roar/libgui/GuiWindow.py
Lucio Andrés Illanes Albornoz d5935dfbba Various bugfixes & usability improvements.
1)  Assets window: adds clear list context menu item.
2)  Assets window: allow deleting multiple selected items.
3)  Assets window: fix list view cursor key navigation.
4)  Backend: correctly blend transparent background cursor cells with canvas character cells.
5)  Backend: correctly determine cell size & set font size.
6)  Backend: correctly unmask cursor.
7)  Backend: disable font anti-aliasing on Windows.
8)  Backend: render transparent background cells as RGBA #303030FF.
9)  Canvas window: adds <F1> accelerator for `View melp?' menu item.
10) Canvas window: implement {dockable,floating} toolbars w/ wx' AUI framework.
11) Canvas window: separate tools toolbar from edit commands toolbar & dock both on right-hand side alongside each other.
12) Flip horizontally tool: flip characters, including some Unicode symbols.
13) Flip vertically tool: flip additional Unicode symbols.
14) Text tool: don't process keyboard events w/ either of <{Alt,AltGr,Ctrl}> modifiers.

assets/images/roar.png: updated.
2019-09-27 20:17:39 +02:00

64 lines
2.4 KiB
Python

#!/usr/bin/env python3
#
# GuiWindow.py
# Copyright (c) 2018, 2019 Lucio Andrés Illanes Albornoz <lucio@lucioillanes.de>
#
import wx
class GuiWindow(wx.ScrolledWindow):
def _updateScrollBars(self):
if (self.scrollStep != None) and (self.size != None):
self.SetScrollRate(*self.scrollStep); clientSize = self.GetClientSize();
if (self.size[0] > clientSize[0]) or (self.size[1] > clientSize[1]):
self.scrollFlag = True; super().SetVirtualSize(self.size);
elif self.scrollFlag \
and ((self.size[0] <= clientSize[0]) or (self.size[1] <= clientSize[1])):
self.scrollFlag = False; super().SetVirtualSize((0, 0));
def onClose(self, event):
self.Destroy()
def onEnterWindow(self, event):
event.Skip()
def onKeyboardInput(self, event):
return False
def onLeaveWindow(self, event):
event.Skip()
def onMouseInput(self, event):
return False
def onPaint(self, event):
event.Skip()
def onScroll(self, event):
event.Skip()
def onSize(self, event):
self._updateScrollBars(); event.Skip();
def resize(self, newSize):
self.size = newSize; self._updateScrollBars();
self.SetMinSize(self.size); self.SetSize(wx.DefaultCoord, wx.DefaultCoord, *self.size);
self.SetMinSize(self.parent.GetSize()); self.SetSize(wx.DefaultCoord, wx.DefaultCoord, *self.parent.GetSize())
curWindow = self
while curWindow != None:
curWindow.Layout(); curWindow = curWindow.GetParent();
def __init__(self, parent, pos, style=0):
super().__init__(parent, pos=pos, style=style) if style != 0 else super().__init__(parent, pos=pos)
self.parent = parent
self.pos, self.scrollFlag, self.scrollStep, self.size = pos, False, None, None
for eventType, f in (
(wx.EVT_CHAR, self.onKeyboardInput), (wx.EVT_CLOSE, self.onClose), (wx.EVT_ENTER_WINDOW, self.onEnterWindow),
(wx.EVT_LEAVE_WINDOW, self.onLeaveWindow), (wx.EVT_LEFT_DOWN, self.onMouseInput), (wx.EVT_MOTION, self.onMouseInput),
(wx.EVT_PAINT, self.onPaint), (wx.EVT_RIGHT_DOWN, self.onMouseInput), (wx.EVT_SCROLLWIN_LINEDOWN, self.onScroll),
(wx.EVT_SCROLLWIN_LINEUP, self.onScroll), (wx.EVT_SIZE, self.onSize)):
self.Bind(eventType, f)
self._updateScrollBars()
# vim:expandtab foldmethod=marker sw=4 ts=4 tw=120