roar/assets/text/TODO
Lucio Andrés Illanes Albornoz b024dd855a Implements merged object tool & flip operators.
assets/images/toolObject.png: added.
liboperators/Operator{,Flip{Horizontal,Vertical}}.py: initial implementation.
libroar/RoarCanvasCommands.py: adds RoarCanvasCommandsOperators.
libroar/RoarCanvasCommandsOperators.py: initial implementation.
libroar/Roar{CanvasCommands{,Tools},Client}.py: replaces ToolSelect{Clone,Move} w/ ToolObject.
libroar/RoarCanvasWindow.py:RoarCanvasWindowDropTarget.OnDropText(): update ToolObject() invocation.
libroar/RoarCanvasWindow.py:{applyTool,onMouseInput}(): pass keyModifiers to Tool.onMouseEvent().
libroar/RoarCanvasWindow.py:applyTool(): only switch back to lastTool if current object tool contains an external object.
libroar/RoarCanvasWindow.py:onLeaveWindow(): disable hiding cursor for now.
libtools/Tool{,Circle,Fill,Line,Rect,Text}.py:onMouseEvent(): update type signature.
libtools/Tool{Object,Select{,Clone,Move}}.py: merged into libtools/ToolObject.py.
roar.py: add liboperators to sys.path[].
assets/text/TODO: updated.
2019-09-15 11:06:25 +02:00

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1) Implement ANSI CSI CU[BDPU] sequences & italic
2) Layers & layout (e.g. for comics, zines, etc.)
3) Implement instrumentation & unit tests, document
4) Open and toggle a reference image in the background
5) Client-Server or Peer-to-Peer realtime collaboration
6) Arbitrary {format,palette}s ({4,8} bit ANSI/mIRC, etc.)
7) Incremental auto{load,save} & {backup,restore} (needs Settings window)
8) Composition, parametrisation & keying of tools from higher-order operators (brushes, filters, outlines, patterns & shaders) and unit tools
9) Sprites & scripted (Python?) animation on the basis of asset traits and {composable,parametrised} patterns (metric flow, particle system, rigging, ...)
High-priority list:
1) unit tools: arrow, {cloud,speech bubble}, curve, measure, pick, polygon, triangle, unicode
2) text tool: a) honour RTL text flow b) navigating w/ cursor keys c) pasting text
3) operators: erase, invert, rotate, scale, shift, slice, tile
4) GUI:
a) switch to GTK
b) {hide,show} cursor
c) replace logo w/ canvas panel in About dialogue
d) replace resize buttons w/ {-,edit box,+} buttons & lock button re: ratio (ty lol3)
e) {copy,cut,insert from,paste}, {edit asset in new canvas,import from {canvas,object}}
5) cleanup & refactor
vim:ff=dos tw=0