roar/assets/text/TODO
Lucio Andrés Illanes Albornoz b6c063c5d3 Initial implementation of assets window & external object tool.
libgui/GuiFrame.py:GuiMiniFrame(): added as sub-class of wx.MiniFrame().
libgui/GuiWindow.py:RoarCanvasWindowDropTarget(): initial implementation.
libgui/GuiWindow.py:__init__(): receive & pass optional style parameter.
libgui/GuiWindow.py:__init__(): set drop target.
libroar/RoarAssetsWindow.py: initial implementation.
libroar/RoarClient.py:__init__(): add RoarAssetsWindow().
libtools/ToolObject.py: initial implementation.
assets/text/TODO: updated.
2019-09-12 12:49:53 +02:00

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1) Implement ANSI CSI CU[BDPU] sequences & italic
2) Layers & layout (e.g. for comics, zines, etc.)
3) Implement instrumentation & unit tests, document
4) Open and toggle a reference image in the background
5) Client-Server or Peer-to-Peer realtime collaboration
6) Arbitrary {format,palette}s ({4,8} bit ANSI/mIRC, etc.)
7) Hotkey & graphical interfaces to {composed,parametrised} tools
8) Incremental auto{load,save} & {backup,restore} (needs Settings window)
9) Sprites & scripted (Python?) animation on the basis of asset traits and {composable,parametrised} patterns (metric flow, particle system, rigging, ...)
10) Composition and parametrisation of tools from higher-order operators (brushes, filters, outlines, patterns & shaders) and unit tools; unit tools:
a) geometric primitives (arrow, circle, cloud/speech bubble, curve, heart, hexagon, line, pentagon, polygon, rhombus, triangle, square, star)
b) regions (crop, duplicate, erase, fill, invert, measure, pick, rotate, scale, select, shift, slice, tile, translate)
c) text (edit, Unicode sets)
11) GUI:
a) {copy,cut,insert from,paste}, {de,in}crease cell size
b) replace logo w/ canvas panel in About dialogue
c) switch from wxPython to GTK
d) edit asset in new canvas
e) MRU {directories,files}
f) ruler
12) fix outstanding {re,un}do bugs
vim:ff=dos tw=0