roar/assets/text/TODO
Lucio Andrés Illanes Albornoz c8429b3db2 libgui/GuiCanvasInterface.py: merged from libcanvas/CanvasInterface.py.
libgui/GuiCanvasInterfaceAbout.py: split from libgui/GuiCanvasInterface.py.
libcanvas/Canvas.py, libgui/GuiFrame.py: updated.
assets/text/TODO: updated.
2019-09-04 11:47:09 +02:00

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1) Scrollbar
2) Allow {un,re}doing resizing
3) {Copy to,Paste from} clipboard
4) Incremental auto{load,save} & {backup,restore}
5) Open and toggle a reference image in the background
6) Client-Server or Peer-to-Peer realtime collaboration
7) Arbitrary {format,palette}s ({4,8} bit ANSI/mIRC, etc.)
8) Hotkey & graphical interfaces to {composed,parametrised} tools
9) Layer, layout (e.g. for comics, zines, etc.) & {re,un}do canvas traits
10) Im- and exporting from/to ANSI, Blender, GIF, HTML, mIRC, Pastebin/..., PNG, printer, SAUCE, WEBM, etc.
11) Asset management (e.g. kade, lion, etc.) & traits w/ simple linking & synchronised editing respecting layers
12) Sprites & scripted (Python?) animation on the basis of asset traits and {composable,parametrised} patterns (metric flow, particle system, rigging, ...)
13) Composition and parametrisation of tools from higher-order operators (brushes, filters, outlines, patterns & shaders) and unit tools; unit tools:
a) geometric primitives (arrow, circle, cloud/speech bubble, curve, heart, hexagon, line, pentagon, polygon, rhombus, triangle, square, star)
b) regions (crop, duplicate, erase, fill, invert, measure, pick, rotate, scale, select, shift, slice, tile, translate)
c) text (edit, Unicode sets)
vim:tw=0