roar/assets/text/TODO
Lucio Andrés Illanes Albornoz 474f3be4a7 libgui/GuiCanvasWxBackend.py:GuiBufferedDC(): implement double-buffered wx.MemoryDC() honouring view{Rect,Size}.
libgui/GuiCanvasWxBackend.py:{getDeviceContext,onPaint}(): use GuiBufferedDC() if viewRect > (0, 0).
libroar/RoarCanvas{CommandsTools,Window}.py: updated.
assets/text/TODO: updated.
2019-09-11 09:39:36 +02:00

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1) Implement ANSI CSI CU[BDPU] sequences & italic
2) Implement instrumentation & unit tests, document
3) Open and toggle a reference image in the background
4) Client-Server or Peer-to-Peer realtime collaboration
5) Arbitrary {format,palette}s ({4,8} bit ANSI/mIRC, etc.)
6) Hotkey & graphical interfaces to {composed,parametrised} tools
7) Incremental auto{load,save} & {backup,restore} (needs Settings window)
8) GUI: a) switch from wxPython to GTK b) {copy,cut,insert from,paste}, {de,in}crease cell size c) MRU {directories,files}
9) Layers, layout (e.g. for comics, zines, etc.) & asset management (e.g. kade, lion, etc.) & traits w/ {inserting,merging,linking}
10) Sprites & scripted (Python?) animation on the basis of asset traits and {composable,parametrised} patterns (metric flow, particle system, rigging, ...)
11) Composition and parametrisation of tools from higher-order operators (brushes, filters, outlines, patterns & shaders) and unit tools; unit tools:
a) geometric primitives (arrow, circle, cloud/speech bubble, curve, heart, hexagon, line, pentagon, polygon, rhombus, triangle, square, star)
b) regions (crop, duplicate, erase, fill, invert, measure, pick, rotate, scale, select, shift, slice, tile, translate)
c) text (edit, Unicode sets)
vim:ff=dos tw=0