roar/assets/text/TODO
Lucio Andrés Illanes Albornoz 35f6910427 Load & store LRU file dialogue directory.
assets/text/TODO: updated.
2019-09-24 15:10:34 +02:00

29 lines
1.5 KiB
Plaintext

1) ANSI CSI CU[BDPU] sequences & italic
2) Documentation, instrumentation & unit tests
3) Layers & layout (e.g. for comics, zines, etc.)
4) Open and toggle a reference image in the background
5) Client-Server or Peer-to-Peer realtime collaboration
6) Arbitrary {format,palette}s ({4,8} bit ANSI/mIRC, etc.)
7) {record,replay} {keyboard,mouse,...} events in debugging builds
8) Unit tools: arrow, {cloud,speech bubble}, curve, measure, polygon, triangle
9) Integrate ENNTool code in the form of OpenGL-based animation window (see 13) and 14))
10) Composition, parametrisation & keying of tools from higher-order operators (brushes, functions, filters, outlines, patterns & shaders) and unit tools
11) Sprites & scripted (Python?) animation on the basis of asset traits and {composable,parametrised} patterns (metric flow, particle system, rigging, ...)
12) GUI TODO list:
a) switch to Gtk
b) replace logo w/ canvas panel in About dialogue
c) Settings/Settings window (e.g. autosave, hide cursor on leaving window, ...)
d) replace resize buttons w/ {-,edit box,+} buttons & lock button re: ratio (ty lol3)
Release roadmap:
1) BUG: fix & finish Arabic/RTL text tool support
2) BUG: a) text tool b) paste text c) undo
3) {copy,cut,delete,insert from,paste}, edit asset in new canvas, import from {canvas,object}
4) add hotkeys.txt mIRC art canvas to help menu
5) operators: crop, scale, shift, slice
6) auto{load,save} & {backup,restore}
7) tools: unicode block elements
8) floating/dockable toolbar
vim:ff=dos tw=0