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libgui/GuiFrame.py:GuiMiniFrame(): added as sub-class of wx.MiniFrame(). libgui/GuiWindow.py:RoarCanvasWindowDropTarget(): initial implementation. libgui/GuiWindow.py:__init__(): receive & pass optional style parameter. libgui/GuiWindow.py:__init__(): set drop target. libroar/RoarAssetsWindow.py: initial implementation. libroar/RoarClient.py:__init__(): add RoarAssetsWindow(). libtools/ToolObject.py: initial implementation. assets/text/TODO: updated.
127 lines
7.5 KiB
Python
127 lines
7.5 KiB
Python
#!/usr/bin/env python3
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#
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# ToolObject.py
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# Copyright (c) 2018, 2019 Lucio Andrés Illanes Albornoz <lucio@lucioillanes.de>
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#
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from Tool import Tool
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class ToolObject(Tool):
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name = "External object"
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TS_NONE = 0
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TS_SELECT = 1
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TS_TARGET = 2
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# {{{ _dispatchSelectEvent(self, canvas, dispatchFn, eventDc, mapPoint, mouseLeftDown, mouseRightDown, selectRect, viewRect)
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def _dispatchSelectEvent(self, canvas, dispatchFn, eventDc, mapPoint, mouseLeftDown, mouseRightDown, selectRect, viewRect):
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if mouseLeftDown:
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disp, isCursor = [mapPoint[m] - self.lastAtPoint[m] for m in [0, 1]], True
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newTargetRect = [[selectRect[n][m] + disp[m] for m in [0, 1]] for n in [0, 1]]
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self.lastAtPoint = list(mapPoint)
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elif mouseRightDown:
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disp, isCursor, newTargetRect = [0, 0], False, selectRect.copy()
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else:
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disp, isCursor, newTargetRect = [0, 0], True, selectRect.copy()
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dirty = self.onSelectEvent(canvas, disp, dispatchFn, eventDc, isCursor, newTargetRect, selectRect, viewRect)
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self._drawSelectRect(newTargetRect, dispatchFn, eventDc, viewRect)
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self.targetRect = newTargetRect
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return dirty
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# }}}
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# {{{ _drawSelectRect(self, rect, dispatchFn, eventDc, viewRect)
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def _drawSelectRect(self, rect, dispatchFn, eventDc, viewRect):
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rectFrame = [[rect[m[0]][n] + m[1] for n in [0, 1]] for m in [[0, -1], [1, +1]]]
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if rectFrame[0][0] > rectFrame[1][0]:
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rectFrame[0][0], rectFrame[1][0] = rectFrame[1][0], rectFrame[0][0]
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if rectFrame[0][1] > rectFrame[1][1]:
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rectFrame[0][1], rectFrame[1][1] = rectFrame[1][1], rectFrame[0][1]
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curColours = [0, 0]
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for rectX in range(rectFrame[0][0], rectFrame[1][0] + 1):
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curColours = [1, 1] if curColours == [0, 0] else [0, 0]
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dispatchFn(eventDc, True, [rectX, rectFrame[0][1], *curColours, 0, " "], viewRect)
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dispatchFn(eventDc, True, [rectX, rectFrame[1][1], *curColours, 0, " "], viewRect)
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for rectY in range(rectFrame[0][1], rectFrame[1][1] + 1):
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curColours = [1, 1] if curColours == [0, 0] else [0, 0]
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dispatchFn(eventDc, True, [rectFrame[0][0], rectY, *curColours, 0, " "], viewRect)
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dispatchFn(eventDc, True, [rectFrame[1][0], rectY, *curColours, 0, " "], viewRect)
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# }}}
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# {{{ _mouseEventTsNone(self, brushColours, canvas, dispatchFn, eventDc, mapPoint, mouseDragging, mouseLeftDown, mouseRightDown, viewRect)
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def _mouseEventTsNone(self, brushColours, canvas, dispatchFn, eventDc, mapPoint, mouseDragging, mouseLeftDown, mouseRightDown, viewRect):
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dispatchFn(eventDc, True, [*mapPoint, *brushColours, 0, " "], viewRect)
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return False
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# }}}
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# {{{ _mouseEventTsSelect(self, brushColours, canvas, dispatchFn, eventDc, mapPoint, mouseDragging, mouseLeftDown, mouseRightDown, viewRect)
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def _mouseEventTsSelect(self, brushColours, canvas, dispatchFn, eventDc, mapPoint, mouseDragging, mouseLeftDown, mouseRightDown, viewRect):
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dirty = False
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if mouseLeftDown \
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and (mapPoint[0] >= (self.targetRect[0][0] - 1)) \
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and (mapPoint[0] <= (self.targetRect[1][0] + 1)) \
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and (mapPoint[1] >= (self.targetRect[0][1] - 1)) \
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and (mapPoint[1] <= (self.targetRect[1][1] + 1)):
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self.lastAtPoint, self.toolState = list(mapPoint), self.TS_TARGET
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elif mouseRightDown:
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dirty = self._dispatchSelectEvent(canvas, dispatchFn, eventDc, mapPoint, mouseLeftDown, mouseRightDown, self.targetRect, viewRect)
