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https://github.com/lalbornoz/roar.git
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4b98d1cdf1
1) Assets window: adds clear list context menu item. 2) Assets window: allow deleting multiple selected items. 3) Assets window: fix list view cursor key navigation. 4) Backend: correctly blend transparent background cursor cells with canvas character cells. 5) Backend: correctly determine cell size & set font size. 6) Backend: correctly unmask cursor. 7) Backend: disable font anti-aliasing on Windows. 8) Backend: render transparent background cells as RGBA #303030FF. 9) Canvas window: adds <F1> accelerator for `View melp?' menu item. 10) Canvas window: implement {dockable,floating} toolbars w/ wx' AUI framework. 11) Canvas window: separate tools toolbar from edit commands toolbar & dock both on right-hand side alongside each other. 12) Flip horizontally tool: flip characters, including some Unicode symbols. 13) Flip vertically tool: flip additional Unicode symbols. 14) Text tool: don't process keyboard events w/ either of <{Alt,AltGr,Ctrl}> modifiers. assets/images/roar.png: updated.
29 lines
1.6 KiB
Plaintext
29 lines
1.6 KiB
Plaintext
1) ANSI CSI CU[BDPU] sequences
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2) Fix & finish Arabic/RTL text tool support
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3) Documentation, instrumentation & unit tests
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4) Layers & layout (e.g. for comics, zines, etc.)
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5) Open and toggle a reference image in the background
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6) Client-Server or Peer-to-Peer realtime collaboration
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7) Arbitrary {format,palette}s ({4,8} bit ANSI/mIRC, etc.)
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8) {record,replay} {keyboard,mouse,...} events in debugging builds
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9) Unit tools: arrow, {cloud,speech bubble}, curve, measure, polygon, triangle
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10) Integrate ENNTool code in the form of OpenGL-based animation window (see 13) and 14))
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11) Composition, parametrisation & keying of tools from higher-order operators (brushes, functions, filters, outlines, patterns & shaders) and unit tools
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12) Sprites & scripted (Python?) animation on the basis of asset traits and {composable,parametrised} patterns (metric flow, particle system, rigging, ...)
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13) GUI TODO list:
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a) switch to Gtk
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b) https://material.io/resources/icons/?style=baseline
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c) replace logo w/ canvas panel in About dialogue, revisit melp? dialogue
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d) replace resize buttons w/ {-,edit box,+} buttons & lock button re: ratio (ty lol3)
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e) Settings/Settings window (e.g. autosave, cursor opacity, hide cursor on leaving window, ...)
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Release roadmap:
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1) {copy,cut,delete,insert from,paste}, edit asset in new canvas, import from {canvas,object}
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2) reimplement cursor unmasking w/ simple list of points
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3) operators: crop, scale, shift, slice
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4) auto{load,save} & {backup,restore}
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5) tools: unicode block elements
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6) bugs: a) undock all toolbars & resize window b) increase cell size, scroll down
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vim:ff=dos tw=0
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