roar/assets/text/TODO
Lucio Andrés Illanes Albornoz 3b47af399a libgui/GuiCanvasWxBackend.py:resize(): set font size from cellSize[0] + 1 vs. hard-wired 8.
libroar/RoarCanvasWindow.py:{onMouseWheel,__init__}(): {de,in}crease cell size w/ <Ctrl> <Mouse Wheel>.
assets/text/TODO: updated.
2019-09-14 15:44:17 +02:00

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1) Implement ANSI CSI CU[BDPU] sequences & italic
2) Layers & layout (e.g. for comics, zines, etc.)
3) Implement instrumentation & unit tests, document
4) Open and toggle a reference image in the background
5) Client-Server or Peer-to-Peer realtime collaboration
6) Arbitrary {format,palette}s ({4,8} bit ANSI/mIRC, etc.)
7) Incremental auto{load,save} & {backup,restore} (needs Settings window)
8) Sprites & scripted (Python?) animation on the basis of asset traits and {composable,parametrised} patterns (metric flow, particle system, rigging, ...)
9) Composition, parametrisation & keying of tools from higher-order operators (brushes, filters, outlines, patterns & shaders) and unit tools
10) GUI: a) switch to GTK b) replace logo w/ canvas panel in About dialogue c) {copy,cut,insert from,paste}, {edit asset in new canvas,import from canvas} d) replace resize buttons w/ {-,edit box,+} buttons & lock button re: ratio (ty lol3)
High-priority list:
1) geometric primitives: arrow, circle, cloud/speech bubble, curve, heart, hexagon, line, pentagon, polygon, rhombus, triangle, square, star
2) region filters: crop, duplicate, erase, fill, invert, measure, pick, rotate, scale, select, shift, slice, tile, translate
3) text tool: a) allow navigating w/ cursor keys b) Unicode set key & GUI w/ MRU
4) cleanup & refactor
vim:ff=dos tw=0