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1) Canvas window: clear new canvases w/ [-1, -1] by default. 2) Canvas window: don't create new canvas on initialisation. 3) Canvas window: set default brush colours to [3, 9]. 4) Erase tool: correctly fill non-text cells w/ background colour. 5) GUI: correctly show current operator name in status bar whilst active. 6) GUI: {de,in}crease canvas {height,width} w/ <Ctrl> & cursor keys. 7) GUI: disable tiling items unless current tool is object tool. 8) GUI: select tool w/ <F2-F10> accelerators.
21 lines
1.3 KiB
Plaintext
21 lines
1.3 KiB
Plaintext
1) ANSI CSI CU[BDPU] sequences
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3) Documentation, instrumentation & unit tests
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4) Layers & layout (e.g. for comics, zines, etc.)
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5) Open and toggle a reference image in the background
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6) Client-Server or Peer-to-Peer realtime collaboration
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7) Arbitrary {format,palette}s ({4,8} bit ANSI/mIRC, etc.)
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8) Unit tools: arrow, {cloud,speech bubble}, curve, polygon
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9) {record,replay} {keyboard,mouse,...} events in debugging builds
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10) Integrate ENNTool code in the form of OpenGL-based animation window (see 13) and 14))
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11) Composition, parametrisation & keying of tools from higher-order operators (brushes, functions, filters, outlines, patterns & shaders) and unit tools
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12) Sprites & scripted (Python?) animation on the basis of asset traits and {composable,parametrised} patterns (metric flow, particle system, rigging, ...)
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13) GUI TODO list:
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a) switch to Gtk
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b) canvas preview in Open dialogue(s)
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c) https://material.io/resources/icons/?style=baseline
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d) replace logo w/ canvas panel in About dialogue, revisit melp? dialogue
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e) replace resize buttons w/ {-,edit box,+} buttons & lock button re: ratio (ty lol3)
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f) Settings window (e.g. autosave parameters, cursor opacity, default colours, hide cursor on leaving window, keyboard/mouse map, show cell position tooltip on mouse hover, ...)
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vim:ff=dos tw=0
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