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assets/text/TODO: updated. libtools/ToolLine.py: reflect brush width in pre-line dragging cursor.
30 lines
1.7 KiB
Plaintext
30 lines
1.7 KiB
Plaintext
1) ANSI CSI CU[BDPU] sequences
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2) Fix & finish Arabic/RTL text tool support
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3) Documentation, instrumentation & unit tests
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4) Layers & layout (e.g. for comics, zines, etc.)
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5) Open and toggle a reference image in the background
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6) Client-Server or Peer-to-Peer realtime collaboration
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7) Arbitrary {format,palette}s ({4,8} bit ANSI/mIRC, etc.)
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8) {record,replay} {keyboard,mouse,...} events in debugging builds
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9) Unit tools: arrow, {cloud,speech bubble}, curve, measure, polygon, triangle
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10) Integrate ENNTool code in the form of OpenGL-based animation window (see 13) and 14))
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11) Composition, parametrisation & keying of tools from higher-order operators (brushes, functions, filters, outlines, patterns & shaders) and unit tools
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12) Sprites & scripted (Python?) animation on the basis of asset traits and {composable,parametrised} patterns (metric flow, particle system, rigging, ...)
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13) GUI TODO list:
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a) switch to Gtk
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b) https://material.io/resources/icons/?style=baseline
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c) replace logo w/ canvas panel in About dialogue, revisit melp? dialogue
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d) replace resize buttons w/ {-,edit box,+} buttons & lock button re: ratio (ty lol3)
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e) Settings/Settings window (e.g. autosave, cursor opacity, hide cursor on leaving window, ...)
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Release roadmap:
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1) {copy,cut,delete,insert from,paste}, edit asset in new canvas, import from {canvas,object}
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2) floating/dockable toolbar https://wxpython.org/Phoenix/docs/html/wx.aui.AuiManager.html
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3) allow dragging {circle,rect,...} w/ <Ctrl> irrespective of current brush size
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4) reimplement cursor unmasking w/ simple list of points
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5) operators: crop, scale, shift, slice
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6) auto{load,save} & {backup,restore}
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7) tools: unicode block elements
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vim:ff=dos tw=0
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