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self.targetRect, self.toolState = None, self.TS_NONE
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else:
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dirty = self._dispatchSelectEvent(canvas, dispatchFn, eventDc, mapPoint, mouseLeftDown, mouseRightDown, self.targetRect, viewRect)
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return dirty
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# }}}
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# {{{ _mouseEventTsTarget(self, brushColours, canvas, dispatchFn, eventDc, mapPoint, mouseDragging, mouseLeftDown, mouseRightDown, viewRect)
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def _mouseEventTsTarget(self, brushColours, canvas, dispatchFn, eventDc, mapPoint, mouseDragging, mouseLeftDown, mouseRightDown, viewRect):
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dirty = False
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if mouseLeftDown:
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dirty = self._dispatchSelectEvent(canvas, dispatchFn, eventDc, mapPoint, mouseLeftDown, mouseRightDown, self.targetRect, viewRect)
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elif mouseRightDown:
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dirty = self._dispatchSelectEvent(canvas, dispatchFn, eventDc, mapPoint, mouseLeftDown, mouseRightDown, self.targetRect, viewRect)
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self.targetRect, self.toolState = None, self.TS_NONE
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else:
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self.toolState = self.TS_SELECT
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return True, dirty
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# }}}
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#
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# onMouseEvent(self, brushColours, brushSize, dispatchFn, eventDc, mapPoint, mouseDragging, mouseLeftDown, mouseRightDown, viewRect)
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def onMouseEvent(self, brushColours, brushSize, canvas, dispatchFn, eventDc, mapPoint, mouseDragging, mouseLeftDown, mouseRightDown, viewRect):
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dirty = False
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if self.toolState == self.TS_NONE:
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dirty = self._mouseEventTsNone(brushColours, canvas, dispatchFn, eventDc, mapPoint, mouseDragging, mouseLeftDown, mouseRightDown, viewRect)
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elif self.toolState == self.TS_SELECT:
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dirty = self._mouseEventTsSelect(brushColours, canvas, dispatchFn, eventDc, mapPoint, mouseDragging, mouseLeftDown, mouseRightDown, viewRect)
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elif self.toolState == self.TS_TARGET:
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dirty = self._mouseEventTsTarget(brushColours, canvas, dispatchFn, eventDc, mapPoint, mouseDragging, mouseLeftDown, mouseRightDown, viewRect)
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else:
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return False, dirty
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return True, dirty
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#
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# onSelectEvent(self, canvas, disp, dispatchFn, eventDc, isCursor, newTargetRect, selectRect, viewRect)
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def onSelectEvent(self, canvas, disp, dispatchFn, eventDc, isCursor, newTargetRect, selectRect, viewRect):
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dirty = False
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for numRow in range(len(self.objectMap)):
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for numCol in range(len(self.objectMap[numRow])):
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rectX, rectY = selectRect[0][0] + numCol, selectRect[0][1] + numRow
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dirty = False if isCursor else True
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cellNew = self.objectMap[numRow][numCol]
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if (cellNew[1] == -1) and (cellNew[3] == " "):
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if (rectY < canvas.size[1]) and (rectX < canvas.size[0]):
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cellNew = canvas.map[rectY][rectX]
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dispatchFn(eventDc, isCursor, [rectX + disp[0], rectY + disp[1], *cellNew], viewRect)
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return dirty
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# __init__(self, canvas, mapPoint, objectMap, objectSize): initialisation method
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def __init__(self, canvas, mapPoint, objectMap, objectSize):
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super().__init__()
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self.lastAtPoint, self.srcRect = list(mapPoint), list(mapPoint)
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self.objectMap, self.objectSize = objectMap, objectSize
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self.targetRect = [list(mapPoint), [(a + b) - (0 if a == b else 1) for a, b in zip(mapPoint, objectSize)]]
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self.toolSelectMap, self.toolState = [], self.TS_SELECT
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for numRow in range((self.targetRect[1][1] - self.targetRect[0][1]) + 1):
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self.toolSelectMap.append([])
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for numCol in range((self.targetRect[1][0] - self.targetRect[0][0]) + 1):
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rectX, rectY = self.targetRect[0][0] + numCol, self.targetRect[0][1] + numRow
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if (rectX < canvas.size[0]) and (rectY < canvas.size[1]):
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self.toolSelectMap[numRow].append(canvas.map[rectY][rectX])
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else:
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self.toolSelectMap[numRow].append([1, 1, 0, " "])
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# vim:expandtab foldmethod=marker sw=4 ts=4 tw=120
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