mirror of
https://github.com/lalbornoz/roar.git
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88f8efe56c
index.html: updates script URIs.
200 lines
6.4 KiB
JavaScript
200 lines
6.4 KiB
JavaScript
if (window.$) {
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$.fn.int = function(){ return parseInt($(this).val(),10) }
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$.fn.float = function(){ return parseFloat($(this).val()) }
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$.fn.string = function(){ return trim($(this).val()) }
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$.fn.enable = function() { return $(this).attr("disabled",null) }
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$.fn.disable = function() { return $(this).attr("disabled","disabled") }
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}
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function noop(){}
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function trim(s){ return s.replace(/^\s+/,"").replace(/\s+$/,"") }
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var E = Math.E
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var PI = Math.PI
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var PHI = (1+Math.sqrt(5))/2
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var TWO_PI = PI*2
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var LN10 = Math.LN10
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function clamp(n,a,b){ return n<a?a:n<b?n:b }
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function norm(n,a,b){ return (n-a) / (b-a) }
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function lerp(n,a,b){ return (b-a)*n+a }
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function mix(n,a,b){ return a*(1-n)+b*n }
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function ceil(n){ return Math.ceil(n) }
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function floor(n){ return Math.floor(n) }
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function round(n){ return Math.round(n) }
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function max(a,b){ return Math.max(a,b) }
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function min(a,b){ return Math.min(a,b) }
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function abs(n){ return Math.abs(n) }
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function sign(n){ return Math.abs(n)/n }
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function pow(n,b) { return Math.pow(n,b) }
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function exp(n) { return Math.exp(n) }
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function log(n){ return Math.log(n) }
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function ln(n){ return Math.log(n)/LN10 }
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function sqrt(n) { return Math.sqrt(n) }
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function cos(n){ return Math.cos(n) }
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function sin(n){ return Math.sin(n) }
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function tan(n){ return Math.tan(n) }
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function acos(n){ return Math.cos(n) }
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function asin(n){ return Math.sin(n) }
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function atan(n){ return Math.atan(n) }
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function atan2(a,b){ return Math.atan2(a,b) }
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function sec(n){ return 1/cos(n) }
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function csc(n){ return 1/sin(n) }
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function cot(n){ return 1/tan(n) }
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function cosp(n){ return (1+Math.cos(n))/2 } // cos^2
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function sinp(n){ return (1+Math.sin(n))/2 }
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function random(){ return Math.random() }
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function rand(n){ return (Math.random()*n) }
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function randint(n){ return rand(n)|0 }
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function randrange(a,b){ return a + rand(b-a) }
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function randsign(){ return random() >= 0.5 ? -1 : 1 }
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function randnullsign(){ var r = random(); return r < 0.333 ? -1 : r < 0.666 ? 0 : 1 }
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function xrandom(exp){ return Math.pow(Math.random(), exp) }
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function xrand(exp,n){ return (xrandom(exp)*n) }
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function xrandint(exp,n){ return rand(exp,n)|0 }
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function xrandrange(exp,a,b){ return a + xrand(exp,b-a) }
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function choice(a){ return a[randint(a.length)] }
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function deg(n){ return n*180/PI }
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function rad(n){ return n*PI/180 }
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function xor(a,b){ a=!!a; b=!!b; return (a||b) && !(a&&b) }
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function mod(n,m){ n = n % m; return n < 0 ? (m + n) : n }
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function modi(n,m){ return floor(mod(n,m)) }
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function dist(x0,y0,x1,y1){ return sqrt(pow(x1-x0,2)+pow(y1-y0,2)) }
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function angle(x0,y0,x1,y1){ return atan2(y1-y0,x1-x0) }
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function avg(m,n,a){ return (m*(a-1)+n)/a }
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function quantize(a,b){ return floor(a/b)*b }
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function quantile(a,b){ return floor(a/b) }
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function pixel(x,y){ return 4*(mod(y,actual_h)*actual_w+mod(x,actual_w)) }
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function rgbpixel(d,x,y){
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var p = pixel(~~x,~~y)
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r = d[p]
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g = d[p+1]
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b = d[p+2]
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a = d[p+3]
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}
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function fit(d,x,y){ rgbpixel(d,x*actual_w/w,y*actual_h/h) }
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function step(a, b){
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return (b >= a) + 0
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// ^^ bool -> int
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}
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function julestep (a,b,n) {
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return clamp(norm(n,a,b), 0.0, 1.0);
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}
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// hermite curve apparently
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function smoothstep(min,max,n){
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var t = clamp((n - min) / (max - min), 0.0, 1.0);
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return t * t * (3.0 - 2.0 * t)
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}
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function toArray(a){ return Array.prototype.slice.call(a) }
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function shuffle(a){
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for (var i = a.length; i > 0; i--){
