or mouseRightDown.
libtools/ToolText.py:__init__(): removed.
assets/text/TODO: updated.
2019-09-16 09:55:30 +02:00

41 lines
2.1 KiB
Python

#!/usr/bin/env python3
#
# ToolFill.py
# Copyright (c) 2018, 2019 Lucio Andrés Illanes Albornoz <lucio@lucioillanes.de>
#
from Tool import Tool
class ToolFill(Tool):
name = "Fill"
#
# onMouseEvent(self, atPoint, brushColours, brushPos, brushSize, canvas, dispatchFn, eventDc, keyModifiers, mapPoint, mouseDragging, mouseLeftDown, mouseRightDown, viewRect)
def onMouseEvent(self, atPoint, brushColours, brushPos, brushSize, canvas, dispatchFn, eventDc, keyModifiers, mapPoint, mouseDragging, mouseLeftDown, mouseRightDown, viewRect):
dirty, pointsDone, pointStack, testChar, testColour = False, [], [list(mapPoint)], canvas.map[mapPoint[1]][mapPoint[0]][3], canvas.map[mapPoint[1]][mapPoint[0]][0:2]
if mouseLeftDown or mouseRightDown:
while len(pointStack) > 0:
point = pointStack.pop()
pointCell = canvas.map[point[1]][point[0]]
if ((pointCell[1] == testColour[1]) and ((pointCell[3] == testChar) or mouseRightDown)) \
or ((pointCell[3] == " ") and (pointCell[1] == testColour[1])):
if not point in pointsDone:
if not dirty:
dirty = True
dispatchFn(eventDc, False, [*point, brushColours[0], brushColours[0], 0, " "], viewRect)
if point[0] > 0:
pointStack.append([point[0] - 1, point[1]])
if point[0] < (canvas.size[0] - 1):
pointStack.append([point[0] + 1, point[1]])
if point[1] > 0:
pointStack.append([point[0], point[1] - 1])
if point[1] < (canvas.size[1] - 1):
pointStack.append([point[0], point[1] + 1])
pointsDone += [point]
else:
patch = [mapPoint[0], mapPoint[1], brushColours[0], brushColours[0], 0, " "]
dispatchFn(eventDc, True, patch, viewRect)
return True, dirty
# vim:expandtab foldmethod=marker sw=4 ts=4 tw=120