roar/assets/text/TODO
Lucio Andrés Illanes Albornoz a628ed6471 Implements transparent colour.
libgui/Gui{CanvasInterface,{General,}Frame}.py: refactored.
{libcanvas/CanvasExportStore,libgui/GuiCanvas{Interface,WxBackend}}.py: implements transparent colour.
libgui/GuiCanvasPanel.py: updated.
libtools/ToolText.py: updated.
assets/text/TODO: updated.
2019-09-08 16:57:45 +02:00

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1) General {cleanup,refactor}
2) Implement ANSI CSI CU[BDPU] sequences & italic
3) Incremental auto{load,save} & {backup,restore}
4) Implement instrumentation & unit tests, document
5) Open and toggle a reference image in the background
6) Client-Server or Peer-to-Peer realtime collaboration
7) Arbitrary {format,palette}s ({4,8} bit ANSI/mIRC, etc.)
8) Hotkey & graphical interfaces to {composed,parametrised} tools
9) GUI: a) scrollbar b) {de,in}crease cell size c) revisit About dialogue d) Settings panel e) switch from wxPython to GTK
10) Layers, layout (e.g. for comics, zines, etc.) & asset management (e.g. kade, lion, etc.) & traits w/ {inserting,merging,linking}
11) Sprites & scripted (Python?) animation on the basis of asset traits and {composable,parametrised} patterns (metric flow, particle system, rigging, ...)
12) Composition and parametrisation of tools from higher-order operators (brushes, filters, outlines, patterns & shaders) and unit tools; unit tools:
a) geometric primitives (arrow, circle, cloud/speech bubble, curve, heart, hexagon, line, pentagon, polygon, rhombus, triangle, square, star)
b) regions (crop, duplicate, erase, fill, invert, measure, pick, rotate, scale, select, shift, slice, tile, translate)
c) text (edit, Unicode sets)
vim:tw=0