roar/libtools/ToolFill.py
Lucio Andrés Illanes Albornoz ced45fa0d4 Various bugfixes & usability improvements.
1)  Add background colour toolbar beneath (foreground) colour toolbar.
2)  Add colour flipping command w/ {accelerator,{menu,toolbar} item}.
3)  Add {de,in}crease {brush,canvas} size accelerator.
4)  Add {hide,show} assets window toolbar item.
5)  Circle tool: draw outline with foreground colour.
6)  Circle tool: honour transparency.
7)  Fill tool: change comprehensive fill modifier key from <Shift> to <Ctrl>.
8)  Fill tool: fill with {back,fore}ground colour given <[RL]MB>
9)  Fix arrow keys cursor motion when scrolled down.
10  Instantly reflect {brush size,colour,tool} changes in canvas.
11) Object tool: honour transparency w/ non-external objects.
12) Object tool: update selection rectangle during <LMB> whilst dragging, set w/ release of <LMB>.
13) Rectangle tool: draw outline with foreground colour.
14) Rectangle tool: honour transparency.
15) Replace wx.ToolBar() w/ wx.lib.agw.aui.AuiToolBar() & custom wx.lib.agw.aui.AuiDefaultToolBarArt().
16) Restore scrolling position after resizing canvas.

.TODO: deleted.
assets/audio/roar{arab8,spoke11}.wav: added.
assets/text/hotkeys.txt: added to document hotkeys.
assets/text/requirements.txt, requirements.txt: moved.
assets/text/TODO: updated.
{assets/tools,lib{canvas,gui,roar,rtl,tools}}/*.py: remove Vim fold markers.
libroar/RoarCanvasCommandsFile.py:_importFile(): update wx.FileDialog() message.
libroar/RoarCanvasCommandsOperators.py:canvasOperator(): update invert colours {caption,label}.
2019-09-23 18:49:33 +02:00

46 lines
2.2 KiB
Python

#!/usr/bin/env python3
#
# ToolFill.py
# Copyright (c) 2018, 2019 Lucio Andrés Illanes Albornoz <lucio@lucioillanes.de>
#
from Tool import Tool
import wx
class ToolFill(Tool):
name = "Fill"
#
# onMouseEvent(self, atPoint, brushColours, brushPos, brushSize, canvas, dispatchFn, eventDc, keyModifiers, mapPoint, mouseDragging, mouseLeftDown, mouseRightDown)
def onMouseEvent(self, atPoint, brushColours, brushPos, brushSize, canvas, dispatchFn, eventDc, keyModifiers, mapPoint, mouseDragging, mouseLeftDown, mouseRightDown):
dirty, pointsDone, pointStack, testChar, testColour = False, [], [list(mapPoint)], canvas.map[mapPoint[1]][mapPoint[0]][3], canvas.map[mapPoint[1]][mapPoint[0]][0:2]
if mouseLeftDown or mouseRightDown:
if mouseLeftDown:
fillColour = brushColours[0]
else:
fillColour = brushColours[1]
while len(pointStack) > 0:
point = pointStack.pop()
pointCell = canvas.map[point[1]][point[0]]
if ((pointCell[1] == testColour[1]) and ((pointCell[3] == testChar) or (keyModifiers == wx.MOD_CONTROL))) \
or ((pointCell[3] == " ") and (pointCell[1] == testColour[1])):
if not point in pointsDone:
if not dirty:
dirty = True
dispatchFn(eventDc, False, [*point, fillColour, fillColour, 0, " "])
if point[0] > 0:
pointStack.append([point[0] - 1, point[1]])
if point[0] < (canvas.size[0] - 1):
pointStack.append([point[0] + 1, point[1]])
if point[1] > 0:
pointStack.append([point[0], point[1] - 1])
if point[1] < (canvas.size[1] - 1):
pointStack.append([point[0], point[1] + 1])
pointsDone += [point]
else:
patch = [mapPoint[0], mapPoint[1], brushColours[0], brushColours[0], 0, " "]
dispatchFn(eventDc, True, patch)
return True, dirty
# vim:expandtab foldmethod=marker sw=4 ts=4 tw=120