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var r = randint(i)
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var swap = a[i-1]
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a[i-1] = a[r]
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a[r] = swap
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}
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return a
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}
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function reverse(a){
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var reversed = []
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for (var i = 0, _len = a.length-1; i <= _len; i++){
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reversed[i] = a[_len-i]
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}
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return reversed
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}
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function deinterlace(a){
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var odd = [], even = []
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for (var i = 0, _len = a.length; i < _len; i++) {
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if (i % 2) even.push(a[i])
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else odd.push(a[i])
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}
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return [even, odd]
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}
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function weave(a){
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var aa = deinterlace(a)
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var b = []
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aa[0].forEach(function(el){ b.push(el) })
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reverse(aa[1]).forEach(function(el){ b.push(el) })
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return b
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}
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function cssRule (selector, declaration) {
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var x = document.styleSheets, y = x.length-1;
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x[y].insertRule(selector+"{"+declaration+"}", x[y].cssRules.length);
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}
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// easing functions
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function circular (t) { return Math.sqrt( 1 - ( --t * t ) ) }
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function quadratic (t) { return t * ( 2 - t ) }
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function back (t) {
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var b = 4;
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return ( t = t - 1 ) * t * ( ( b + 1 ) * t + b ) + 1;
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}
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function bounce (t) {
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if (t >= 1) return 1;
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if ( ( t /= 1 ) < ( 1 / 2.75 ) ) {
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return 7.5625 * t * t;
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} else if ( t < ( 2 / 2.75 ) ) {
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return 7.5625 * ( t -= ( 1.5 / 2.75 ) ) * t + 0.75;
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} else if ( t < ( 2.5 / 2.75 ) ) {
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return 7.5625 * ( t -= ( 2.25 / 2.75 ) ) * t + 0.9375;
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} else {
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return 7.5625 * ( t -= ( 2.625 / 2.75 ) ) * t + 0.984375;
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}
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}
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function elastic (t) {
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var f = 0.22,
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e = 0.4;
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if ( t === 0 ) { return 0; }
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if ( t == 1 ) { return 1; }
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return ( e * Math.pow( 2, - 10 * t ) * Math.sin( ( t - f / 4 ) * ( 2 * Math.PI ) / f ) + 1 );
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}
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Model=function a(b,c,d,e){function f(){var a=this,f={};a.on=function(a,b){(f[a]||
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(f[a]=[])).push(b)},a.trigger=function(a,b){for(var c=f[a],d=0;c&&d<c.length;)c
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[d++](b)},a.off=function(a,b){for(d=f[a]||[];b&&(c=d.indexOf(b))>-1;)d.splice(c
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,1);f[a]=b?d:[]};for(c in b)d=b[c],a[c]=typeof d=="function"?function(){return(
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d=this.apply(a,arguments))===e?a:d}.bind(d):d;a.init&&a.init.apply(a,arguments)
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}return f.extend=function(f){d={};for(c in b)d[c]=b[c];for(c in f)d[c]=f[c],b[c
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]!==e&&(d["__"+c]=b[c]);return a(d)},f},typeof module=="object"&&(module.exports
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=Model); // c-{{{-<
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function defaults (dest, src) {
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dest = dest || {}
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for (var i in src) {
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dest[i] = typeof dest[i] == 'undefined' ? src[i] : dest[i]
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}
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return dest
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}
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function setSelectionRange(input, selectionStart, selectionEnd) {
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if (input.setSelectionRange) {
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input.focus();
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input.setSelectionRange(selectionStart, selectionEnd);
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}
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else if (input.createTextRange) {
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var range = input.createTextRange();
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range.collapse(true);
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range.moveEnd('character', selectionEnd);
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range.moveStart('character', selectionStart);
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range.select();
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}
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}
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function setCaretToPos(input, pos) {
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setSelectionRange(input, pos, pos);
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}
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// Naive useragent detection pattern
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var is_iphone = (navigator.userAgent.match(/iPhone/i)) || (navigator.userAgent.match(/iPod/i))
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var is_ipad = (navigator.userAgent.match(/iPad/i))
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var is_android = (navigator.userAgent.match(/Android/i))
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var is_mobile = is_iphone || is_ipad || is_android
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var is_desktop = ! is_mobile;
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