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assets/text/TODO: updated.
32 lines
1.7 KiB
Plaintext
32 lines
1.7 KiB
Plaintext
Low-priority list:
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1) Implement ANSI CSI CU[BDPU] sequences & italic
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2) Layers & layout (e.g. for comics, zines, etc.)
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3) Implement instrumentation & unit tests, document
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4) Open and toggle a reference image in the background
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5) Client-Server or Peer-to-Peer realtime collaboration
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6) Arbitrary {format,palette}s ({4,8} bit ANSI/mIRC, etc.)
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7) Incremental auto{load,save} & {backup,restore} (needs Settings window)
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8) Composition, parametrisation & keying of tools from higher-order operators (brushes, functions, filters, outlines, patterns & shaders) and unit tools
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9) Sprites & scripted (Python?) animation on the basis of asset traits and {composable,parametrised} patterns (metric flow, particle system, rigging, ...)
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High-priority list:
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1) unit tools: arrow, {cloud,speech bubble}, curve, measure, pick, polygon, triangle, unicode
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2) operators: rotate, scale, shift, slice, tile
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3) cleanup & refactor, switch to GTK
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4) GUI:
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a) replace logo w/ canvas panel in About dialogue
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b) Settings/Settings window (e.g. autosave, hide cursor on leaving window, ...)
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c) replace resize buttons w/ {-,edit box,+} buttons & lock button re: ratio (ty lol3)
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d) {copy,cut,delete,insert from,paste}, {edit asset in new canvas,import from {canvas,object}}
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Queue:
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1) start @ top, down key til cursor below visible canvas, scroll down, cursor gone GRRRR
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2) text tool: impl. backspace & enter, update internal brushPos if updated w/ arrow keys
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3) text tool: a) honour RTL text flow b) navigating w/ cursor keys c) pasting text
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4) scroll down, apply operator to entire canvas, scroll up
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5) underline FUCKING BROKEN _AGAIN_
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6) select-related {re,un}do bugs
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7) clone selection lag
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vim:ff=dos tw=0
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