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8abf95abee
libcanvas/Canvas.py, libgui/GuiCanvasPanel.py: split from libcanvas/Canvas.py. libcanvas/CanvasImportStore.py:import{Ansi{Buffer,File},SauceFile}(): fixed (via spoke.) {libgui/Gui{CanvasInterface,Frame},libtools/Tool{Fill,Select,Text},roar}.py: updated. libgui/GuiCanvasWxBackend.py: merged from libcanvas/CanvasBackend.py.
18 lines
1.2 KiB
Plaintext
18 lines
1.2 KiB
Plaintext
1) General {cleanup,refactor}
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2) Transparent {back,fore}ground colour
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3) Implement ANSI CSI CU[BDPU] sequences
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4) Incremental auto{load,save} & {backup,restore}
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5) Open and toggle a reference image in the background
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6) Client-Server or Peer-to-Peer realtime collaboration
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7) Arbitrary {format,palette}s ({4,8} bit ANSI/mIRC, etc.)
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8) Hotkey & graphical interfaces to {composed,parametrised} tools
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9) GUI: a) scrollbar b) switch from wxPython to GTK c) revisit About dialogue
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10) Layers, layout (e.g. for comics, zines, etc.) & asset management (e.g. kade, lion, etc.) & traits w/ {inserting,merging,linking}
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11) Sprites & scripted (Python?) animation on the basis of asset traits and {composable,parametrised} patterns (metric flow, particle system, rigging, ...)
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13) Composition and parametrisation of tools from higher-order operators (brushes, filters, outlines, patterns & shaders) and unit tools; unit tools:
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a) geometric primitives (arrow, circle, cloud/speech bubble, curve, heart, hexagon, line, pentagon, polygon, rhombus, triangle, square, star)
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b) regions (crop, duplicate, erase, fill, invert, measure, pick, rotate, scale, select, shift, slice, tile, translate)
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c) text (edit, Unicode sets)
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vim:tw=0
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