roar/assets/text/TODO
Lucio Andrés Illanes Albornoz 4b98d1cdf1 Various bugfixes & usability improvements.
1)  Assets window: adds clear list context menu item.
2)  Assets window: allow deleting multiple selected items.
3)  Assets window: fix list view cursor key navigation.
4)  Backend: correctly blend transparent background cursor cells with canvas character cells.
5)  Backend: correctly determine cell size & set font size.
6)  Backend: correctly unmask cursor.
7)  Backend: disable font anti-aliasing on Windows.
8)  Backend: render transparent background cells as RGBA #303030FF.
9)  Canvas window: adds <F1> accelerator for `View melp?' menu item.
10) Canvas window: implement {dockable,floating} toolbars w/ wx' AUI framework.
11) Canvas window: separate tools toolbar from edit commands toolbar & dock both on right-hand side alongside each other.
12) Flip horizontally tool: flip characters, including some Unicode symbols.
13) Flip vertically tool: flip additional Unicode symbols.
14) Text tool: don't process keyboard events w/ either of <{Alt,AltGr,Ctrl}> modifiers.

assets/images/roar.png: updated.
2019-09-27 20:17:39 +02:00

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1) ANSI CSI CU[BDPU] sequences
2) Fix & finish Arabic/RTL text tool support
3) Documentation, instrumentation & unit tests
4) Layers & layout (e.g. for comics, zines, etc.)
5) Open and toggle a reference image in the background
6) Client-Server or Peer-to-Peer realtime collaboration
7) Arbitrary {format,palette}s ({4,8} bit ANSI/mIRC, etc.)
8) {record,replay} {keyboard,mouse,...} events in debugging builds
9) Unit tools: arrow, {cloud,speech bubble}, curve, measure, polygon, triangle
10) Integrate ENNTool code in the form of OpenGL-based animation window (see 13) and 14))
11) Composition, parametrisation & keying of tools from higher-order operators (brushes, functions, filters, outlines, patterns & shaders) and unit tools
12) Sprites & scripted (Python?) animation on the basis of asset traits and {composable,parametrised} patterns (metric flow, particle system, rigging, ...)
13) GUI TODO list:
a) switch to Gtk
b) https://material.io/resources/icons/?style=baseline
c) replace logo w/ canvas panel in About dialogue, revisit melp? dialogue
d) replace resize buttons w/ {-,edit box,+} buttons & lock button re: ratio (ty lol3)
e) Settings/Settings window (e.g. autosave, cursor opacity, hide cursor on leaving window, ...)
Release roadmap:
1) {copy,cut,delete,insert from,paste}, edit asset in new canvas, import from {canvas,object}
2) reimplement cursor unmasking w/ simple list of points
3) operators: crop, scale, shift, slice
4) auto{load,save} & {backup,restore}
5) tools: unicode block elements
6) bugs: a) undock all toolbars & resize window b) increase cell size, scroll down
vim:ff=dos tw=0