roar/assets/text/TODO

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1) ANSI CSI CU[BDPU] sequences
2) Fix & finish Arabic/RTL text tool support
3) Documentation, instrumentation & unit tests
4) Layers & layout (e.g. for comics, zines, etc.)
5) Open and toggle a reference image in the background
6) Client-Server or Peer-to-Peer realtime collaboration
7) Arbitrary {format,palette}s ({4,8} bit ANSI/mIRC, etc.)
8) {record,replay} {keyboard,mouse,...} events in debugging builds
9) Unit tools: arrow, {cloud,speech bubble}, curve, measure, polygon, triangle
10) Integrate ENNTool code in the form of OpenGL-based animation window (see 13) and 14))
11) Composition, parametrisation & keying of tools from higher-order operators (brushes, functions, filters, outlines, patterns & shaders) and unit tools
12) Sprites & scripted (Python?) animation on the basis of asset traits and {composable,parametrised} patterns (metric flow, particle system, rigging, ...)
13) GUI TODO list:
a) switch to Gtk
b) https://material.io/resources/icons/?style=baseline
c) replace logo w/ canvas panel in About dialogue, revisit melp? dialogue
d) replace resize buttons w/ {-,edit box,+} buttons & lock button re: ratio (ty lol3)
e) Settings/Settings window (e.g. autosave, cursor opacity, hide cursor on leaving window, ...)
Release roadmap:
1) {copy,cut,delete,insert from,paste}, edit asset in new canvas, import from {canvas,object}
2) operators: crop, scale, shift, slice
3) tools: unicode block elements
4) floating/dockable toolbar https://wxpython.org/Phoenix/docs/html/wx.aui.AuiManager.html
5) reimplement cursor unmasking w/ simple list of points
6) auto{load,save} & {backup,restore}
vim:ff=dos tw=0